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    Coaltongue TPK

    Do you have a party of one? Kidding aside, I remember those engineers being easy -as well as the halfing and Sokana. I'm pretty sure TPK on the first fight of the campaign is not the best intro. And were not talking about the ship exploding, the TPK is happening (or happened) just with the...
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    The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]

    Screaming Malice Well, it's been a while! Just a quick update. Lots of roleplaying and tailing suspects. Keeping track of who is where and when it is happening is a bit of a challenge for the DM in this mission, but so far so good. I also threw 2 red herring NPCs in the mix, but it's tough to...
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    The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]

    Very cool...thanks. uh, yeah...i thought silver was enough to get all the goodies too. Also, on Always on time (and as mentioned before) there are missing stats for the Allied Passengers, or possible Allied security detail. It was mentioned to use the ones in Skyseer...but even those got...
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    The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]

    I am (silver)...is there a updated PDF? I can't seem to find it.
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    The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]

    Begining Always on Time So we had 2 or so sessions of them just spit balling on cover stories. Kind of awesome. Ok...so the hated Saxby is out, and their man Delft is in charge. Nice. On a ship (and not the PCs, since they don't have one yet!!) Delft briefs them and are psyched for the...
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    The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]

    Final Battle, Digging for Lies So on to the final battle. It's been awhile so few details! PCs go downstairs and get to the ritual with Sihjen and attack. One PC immediately breaks on of the lanterns, which will make controlling the ritual much harder. thing from beyond get's unleashed, and...
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    Dying Skyseer: Smuggling/Chryssilir confiscation?

    Ha...meanwhile, my party is the opposite. Both ships got away unscathed, and they ended up getting their cutter blown up off the coast of Ber. Heading into Always on Time...they have zero ships!
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    Starting up Always On Time: Initial Questions

    So...I'm thinking I don't tell them on # of successes then, maybe give them hints but no more. For gear..yes they can pack it. But will they really unpack and gear up in town? What about the on top of train fight...no time to don armor! Anything that surprises them on the train will likely leave...
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    Starting up Always On Time: Initial Questions

    So I'll be finishing up Digging next session, and starting prep for AOT. Two questions right off the bat: 1) The Skill Challenge to start. Have DMs told their players the # of needed successes? Seems like you shouldn't really 'know' how good your cover story is...I'm not sure I'm going to tell...
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    The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]

    RHC battle, part 2. The party moves to the first floor, where they encounter the Spikers and the glowing Orb. I also had a mix of constables and civilians getting picked off, so the PCs were scrambling to save them. That fight ended and Saxby and her guards emerge from the stairwell. A bit of...
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    The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]

    We started the battle of the RHC HQ. I had the Ob kill squad enter the front door of RHC. The PCs could see above them they were on the ground floor. I place two knife-fighters coming in through the morgue area (My PC team is only 4, so want to be careful). I had a few implanters appear in the...
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    The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]

    Cool...about the Boon. Level bonus is pretty big...especially as you get it immediately (level up to 8 right after the battle). I had Kaja shipped to RHC Slate since it didn't seem like I needed her, and didn't want a 2nd assassination of a prisoner.
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    The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]

    Session last night (Museum Fight). I have Delft give them Pistols. Only two of them can really use it - since the Cleric and Wizard don't have the skills. I upgraded the pistol to: No brutal, but 1d6+2 extra dice, and high crit x2. The rogue will use it, the fighter has a +7 to hit, when his...
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    The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]

    Been awhile since I updated. Here are a few session's worth. Sprinting out of the ziggurat! Since I buffed up the minions and forced the toxic flood trap, this set piece actually got very challenging. In the sliding floor room, 3 PCs made it out, but the wizard was surrounded the water made...
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    Digging For Lies - Ziggurat Rainbow Puzzle

    I made the change to that stone just because the symmetry made sense to me. They way I ran it is that all walls are active to start, no bridges are active. When you press the blue stone the first time, the blue bridges become active (now both bridges and walls are active). Pressing the orange...
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    ZEITGEIST MAPS - The Biggest (and Best) Problem with Zeitgeist

    Just wondering if you guys got anywhere with the higher-res maps for downloading. Thanks.
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    ZEITGEIST MAPS - The Biggest (and Best) Problem with Zeitgeist

    Laptop to a TV won't work? I guess it depends where you play. We play in a living room, so it's there. The other advantage is large maps. Any Naval Battle are helpful because of the scale. I always felt that D&D battle always happened in 12x12 square space. What happened to long ranges...
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    ZEITGEIST MAPS - The Biggest (and Best) Problem with Zeitgeist

    I go digital. I use Maptool, with my laptop connected to a TV (either by HDMI cord or WIDI) all the players can see. My players DON'T use laptops - they are still using sheets. My view is the "DM" view, and theirs is the players views. For me, this FAR surpasses any other system I've tried...
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    Suggestions needed: Avoiding Il Dracon de Mer [Digging for Lies]

    I'll keep y'all posted, but so far they are in the middle of the seal battle - with the dracon off to torch their ship...and they just tripped the wards on the seal. This is a tough fight.
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    Suggestions needed: Avoiding Il Dracon de Mer [Digging for Lies]

    Right...which is what I'm afraid of. They probably defeat the enemies underwater, but then they have no ship. (BTW...Not sure about the auto death scenario of failing to close the portal. Dashed against the rocks until their dead, reroll characters?) Anyways...they will then surface completely...
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