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    Looking for generic/open source monster behavior tables like in Godbound

    Something like this, thanks all. Guardian Automaton AC: 3 Move: 40’ run Hit Dice: 12 Save: 10+ Attack: +10 x 2 attacks Damage: 2d12 smash or blast Morale: 12 Effort: 4 This particular relict was built for defense, and is enough to provide a mild challenge for a novice pantheon or a serious...
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    Looking for modules that have story but no stats./Modules for a low amount of players 1-4 or less.

    1.As in it gives you the story but no monsters or skill checks so its easier to add your own encounters? 2.Modules for a low amount of players 1-4 or less. Or more geared for one on one play? 3.Are there any module building tools out there that can help me with this ?
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    Building a skill based on being musically gifted.

    That's awesome thank you. Also do think this could replace any skills possibly?
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    Building a skill based on being musically gifted.

    I'm trying to make a skill for a musically minded characters, but I don't know how this would help them in or out of combat. All I can come up with so far is rhythm attacks and maybe better hearing. Help please :)
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    Pathfinder 1E What are your favorite rage powers for flavor or dramatic effect ?

    What are your favorite rage powers for flavor or dramatic effect or what ones have you re-skinned ?
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    I've been trying to build a an offline infinite story line and looking for some ideas.

    This is fantastic advice thank you both. I like the idea of a story that would be put together with a few random quests cards but you all are right. It lacks choice and flow of narrative. Also I never thought of a story as never needing a true "ending". This is vary helpful thanks all :)
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    I've been trying to build a an offline infinite story line and looking for some ideas.

    So, I've play games like " the dead of winter " and alot of D20 rpgs and I was looking for a way to build a module story line of sorts but I'm having a hard time how to go about. One idea is that each quest tells you more about the world as you complete them. But thats about all I've been...
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    Looking for ways to make a perpetual storyline. Maybe with quests ?

    Something like random quests/short story that lead into a random ending.
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    Looking for ways to make a perpetual storyline. Maybe with quests ?

    Looking for ways to make a perpetual storyline. Maybe with quests ? Has anyone ever heard of this or made something similar.
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    Stats. Hate them ? Love them ? Think they can be better ? Or an outdated concept ?

    Of course. I was simply seeing what the opinions where on stats as a concept for character development and mechanics. I'm striving to write something that's the best of both worlds of storytelling and encounter combat. To me it's all about how to make the character "you". I know that using...
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    Stats. Hate them ? Love them ? Think they can be better ? Or an outdated concept ?

    Do you think we could do better than standard 6 stat setup ? If so what would add or take away ? For example a friend of mine hates how wisdom and intelligence are not just one stat.
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    Stats. Hate them ? Love them ? Think they can be better ? Or an outdated concept ?

    Stats seem to be at the center of most rpgs, but do we need them ? Are they important to how a character is " seen " or is it something we keep carrying on from other roleplaying systems because that is what we have always done. Can they be better ? I'm not looking at any one system to change...
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    MBTI for bonuses.

    So I'm looking to add bonuses with the MBTI personally test. Something like an extravert gets +2 to diplomacy and maybe +2 to damage and so on. Has anyone done anything like this before? Sent from my XT1058 using Tapatalk
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    What's is your favorite D20/D10 RPG and why ?

    Not really, its kind of a three part thing. One, I'm burnt out on pathfinder and want to try something new. Two, I'm making my own rpg and curious a what other people have made. Three, I like reading :)
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