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  1. CleanCutRogue

    Conversion: Fantasy Rules into Star Frontiers

    I've run into a few snafus... my original goal was to make this wonderful development site where everyone can work on any project with variable levels of collaboration and such... but creating such a thing has turned out to be far more complicated than I had hoped. I turned my attention towards...
  2. CleanCutRogue

    Conversion: Fantasy Rules into Star Frontiers

    Plant life form... someone should make one, and here are some ideas off the cuff... 1. Plants would move slowly. If basically humanoid, they might be normal human-speed (m/turn), but their long-distance moving ("kph") rate might be somewhat less. 2. Attribute modifiers could be literally...
  3. CleanCutRogue

    Conversion: Fantasy Rules into Star Frontiers

    hm.... a sathar constructed genetic plant creature capable of assuming identities and memories of those it devours... a perfect spy! Especially if some sathar have some kind of plant-control mind power... nifty idea. I wonder if anyone might want to try making one up for either Fantasy or...
  4. CleanCutRogue

    Conversion: Fantasy Rules into Star Frontiers

    True! I used to play D&D lots. My DM made Mindflayers horrific with their mental abilities. He had different castes, some of which could make your brain explode or worse!! Yeah... my character was scared to death. And psionics as a rules set was barred from PCs in his game... so defense...
  5. CleanCutRogue

    Conversion: Fantasy Rules into Star Frontiers

    I read through the document and really think it's great. I especially like the skills (I do like the athletic skills - there has to be a way for such characters to focus and hone their abilities other than pumping up their stats). I have an idea... what about Sathar having mental abilities...
  6. CleanCutRogue

    Conversion: Fantasy Rules into Star Frontiers

    Star Frontiersman webzine issue #5 is ready! Released for public consumption... Issue #5. Head over to the StarFrontiersman page and have a download... let me know what you think. - STAR FIGHTERS IN ALPHA DAWN - DON’T TANGO WITH THE TANGLER - ADVENTURE ON THE PLANET OF MYSTERY - THOSE PESKY...
  7. CleanCutRogue

    Conversion: Fantasy Rules into Star Frontiers

    Quite soon, my friend! I'm excited about bringing a few folks into a betatest of the new site... all Star Frontiers... all collaboration :-) I plan on inviting you, mr. Smootrk... and one or two others from over at RPG.NET. that should be enough input to help hammer out the deficiencies. :heh:
  8. CleanCutRogue

    Conversion: Fantasy Rules into Star Frontiers

    YAY HE LIKES IT!!! *does a lil dance* Yeah, I was wondering about the fear effect. There currently isn't a mechanic to govern fear in SF. Any type of intimidation occurs as a LDR check I guess, resisted by... um... LOG I guess. No game mechanic really in place. If there is to be scary...
  9. CleanCutRogue

    Conversion: Fantasy Rules into Star Frontiers

    Shadow Magic Spell Skill - Shadow magic spell skill deals with the generation, depletion, and manipulation of the stuff of shadow. A character who toys with the magic of shadow is often referred to as a shadowmancer or shade. Level 1, Shadowshape - Casting Time - 10 minutes - Range - Self or...
  10. CleanCutRogue

    Conversion: Fantasy Rules into Star Frontiers

    I see where you're going now... and now I'm not overly concerned about large batteries of spell points. Even the highest-level spell (level 6) isn't overly powerful. I have a question about True Levitation though... if it needs to be cast upon an existing levitation disk, does that mean you...
  11. CleanCutRogue

    Conversion: Fantasy Rules into Star Frontiers

    I agree with all yer comments to my um.. comments :-) Playtesting is the only surefire way to figure out a balancing point for spellpoints, and not just a simple playtest. Setting will vary them too... (consider the differences between Greyhawk and Forgotten Realms, for example). Maybe in the...
  12. CleanCutRogue

    Conversion: Fantasy Rules into Star Frontiers

    I sent this in the form of an email, then thought it would be better in here in order to encourage additional cooperation. So I copy & paste from my Sent Items folder below: Nifty!! Some comments... 1) I prefer you use INT rather than Personality because of the symmetry of it; INT and LOG...
  13. CleanCutRogue

    Conversion: Fantasy Rules into Star Frontiers

    2 weeks my friend... 2 weeks. Just forums would have been easy. But I wanted a place for a living document to go for collaborative projects, so I figured I'd add a wiki. Then I figured people would want to share artwork and not have to link offsite, so I decided I'd create art galleries...
  14. CleanCutRogue

    Conversion: Fantasy Rules into Star Frontiers

    Someone once told me that they'd seen the font somewhere before, but that's not true. I sent an email to WOTC and asked - they told me it's just a graphic image. There exists a pixely crappy version of the Knight Hawks font in a few places on the net, but I wouldn't use it cuz it sucks. I was...
  15. CleanCutRogue

    Conversion: Fantasy Rules into Star Frontiers

    Okay - I threw together a quick mock-up of a fantasy map concept. I didn't add mountains or forests or anything because I suck at making maps. This is for someone else to be inspired and run with. I took the star systems that were predominantly Vrusk and made them one land mass. I did the...
  16. CleanCutRogue

    Conversion: Fantasy Rules into Star Frontiers

    I like the way this is going. I'm the guy with the Star Frontiers remastering project. I like what I see here! There is a lot of tech in the core book that can be looked to for magical item ideas - inertia, sonic, albedo, holo screens, etc. Robots=constructs (elementals, zombies, etc.) If...
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