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  1. TorgoTheWhite

    D&D (2024) Can A Spell Caster Out Damage a Martial Consistently?

    Wah! Looks like RAW is utilize action to don OR doff... So that is a bit painful. I've always just let the player take action to don... but unstrap and drop on the ground rapidly, because that makes sense to me. But RAW is RAW when discussing these things. Dropping a 🛡 is a <6 second task IMO if...
  2. TorgoTheWhite

    D&D (2024) Can A Spell Caster Out Damage a Martial Consistently?

    Those non-flashy fighting style examples can be very effective without taking up a spell slot/resource... just a reaction. You also have sap on the spear guy. Meaning they are just imposing disadvantage easily and repeatedly, all day long, except when I betray them with terrain (usually)
  3. TorgoTheWhite

    D&D (2024) Can A Spell Caster Out Damage a Martial Consistently?

    Fair enough, it is an interesting post because there is alot of room for interpretation. I also opened Pandora's box with "rest and survivability". I just sortof latched onto that "consistency" bit. To me, the all-or-nothing nature of most full casters (one big attack, expended reactions, etc..)...
  4. TorgoTheWhite

    D&D (2024) Can A Spell Caster Out Damage a Martial Consistently?

    It's an interesting thing, that, (TYPICAL martial) is the operating term. I would say, typical is sort of the analysis issue here in that the meta probably runs ALOT of dmg-nova focus (battlemaster with their limited dice count to be super special for a brief time). I've made several grindy...
  5. TorgoTheWhite

    D&D (2024) Can A Spell Caster Out Damage a Martial Consistently?

    I think you are correct in this case, though those d12 go a really long way for that raging barb to the point that I'm not even using all of them before the rest of the party is hoping for a break :)... So, basically it works by the sheer effectiveness of the resource to extend out the length of...
  6. TorgoTheWhite

    D&D (2024) Can A Spell Caster Out Damage a Martial Consistently?

    Or you could run Zealot with d12 bonus action heals. I love crafting the periapt of wound closure that doubles HD healing as well, speaking of making long-haul sufficient characters. Though the grindiest long-hauler I've ever made was the spear-and-shield champion. That guy just seemed to...
  7. TorgoTheWhite

    D&D (2024) Can A Spell Caster Out Damage a Martial Consistently?

    Ooh, ooh!!! Fun. Sword & board Zealot barb, with bonus action heals to upset the apple cart?
  8. TorgoTheWhite

    D&D (2024) Can A Spell Caster Out Damage a Martial Consistently?

    That is quite a leap, look back at my post, I didn't make any such claim. I just counterpointed your absolutist statement with my own experience.... So, no I did not present my own experience as an absolute. Then I just responded to your rhetoric... but, yes, it was good for me
  9. TorgoTheWhite

    D&D (2024) Can A Spell Caster Out Damage a Martial Consistently?

    Solid snarky dismissal. But you are presenting like your experience is gospel. I would say it is sufficient to say there are divergent experiences from your own. IME they have been consistent enough.
  10. TorgoTheWhite

    D&D (2024) Can A Spell Caster Out Damage a Martial Consistently?

    This.. the logical gamer in me says to "rest for resources" but the CHARACTER, the "hero, who must act" does not feel that the farmer's daughter will wait for nappytime. This actually has made for solid real and RP tension for me. Aragorn knows that you can't: "give them a moment for pity's...
  11. TorgoTheWhite

    D&D (2024) Can A Spell Caster Out Damage a Martial Consistently?

    I've played adventures where HD are enough
  12. TorgoTheWhite

    D&D (2024) Can A Spell Caster Out Damage a Martial Consistently?

    So DM dependant. The campaign I run puts a high premium on even short rests.. To the point that a "long rest" option was something that my players have actively chosen over a high gold reward. If your DM likes to run frequent peril, or the characters being on the run from an army, then the...
  13. TorgoTheWhite

    D&D 5E The BG3 Effect. Control and Paralyzing 5.5 Meta?

    I may not be understanding correctly, but as I am reading your question.. yes I think. On contuous saves your 2 levels (-4) would hamper any d20 roll for your next exhaustion roll. In my hapless parties case. They got caught outside in a supernatural storm, which their less dedicated opponents...
  14. TorgoTheWhite

    D&D (2024) Encounter Design For Party Lvl 7. BG3+

    Sounds like use of cover may be good for the NPCs... Evil fog? Maybe a profane idol could provide a strong aura for the NPCs (but if players recognize it (using an investigate action? they could destroy it?) - I'm thinking like a Paladinesque boost to saves for the baddies, potent enough to make...
  15. TorgoTheWhite

    D&D 5E The BG3 Effect. Control and Paralyzing 5.5 Meta?

    Nice. Yeah, I gave the party AMPLE warning on my campaign that exhaustion would be a factor and this would also skew what types of abilities were useful. I have them questing in cursed lands where exhaustion WILL happen from certain events, as in: "roll to see if you if you only receive one...
  16. TorgoTheWhite

    D&D 5E The BG3 Effect. Control and Paralyzing 5.5 Meta?

    Actually, I may use that :) a powder that explodes all over the party and exudes necrotic energy. Automatic exhaustion and non-stop undead drawn to the powdered players unless they can make it to some sort of special blessed waters
  17. TorgoTheWhite

    D&D 5E The BG3 Effect. Control and Paralyzing 5.5 Meta?

    I will preface with saying, I use a VTT on my campaign (easier to accomplish the following) One effective balance so far: Using high-level NPC opponents with their own magic equipment. The current one is about the same level as the party combined, he has a dire wolf friend that can call other...
  18. TorgoTheWhite

    D&D (2024) Complete Champion : Fighter Tier List

    I enjoy debuffs with weapon mastery. "Mind Sliver" cantrip with topple isn't bad. Or just debuffs adding to the team dynamic is a role that most other fighters simply do not have access to in the variety of ways the EK does.
  19. TorgoTheWhite

    D&D (2024) Complete Champion : Fighter Tier List

    This is fair. It can be hard to pass up on subclasses that have access to extra dmg dice, even if it is in a limited quantity. Sometimes magic items can fill that void.
  20. TorgoTheWhite

    D&D (2024) Complete Champion : Fighter Tier List

    It is not totally fair to say champion's "subclass feature(s) kick in randomly" - some do, a good chunk of them are just solid & reliable though. Yes, if you hone in on the crit bonus to the exclusion of the others. But that initiative advantage is reliable, also, in my corner case I use that...
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