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  1. Ravingdork

    Lack of GOOD Dragonborn art

    Check out Jason Engle: Art Gallery. He has a lot of Dragonlance art which you can use. Simply hack the wings off his draconians in an art program and you're off to a good start. :cool:
  2. Ravingdork

    Martial characters and rituals

    Bruenor made Wulfgor's hammer, so I don't see any problem with martial characters getting rituals. It would actually fit certain settings more than previous renditions of D&D.
  3. Ravingdork

    D&D 4E 4E PrRC ~v2.7~ FINAL UPDATE May 29.08

    I installed the PL 6 drivers and it still doesn't work.
  4. Ravingdork

    D&D 4E 4E PrRC ~v2.7~ FINAL UPDATE May 29.08

    Could somebody link me to the drivers? I'm using Windows Vista and my printer software disk isn' compatible.
  5. Ravingdork

    D&D 4E 4E PrRC ~v2.7~ FINAL UPDATE May 29.08

    I can't get the PDF to print. It tells me there is a drawing error. :( HELP ME. I'm supposed to run a playtest tomorrow and having a hardcopy of this document at the table would be invaluable. I'm using a hp 2605dn laserjet printer.
  6. Ravingdork

    minor actions

    Can you take a full round action AND a minor action (like in 3.5) or not (like in Saga)?
  7. Ravingdork

    D&D eXPerience: Core Mechanics (now compiled in 1st post!)

    I'm quite certain that you add half your level to damage rolls. I don't think the Pit Fiend is a good example to cite either, since NPCs in Star Wars Saga don't add their levels to damage whereas heroic PCs do. I suspect it will work the same way in 4E.
  8. Ravingdork

    Wizard Spells 10-16 Two Page Spread

    Things would have been so much better if they just gave those damnable kobold minions 1 hp. :mad:
  9. Ravingdork

    D&D 4E Are Talents Trees still in 4e?

    I agree. I was hoping they simply gave them out at even levels or something (since we've only seen NPCs and 1st-level characters). To remove the talents is to remove the modular system that Saga has. If what the above poster says is true, than now we are going to be forced to use those clumsy...
  10. Ravingdork

    Wizard Spells 10-16 Two Page Spread

    It is therized that monsters don't get the bonus, but heroic PCs do. They did it in Star Wars Saga so there is a precedent for it. Personally, I hope this turns out to be the case.
  11. Ravingdork

    Wizard Spells 10-16 Two Page Spread

    I don't like that you can never fly for more than 5 minutes. Hopefully, they will have a more powerful one with a longer duration (like sustain minor with an indefinite duration for example).
  12. Ravingdork

    D&D 4E Highlights from the D&D Convention .... 4E reaction (after over 14 hrs of play)

    Thanks for the review! It was most informative.
  13. Ravingdork

    Two stats per defense!

    So where is the +8 coming from? :confused:
  14. Ravingdork

    Action Points

    I heard that AP could only be used once per encounter. :confused:
  15. Ravingdork

    My Bizarre Aberration (w/cool pic!)

    I put a lot of work into this homebrew monster (including hours of playtesting), so I would appreciate some honest critism on its flavor and balance. ENJOY! ;) Art by Patrick McEvoy BLOODY TONGUE This vaguely humanoid creature has a pair of pincer-like claws instead of hands, a gaping maw...
  16. Ravingdork

    D&D 3E/3.5 Hide in 3.5

    They allow that already They don't have to "allow" anything. In 3.0 it states that you can sneak attack those you sneak up on so long as they don't know of your presence and don't have any reason to be wary. To be more specific, you cannot sneak up on and then sneak attack a guard because he...
  17. Ravingdork

    Soul's Fury spell; Need Opinions

    SOUL’S FURY Necromancy [Force] Level: Clr 9, Sor/Wiz 9 Components: V, S, F/DF, XP Casting Time: 1 full round Range: Personal (see text) Effect: A physical manifestation of the caster’s soul (see text) Duration: 1 minute/ 2 levels (D) (see text) Saving Throw: None (see text) Spell Resistance...
  18. Ravingdork

    The Barbed One (Nasty Sea Monster)

    Barbed One Huge-Size Magical Beast (Aquatic) HD: 12d10+36 (96 hp) Initiative: +2 Speed: 20 ft. (4 squares), swim 30 ft. (6 squares) AC: 19 (+2 Dex, +10 natural, -3 size), touch 9, flat-footed 17 Base Attack/Grapple: +11/+32 Attacks: 8 tentacle rakes +20 melee (1d6+9 plus poison) and bite +15...
  19. Ravingdork

    Attention all ruleslawyers!

    One of my players used the Duhlark's Glass Strike spell (Magic of Faerun) on a Juggernaut (Monster Manual II) and than destroyed it with a wand of shatter. Would/Should this combo work (particurly on the juggernaut)? Why or why not? How are these spells supposed to interact with one another if...
  20. Ravingdork

    The newly revised HOLY $#!& spell

    I have made serious revisions to the spell. Please review it and inform me if I missed anything important. And, as always, give me your opinions and critisms. SOUL’S FURY Necromancy [Force] Level: Clr 9, Sor/Wiz 9 Components: V, S, F/DF, XP Casting Time: 1 full round Range: Personal (see text)...
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