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  1. DaedalusX51

    D&D 5E Building a better Monk

    I know that's an option for a lot of people, but I'm not really a fan of multiclassing. I think class based games are great at creating a cohesive theme that is married to the mechanics in a way that classless system have a really hard time matching. However, multiclassing to me feels like a...
  2. DaedalusX51

    D&D 5E Building a better Monk

    Yeah, if I could have my way with D&D I would have combined the Sorcerer and Mystic into a single class. So we would have a character with inbound power (with ki, psi, spirit, or whatever we want to call them points) that would specialize in cool themes like a Elemental control, mind control...
  3. DaedalusX51

    D&D 5E Resting and the frikkin' Elephant in the Room

    I think it's a shame that most things were abandoned from 4E. While I wasn't a fan of homogenization in order to achieve class balance or a Gamism first style of design, it had many features worth keeping. Balanced classes that all used the same resting mechanisms, the Warlord, Fighters that...
  4. DaedalusX51

    Better Battle Master Beta v0.1

    Changing Riposte maybe the best bet since it seems to be imbalanced compared to the other maneuvers. In addition, going with how you worded it would make it match functionality with Parry, which is a nice thematic bonus.
  5. DaedalusX51

    Better Battle Master Beta v0.1

    It might help, but I can't read it because the table doesn't appear to be showing up correctly for me.
  6. DaedalusX51

    Better Battle Master Beta v0.1

    You are correct that it is a little stronger, however it is considered in the math I posted above. I estimate that with 6 encounters per day if you are able to use 10d6 in the first encounter after each rest and take a rest after the second encounter you are looking at about 9 dice per day...
  7. DaedalusX51

    Better Battle Master Beta v0.1

    Hi Everybody! (Hi Dr. Nick!) I would like your assistance attempting to work on an altered version of the Battle Master Fighter subclass. The basic idea is to give the Battle Master more chances to use their current maneuvers as well as the ability to learn advanced maneuvers at levels 10+...
  8. DaedalusX51

    D&D 5E Building a better Fighter

    See all you have to do is post something wrong and the internet will fix it for you! Thanks for the corrections. It does look like with better math the Battle Master is coming in at a much more acceptable level. However unless there is something I missed, the Champion is still severely...
  9. DaedalusX51

    D&D 5E Building a better Fighter

    I started playing during 2E and having new players start with a fighter was still alive and kicking. I think at the time it was just due to the fact that it had the least moving parts compared to other classes. However, I do not think it is a healthy thing for the game to purposely single out...
  10. DaedalusX51

    D&D 5E Building a better Fighter

    Oddly enough, and this might be my love for Fighters blinding me to the issue, I don't see a problem with the Fighter receiving more spotlight time in combat. Bards receive more spotlight time during social situations, Rogues during trap finding and dungeon exploration, and Rangers during...
  11. DaedalusX51

    D&D 5E Building a better Fighter

    I pretty much agree with all of your points. It's just how we get there that seems to be where the issue lies. Edit: Personally I feel that Expertise was a poorly thought out patch that defies the design of bounded accuracy. I wish they never implemented it. They should have created a feature...
  12. DaedalusX51

    D&D 5E Building a better Fighter

    I'm comparing damage per adventuring day not damage per round. Classes were supposedly balanced around a 6-8 encounter adventuring day with 3 short rests. I'm showing that, at least with the Fighter and Paladin, this is not the case. I'm sure on a round per round basis it may feel fine, but...
  13. DaedalusX51

    D&D 5E Building a better Fighter

    While you are correct, the Paladin would most likely use lower level spell slots on low hp creatures and higher level spell slots on high hp creatures. So in the end I think it about evens out in regards to excess damage, maybe with a slight nod to the Fighter.
  14. DaedalusX51

    D&D 5E Building a better Fighter

    Now I also want to point out that the version of the Fighter I posted would still be weaker than a Paladin. I've just shifted the majority of the damage form the subclass to the core class. It would equate to about 259.2 Damage per day if we are to follow Quickleaf's estimation that...
  15. DaedalusX51

    D&D 5E Building a better Fighter

    No I'm aware of how the round/turn structure works. I was just saying that in a one on one fight retaliation will not allow more than one attack per turn. You are correct that in the event that the 19th level Barbarian/Fighter is damaged by two separate creatures on two turns he will be able...
  16. DaedalusX51

    D&D 5E Building a better Fighter

    Thanks for the comments and pointing out things I may have overlooked. Combat Reflexes already states that you can only take one reaction per turn so I don't think the Barbarian gaining the ability to retaliate against an additional opponent when ganged up on in melee would be too big of a...
  17. DaedalusX51

    D&D 5E Building a better Fighter

    Thanks for the insight. I really appreciate your comments. As for additional reactions being overpowered, I still have to spend time in game to see if that would actually be true. As far as I can tell almost all reactions can be avoided by the DM playing around the players abilities. This...
  18. DaedalusX51

    D&D 5E Building a better Fighter

    I've taken another crack at the fighter. This time with ideas from this thread. Things to note: For every class that gains the extra attack feature, they also either gain a new level of spells or an additional feature. For some reason the fighter never gained an additional benefit as well...
  19. DaedalusX51

    D&D 5E Building a better Fighter

    While I understand your viewpoint. I don't think broad classes work as well in a class based role playing game as narrowly focused ones. If you going to force me to have a certain set of class features, I would like those class features to be tightly tied to the narrative; unfortunately with...
  20. DaedalusX51

    D&D 5E Building a better Fighter

    Yeah I agree with you entirely. It's especially annoying that some of the new subclasses are being designed with superiority dice while others aren't. It makes the fighter class seem really disjointed.
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