Search results

  1. valis

    What's your favorite trap?

    Hi! This is -C from Hack & Slash! I want to say that several of the traps are very reminiscent of Grimtooth because for one or two traps/tricks a month I use it as inspiration. But I'm not just thoughtlessly taking traps -- I'm primarily concerned about agency in traps. What is the way the...
  2. valis

    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    Frankly, I think the thought of engaging in a 'balanced' encounter where I'm expected to win is about the most unheroic thing conceivable. Now, having a swingy combat swinging against you, and taking a stand against overwhelming odds - that seems a little more heroic then scooting a target...
  3. valis

    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    My metric of what value a game has is how fun it is to play. A game can only be "improved" if it is more fun. I have certain activities I find that are fun, and others that I do not. A game that removes my ability to do certain things because they are not "fair" because otherwise balance is...
  4. valis

    4 Hours w/ RSD - Escapist Bonus Column

    I find the entire premise of his observations absurd. There are more people gaming now then at any other period of my life. My entire peer group - men, women, children are gaming regularly. Tabletop gaming, not computer or video games. I just do not meet people that haven't or aren't playing...
  5. valis

    Tricks and Empty Rooms

    Absolutely. It is actually in this case (the gradual elimination of race as class, first by instituting level limits, and eventually by the removal of said limits) that the 'make sense' paradigm is most blatantly displayed. First, in the assumption that since human intelligence is the only...
  6. valis

    Tricks and Empty Rooms

    I would just say that assuming a naturalistic explanation is the only kind of explanation that is valid (i.e. makes sense) shows a lack of imagination. I discuss that here in the context of Race as Class.
  7. valis

    Tricks and Empty Rooms

    Thanks for all the great responses and comments! I hope everyone is getting some use from this.
  8. valis

    Tricks and Empty Rooms

    Cute. From the appropriate section of the document: The first and most important thing to remember is that empty rooms aren’t. “Empty” refers to the fact that they lack an antagonist, threat, reward, or something ‘unusual’. The purpose of an empty room is to insure the players never know which...
  9. valis

    Tricks and Empty Rooms

    Kellri (Kellri) has some excellent documents for old school play. Ancient Valuts (Ancient Vaults & Eldritch Secrets-The Old School Revolution is weird) provides a new monster/spell/ or magic item daily? More often? The Underdark Gazette (The Underdark Gazette) provides weekly summaries of the...
  10. valis

    Tricks and Empty Rooms

    You mean besides the long list of examples down the right hand side of my blog?
  11. valis

    Tricks and Empty Rooms

    Glad to be of service Aramax. These kind of 'threads' are quite common in the OSR Blogosphere. If you're looking for them, they are out there.
  12. valis

    Tricks and Empty Rooms

    I don't know where to put this, so I pick here. If it's in the wrong place feel free to move the thread. I made a system neutral little document about Tricks, Traps, and Empty room design. It's geared towards old school style play. Here's the info. Hi. I wrote a little document called...
Top