Search results

  1. M

    D&D 5E last encounter was totally one-sided

    Sorry, Base "solution" was probably not the best choice of words but I couldn't come up with a better one. It's not a "solution" but it is a set of assumptions and guidelines that if implemented, do work. Now D&D is a game with a quite a lot of variables so using the stock monsters, the base...
  2. M

    D&D 5E last encounter was totally one-sided

    From what I see my games work just fine, I challenge my players whether it's the experienced longtime group or the newb group. I use what they have given us and either toss out stock monsters and encounters for one group or beefed up monsters and encounters for the other. It's really not that...
  3. M

    D&D 5E last encounter was totally one-sided

    To be clear, when I say returning players I do not mean players of 3.5 or 4 that still play and know all the rules. To me those are more like transitioning players, transitioning from recent editions to 5e. When I say returning players I am more referring to the people that played 1e/2e 20...
  4. M

    D&D 5E last encounter was totally one-sided

    Sorry but I am struggling to find other explanations. The OP posts up this post as his anecdotal proof that the game is broken, but in his example he admits it was a single encounter and not 1 of 6-8 a day. He acknowledges that his player's characters are built, outfitted, and played above the...
  5. M

    D&D 5E last encounter was totally one-sided

    Good post. It really is a playstyle issue from what I can see. Me personally, I feel it is my job to evaluate each group I DM for, evaluate what they like and how they play, then design a campaign/encounters that fit each group using the base system and tools they gave us in 5e. What does...
  6. M

    D&D 5E last encounter was totally one-sided

    @Helldritch it really is an excellent post. Too bad it will fall on deaf ears.
  7. M

    D&D 5E Your one best piece of GM/DM advice?

    My #1 piece of advice....Have a session zero. In the session zero, find out what type of game your players like, combat heavy, roleplay heavy, mystery, heist, politics, etc. Let them know about any house rules and what you like as a DM. Give them an idea of how you want/expect your game to...
  8. M

    D&D 5E there aren't enough slow Dwarves with Axes! ;)

    Shadowdweller00 addressed this one nicely (not that you will listen or take anything away from it) so I will leave it at that. Who said they were plopping enemies down in pouncing range? I have had many outdoor encounters where my PCs, either through just seeing in the distance or scouting...
  9. M

    D&D 5E there aren't enough slow Dwarves with Axes! ;)

    Now you have me very confused. You are saying that my examples won’t work for you because the monsters at low level do not have enough melee abilities? Huh? Take it as snide or dismissive if you wish. You have this issue but there are a multitude of simple things within your control that...
  10. M

    D&D 5E there aren't enough slow Dwarves with Axes! ;)

    I would beg to differ. he expressly stats it’s not meant to be houseruled or homebrew and this is his series on what he thinks an updated 5e “5.1” should be.
  11. M

    D&D 5E there aren't enough slow Dwarves with Axes! ;)

    I am not even suggesting you have to go to that level of tactics. It can be simple. Instead of designing your encounter with a group of badguys standing around in the middle of an open field with their thumbs in their rears, maybe the group of orcs and goblins have a bridge blocked off that...
  12. M

    D&D 5E there aren't enough slow Dwarves with Axes! ;)

    So, imagine that I post up saying that Melee are OP in my game and no one wants to play ranged cause I only design encounters in dungeons and put all the monsters at the doors so the group just surrounds the door and bashes them when the door opens. And Grapple needs a major nerf or removed...
  13. M

    D&D 5E there aren't enough slow Dwarves with Axes! ;)

    So, i agree to a point with the original premise. In 5e ranged is a little too good and is missing some of the downsides. With that said I do not see the need for a long list of major system changes to fix what is a small issue. My opinion is that they should not have done away with the...
  14. M

    D&D 5E last encounter was totally one-sided

    I am not comparing the type of game. Yes D&D is a roleplaying game and Monopoly is not, but in the end they are both games based on a set of rules and assumptions. If you do not follow the rules or change the things the assumptions are based on, well then it's not gonna work whether its D&D...
  15. M

    D&D 5E last encounter was totally one-sided

    "Apologists" Assumes that something is broken that people are apologizing for, that just not the case. I appreciate people critiquing the game but there is a vast difference between “I think X would work better with this tweak” and saying “I am not playing it right and it’s not working so it’s...
  16. M

    D&D 5E last encounter was totally one-sided

    So, exactly what are these optional rules/changes you want that will fix your perceived issue? They gave us a game with instructions on how to play, then for those that don't want to play it that way, they gave us tools to alter how it's played. They gave us tools for creating our own custom...
  17. M

    D&D 5E last encounter was totally one-sided

    One small issue, this isn't real life, this is D&D in a fantasy setting. Team bad guy doesn't live in a cushy home in a relatively safe land with well enforced laws. Even in real life, do you think a criminal/mobster/gang member/drug dealer walks around unarmed? If they had access to magic...
  18. M

    D&D 5E last encounter was totally one-sided

    A few thoughts: 1. The game is not built for your specific party, it is built at a base level. So if you have a group that is tactically savy and/or play optimized characters to eek out every last bit of power, well then you will have to adjust from the baseline. I have one group that would...
  19. M

    D&D 5E What if applying ASIs to worse abilities gave greater bonuses?

    I guess my question is...Why? Characters should be spending time overcoming weaknesses. I don't give out participation trophies in my games. You wanna place your points in the spots that make you awesome at A, well then you suffer at B. This is the whole point picking where you put your...
  20. M

    D&D 5E An Odd Mechanic: DM & Player BOTH Roll

    So, I would not use that and don't generally like the DM picking what roll to use. It's too open for DMs to cheat and players to get upset. in a sneak situation the success is not really 100% known anyway as it really comes down to how perceptive the monsters are. But thinking about it, if...
Top