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  1. circadianwolf

    DIABOLIST (Glyph/Rune/Circle Arcane)

    I fully support making rituals easier to use. And yes, simply barring Enchant Magic Item (and Brew Potion, its alchemical counterpart) from the feature works fine. :)
  2. circadianwolf

    DIABOLIST (Glyph/Rune/Circle Arcane)

    They can't perform just any ritual: (emphasis mine) Enchant Magic Item isn't a bard ritual. ;) It's fine as long as you exclude Creation category rituals with a component cost of "Special".
  3. circadianwolf

    [Online] 4e Modern Homebrew Welcoming Players

    I'm very curious about this. How do you deal with melee classes?
  4. circadianwolf

    D&D 4E Large Races?

    An intrinsic racial bonus to attack rolls of any sort is overpowered. On the more general topic, upon reconsidering it I don't see anything wrong with simply requiring a Large race to choose one square to count as its origin square when making a close burst attack, with the squares in the burst...
  5. circadianwolf

    DIABOLIST (Glyph/Rune/Circle Arcane)

    First of all, you get a lot of points for merely trying to write a class, by the far the most complex and difficult aspect of 4E homebrew. I like the idea of a class based on runes/glyphs (and apparently WOTC does too, given that there's a new Runepriest class coming in PHB3). There are as...
  6. circadianwolf

    Any Monster Combat Trackers Out there?

    Masterplan does everything in one. :)
  7. circadianwolf

    The Phanaton (gliding/flying small race from Classic D&D/Isle of Dread)

    Interesting race! While flight was all but nonexistent when 4E first came out, subsequent releases have definitely eased the restrictions, making a glider race an intriguing concept. I'm unfortunately not familiar with their earlier edition counterparts. Suggested edits to racial traits, with...
  8. circadianwolf

    D&D 4E Large Races?

    Mechanically, the only necessary aspect of a Large race that PCs can't otherwise access (unlike reach, which as EP points out is easy, and Large weapons, which aren't a necessary part of a Large race) is the increased area affected by close bursts (e.g., a close burst 1 affects 8 spaces for a...
  9. circadianwolf

    Goblins as a PC Race

    Overlapping with halflings can be a danger (if you're concerned about that), as they're both small and dodge-y. I would do something like this: This is a major change from the MM write-up, of course, and likely not what your player is looking for. It addresses inconsistencies between MM racial...
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