Search results

  1. M

    Rogue Poisoner lv. 3

    you cannot start with master alchemist. you need level 5.
  2. M

    Advice on how to change character

    the combat maneuvers is really what the monk is best I'n. I recommend going for imp grapple ( you can get it with a normal feat since imp unarmed is it's prereq) and get imp trip at lvl 6. if your group is using the apt ask about a temple sword. one thing to remember is it isn't a competition...
  3. M

    Evil cleric and healing?

    inquisitors should be able to fill any known spell slots on their list with any spells they want. there is no Rule against knowing inflict and cure spells. as far as clerics go they can fill their spells for the day with cure spell they just cannot spontaneously cast them.
  4. M

    Adventure Path suggestions

    for stand-alone modules I am currently gming d1 it is very goodvso far for lvl 2. Thera a follow up module d1.5 that isn't rated so highly. and another d5 I think I'n the same area there is a source book for dark moon vale to gobs long with it. I've also looked through cult of the ebon...
  5. M

    Be honest: Is this feat a little strong?

    compare it to the improved version of existing feats. iron will and imp iron will is 2 feats for a specific area +2 and a refill. your proposed suggestion is I'n most cases better (same bonus can be changed every day as needed) and the immediate bit which ALOT of the time will be better than a...
  6. M

    Pathfinder 1E Pathfinder APs: Best candidates for conversion to legacy D&D?

    oh I mention like I think companion was where becmi started the rulership stuff wasn't it? basically I was just saying I don't know what level scope a 1 to 17 AP has compared tp basic since the games scale so differently.
  7. M

    Speeding up combat

    all I can really suggest is examine the types of encounters doing and maybe revise them. example we finished a campaign just recently at lvl 10 the fights took forever. the bad guys had lot of minions and some of the fights were complicated. so we finished the campaign and are doing a two shot...
  8. M

    Pathfinder 1E Pathfinder APs: Best candidates for conversion to legacy D&D?

    I haven't played it but I would think conceptually kingmaker would fit becmi given some of the rulership stuff is built into the game already. I don't know how hard it would be to hit the right sections of the ap at the right levels though.
  9. M

    Help with a summoner build

    it means if you have magical bracers that your eidolon cannot also have them
  10. M

    Half Celestial Barbarian Runescarren Berserker

    you should just do barbarian sticking with it gives you ALOT of benefits I'n rage powers that didn't exist I'n 3.5
  11. M

    Inquisitor help

    the only thing I can really say is to really get the best out of the inquisitors bane ability ALOT of attacks is the way to go. but this is usually managed with archery. our group just finished at lvl 10 and our heavy repeating crossbow inquisitor did solid damage. really the teamwork feats...
  12. M

    Create Water... Too Powerful?

    your over reacting. basically it's good I'n an emergency. (ie bob needs water now) but if they are casting it somewhere that it has no container to land I'n just say it vanishes. if they want to constantly cast it I'n the Jungle let them their movement will slow to a crawl and the casting will...
  13. M

    Help Challenging Tank PCs

    I'n the future I would suggest banning the rich parents trait. or say only allowing it with a 3 page character essay. no one in our group has ever taken it so it has never come up. that said. introduce series of separate encounters. inquisitors really benefit from the 15 minute workday. so 4...
  14. M

    Trying to make a Grappler type character, need rules help

    part of the problem here is you are applying pre pathfinder feats I think. I don't know what that specific feat does though. but I'll make up a sample here. flexor the mighty, lvl 5 fighter 18 str and imp grapple cmb 11 has armor spikes 1dx crits fir x2. round 1 he grabs an opponent. no...
  15. M

    CMD too low?

    sorry forgot to add the monk I was talking about was 20 pt buy 14 14 14 101410. after race and gear 18 18 14 10 16 10. I feel ALOT if the negative views of monks are un warranted.
  16. M

    CMD too low?

    we just finished a game at lvl 10 my monk had 84 hps 27 base ac (28 with Mage armor ki dodge to 32) normally 4 attacks 16 16 11 11 1d8 + 7 PA for -3 +4 cmb 14 grapple 16 trip with temple sword of 25. short of a giant 4 legged dwarf I could trip it. or second to last battle after our witch...
  17. M

    CMD too low?

    the level of opponents cmd will vary ALOT depending on what you are fighting. large quadrupeds can have a high trip cmd. but really don't sweat it. if the monk is tripping a d grappling people he is doing his job. my lvl 9 monk has 24 to trip but 15 to grapple and 13 to do other stuff. a lvl 9...
  18. M

    D&D 4E Using 4e's Inherit Bonus system in pathfinder

    a couple points. you don't need to remove pluses from swords to make them have things like teleport. but the dms I play with unique items are few and far between secondly I'n regards to skelitheogre a + 2 weapon should be a huge deal at lvl 4 since it's worth more than ther wbl. really lvl 7...
  19. M

    Noob questions 1: Ability scores

    for ability scores most people these days use point buy. we started for our last 3.5 session and have never used dice rolls for pathfinder. learning where and how high to place your stats is a bit of personal experience and preference. but you can get away with 14 s and 16s if you want them...
  20. M

    D&D 4E Using 4e's Inherit Bonus system in pathfinder

    it sounds like the sort of thing to use if you wanted to do a low magic game. as a normal rule it's...... really boring. I'm sorry but finding magic swords excites me. well not a whole lot but as a general thing it's part of the game.
Top