Something like this, thanks all.
Guardian Automaton
AC: 3 Move: 40’ run
Hit Dice: 12 Save: 10+
Attack: +10 x 2 attacks Damage: 2d12 smash or blast
Morale: 12 Effort: 4
This particular relict was built for defense, and is enough to provide a
mild challenge for a novice pantheon or a serious...
1.As in it gives you the story but no monsters or skill checks so its easier to add your own encounters?
2.Modules for a low amount of players 1-4 or less. Or more geared for one on one play?
3.Are there any module building tools out there that can help me with this ?
I'm trying to make a skill for a musically minded characters, but I don't know how this would help them in or out of combat. All I can come up with so far is rhythm attacks and maybe better hearing.
Help please :)
This is fantastic advice thank you both. I like the idea of a story that would be put together with a few random quests cards but you all are right. It lacks choice and flow of narrative. Also I never thought of a story as never needing a true "ending".
This is vary helpful thanks all :)
So, I've play games like " the dead of winter " and alot of D20 rpgs and I was looking for a way to build a module story line of sorts but I'm having a hard time how to go about.
One idea is that each quest tells you more about the world as you complete them. But thats about all I've been...
Of course. I was simply seeing what the opinions where on stats as a concept for character development and mechanics. I'm striving to write something that's the best of both worlds of storytelling and encounter combat. To me it's all about how to make the character "you". I know that using...
Do you think we could do better than standard 6 stat setup ? If so what would add or take away ? For example a friend of mine hates how wisdom and intelligence are not just one stat.
Stats seem to be at the center of most rpgs, but do we need them ? Are they important to how a character is " seen " or is it something we keep carrying on from other roleplaying systems because that is what we have always done. Can they be better ? I'm not looking at any one system to change...
So I'm looking to add bonuses with the MBTI personally test.
Something like an extravert gets +2 to diplomacy and maybe +2 to damage and so on. Has anyone done anything like this before?
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Not really, its kind of a three part thing. One, I'm burnt out on pathfinder and want to try something new. Two, I'm making my own rpg and curious a what other people have made. Three, I like reading :)