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  1. G

    Once you go C&C, you never go back

    Incorrect on all counts. Oh.. a little thing like a 'core book'. It actually helps drive sales beyond the hundred mark. Which is exactly why the C&C game is doing rather well indeed.;) Perhaps you need to get out more? :) Actually, several have with the oft repeated mantra of 'if its not...
  2. G

    Once you go C&C, you never go back

    I hear quite a bit different I guess. I know of a few hundred folks, personally, that play within a 6 hour area of where I live. 50 of those live about 45 minutes from me. :)
  3. G

    Once you go C&C, you never go back

    Familiarity. People like the familiar, but not the identical. Every time I hear folks talk at shows and various places about town, they say pretty much the same thing. They want something that is similar to what they remember from their youth, but new as well. TLG's answered the question pretty...
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    Once you go C&C, you never go back

    *wry smile* Outside of message boards, from what I gather from all the conventions I attend, and local and not so local game shops I go into, no one seems to really care what is, and what isn't 'old school'. They just wanna roll dice, beat up hapless creatures and take their stuff. :] ;) :lol:
  5. G

    Once you go C&C, you never go back

    Gary himself has stated, without equivocation, that C&C has similar rules and the same spirit as AD&D. I suppose folks can argue with the primogenitor source if they want too, though. :p :lol:
  6. G

    Once you go C&C, you never go back

    In short, in that person's case, yes. :lol:
  7. G

    Once you go C&C, you never go back

    Welcome to the dark side..... :lol:
  8. G

    Once you go C&C, you never go back

    Hahahaha! :lol:
  9. G

    Once you go C&C, you never go back

    To add a comment. In response to an early query about balance being an desirable goal. Yes, sure. Balance can be a desirable goal. But, unfortunately, I think it's an unrealistic one. What is balance after all? One can come up with all the equations in the world where one plugs in the values of...
  10. G

    Once you go C&C, you never go back

    Opinion, not fact. Obviously many thousands of players disagree. Incidentally, which seems to be a greater number than the 'cheerleaders' of more simulacrum like systems seem to be generating with the 'there's only one right way' approach. But thats the thing, one can hand wave it. Being in...
  11. G

    Once you go C&C, you never go back

    Why? None of these are relevant to an 'old school game', whatever that means? And the simple fact of the matter is, even OD&D/AD&D sold a whole hell of a lot more books when they brought folks like Elmore, Easley, Parkinson and Caldwell came on board. *chuckles* From what I have seen, not...
  12. G

    TSR Q&A with Gary Gygax

    Amen to that brother. Mick and I have the same thought after a very long and cold morning, this morning, working as extras in a historical flick. :lol:
  13. G

    Once you go C&C, you never go back

    There was only one presented option in AD&D as well. And the trolls objective is to give people the opportunity to play a fun game. Which is a lot more important than some nebulous subjective fuzzy feeling that no two people on the internets seem to be able to agree on the definition of. ;)
  14. G

    Once you go C&C, you never go back

    Its still no different in C&C. The absence of rules still allows the CK to make up their own. Non sequiturs notwithstanding.
  15. G

    TSR Q&A with Gary Gygax

    I wouldn't think so, since its listed him in Chicago IL. I wonder if its like the Myspace page Gary didn't know he had? ^_~`
  16. G

    Once you go C&C, you never go back

    Or even a third print...:) I wonder.. was the doctor who placed the order a mental health professional? :lol:
  17. G

    Once you go C&C, you never go back

    "And" I, personally, am more apt to accept an informed opinion than an uninformed one. Clearly the millage of other folks varies. But thats OK! Be a bloody boring world if everyone thought (or gamed) alike. ^_~`
  18. G

    Once you go C&C, you never go back

    Neither does the C&C player. The CK can keep the final target number to himself, and figure it out using common sense. But I am sure glad that C&C has few rules thereby giving free reign for folks to make an unpredictable and exciting experience. ^_~`
  19. G

    Once you go C&C, you never go back

    Whats even more amusing is watching the poll numbers in this thread. I'm starting to get the impression that folks are just messing with the results now. This, due to the fact that the numbers keep going up in the same increments. :lol:
  20. G

    Once you go C&C, you never go back

    And the same is true in every incarnation of D&D. I fail to see the point being made. ;)
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