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    D&D 5E The Big 5e Playtest Feat Thread

    I love that idea and I'd like to exp you but the exp button is missing...?
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    L&L: The 2nd one this week (DM Packet)

    Another 18 months of testing and tweaking really ought to be enough time to give you what you're looking for, I wouldn't be too pessimistic already!
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    Abilities Capped at 20 Won't Work

    I use a system for skill ranks that could be applicable here. Similar to point-buy systems. Basically, anything that gives you a +X bonus to an ability score works only up until you get to 18. After 18, you need a total of +2 bonus to Strength to get to 19. In order to get to 20, you need a...
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    No rolling to hit? (d20 systems)

    One question you need to ask yourself is whether doing all this math is actually faster than just rolling a die....
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    My grievance with D&D races

    If you're looking for a source of alternative races, I really like what Steven Erikson and Ian Esslemont did with their Malazan Book of the Fallen universe. There are at least a dozen races altogether but they are all fairly unique, have interesting societies and characteristics, well-fleshed...
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    Why I Think Rolling For Hit Points is a Bad Thing

    I understand your concerns. Here's my thoughts on the subject: 1st off, the more things you roll for, the more likely it is to even out. Therefore if you only roll for 1 aspect of a character, that actually makes that character MORE random than if you roll for every aspect of a character...
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    D&D 5E Armor in D&DNext

    2 houserules I use for shields: 1: Shields don't give AC bonus, instead they allow you to roll 2d20 and keep the higher. (same as their advantage system I guess). Basically 1 d20 represents the character using his normal dodge/parry defense and the other represents him using his shield...
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    Ability scores figured out.

    Seems like a very minor benefit, for two reasons. 1) It's very DM-dependent. It's almost entirely up to the DM to make sure this ability sees any use. This is as opposed to something like an improved ability score (how on Earth is any DM going to run a game in which your Strength Score for...
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    D&D 5E Armor in D&DNext

    (Regarding one's Dexterity bonus to AC being only applicable against 1 enemy per turn while one's Armour bonus is applicable against all enemies every turn) To me it makes perfect sense. You can only concentrate your attention on one attacker a time. If you dodge out of the way of one...
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    Elephant in the room: rogue and fighter dailies.

    A halfling or rogue getting lucky twice a day I have no problem with. Luck is an intangible enough thing that it doesn't bother me if it doesn't make hard physical sense. But I don't see why a fighter should be able to have a surge, which is a physical action, exactly two times per day. In my...
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    D&D 5E Armor in D&DNext

    One houserule I put in place to balance heavy armor vs light armor+high dex is that you only get your dex bonus vs the first person to attack you in a round (sort of like the Dodge feat), so if additional enemies attack you in the same round, you don't get your massive bonuses vs them. But you...
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    Monsters with spell lists is not a good sign

    Don't tell my players but... I don't prep anything monster stat-wise at all. The monsters get their stats when the PCs encounter them. My key for a room might be: 5 orcs. When the PCs burst into the room and ask what they see I'll say 'You see 5 orcs (randomly grab 5 orc minis) looks like...
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    The 88 Hit Point Ogre in the Room

    88 hp disappears awfully fast. Last time I ran caves of chaos I gave the ogre 100 hp, and threw 6 goblins in there to boot, and the PCs at 2nd level chewed through the battle in about 4 rounds, using some of their expendable powers. They got a couple lucky crits to be fair but sometimes that's...
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    And The Kobolds Dined Well... A Playtest Report

    Haha sounds just like when I ran the coc for a group of newbies a lil while back. They suffered about 20 deaths before all the caves were cleared.
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    Ability scores figured out.

    How does the game make this work mechanically? Do parties ever 'get lost' in a dungeon? Is there 'get lost' check that you have to make when in a dungeon? What could possibly happen to a party with no dwarves that they just spontaneously get lost in a dungeon? What actual tangible benefit...
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    The Magical Gear of a 10th level PC

    I hand out tons of magic items in my game because they are a great mini-reward but most of them aren't that strong; just little things like potions and scrolls, or charms that might boost a single saving throw or skill check, things of that nature. In terms of actual powerful and expensive...
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    I don't like Dragonborn: Please come and bring friends.

    I thought the 3.0 release went swimmingly but I might be reminiscing through rose colored glasses. In any case the fact that the previous edition got off to a rocky start is more or less my point, and I believe that ensuring that 5e can smoothly and easily transition existing campaigns to the...
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    I don't like Dragonborn: Please come and bring friends.

    Yes but we made our characters using only the core 3.5 books. I said ninja, what I meant is multiclass fighter/rogue. 4e had plenty of new stuff in its initial core books, but the cost of adding that new stuff was that it had no room for old stuff which people already liked, like the druid...
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    I don't like Dragonborn: Please come and bring friends.

    I for one like the idea of a very broad and inclusive PH1. I recall when 4e came out and our group decided to try to make the switch, mid campaign, from 3.5 to 4e. Right from the get-go it became clear that 4e PH1 could not recreate our 3.5 characters, not even close (I was a dual katana...
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    Monte on Character Creation

    Character creation time should be directly related to the lethality of the game. I run a lethal game so it's imperative that my players can create a new character in 5-10 minutes so they can get right back into the action. That said, if the characters last a long time as they sometimes do, my...
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