Are you forgetting about level-up points? You ought to have more than +4 from stats! Even if you start with a 16, you could have a 22 in your main stat by level 21 if you increase it whenever you can.
The Wizard didn't even bother to take a paragon-tier feat at 11. Second Implement Mastery, anyone? Also, the rogue's Slick armor is overkill. With it, he just needs another +1 to be able to escape from a grab from Orcus on a twenty. And Evasion? Seriously? He could at least take the feat...
Plus his Mordenkrad only deals 1d10 damage. The wizard didn't even bother to take a paragon level feat at eleventh level. None of the characters bothered to buy neck slot items, leaving their defenses in a lurch. The fighter also has only 1 platinum left when he should have fifty. The...
WotC probably just wanted a dirt simple way to calculate XP. They tried a system that would account for all that in 3e and I guess they decided it was too complicated.
You put them through five encounters and they're halfway to the next level? Like, exactly on track?
It took ten whole encounters' worth of XP for them to level! What a shock!
Seriously. If you want them to level faster, figure out what the DMG says to give and add to it. If you want them...
I don't actually play WoW, but I have two good friends who do. From what they've told me and from what I've seen, WoW is balanced so that if your team is not on the ball, you won't be able to complete higher-level team-based content. D&D isn't nearly as picky as that.
This is probably the issue. My DM makes marked enemies attack my fighter almost all the time. Most of the time everyone else is virtually unharmed.
From my point of view, defenders aren't meant to achieve 100% lockdown. Every class has self-protection powers to delay enemies while you kill...
Does anyone know of a utility that would let you filter magic armor and weapons by type of item and level? And if it doesn't exist, I think it would be a really handy tool.
What miffs me is that shield-users get access to Tide of Iron, whereas Two-handed weapon fighters don't get access to a push power until level nine dailies with Shift the Battlefield. Then, at 13, you finally get Silverstep and at 17, Mountain Breaking Blow. But shield guys get an at-will push...
I see no language supporting the 'all or nothing' theory. The bulleted list says, "Do A and add B to it. Also, C, D, and E could apply." There's nothing that says, "If you take out B, take out C, D, and E as well."
Well, if you're going to be in Keep on the Shadowfell, it may not be quite enough. Most of the enemies you'll fight in that module are wiry little kobolds, which have a typical reflex defense of 17. Which can be painful.