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  1. M.L. Martin

    CCG, PHB, M&T boxed set!

    3E was marketed as a return to 1E-flavored D&D. IMO, that's the main reason the half-orc, barbarian and monk are in the PH (and the assassin was until the 11th hour, from what I've gathered), and Greyhawk is the default setting. Even the first two years of supplements were dominated by redoing...
  2. M.L. Martin

    Last Few RPG Products you purchased?

    In reverse order from yesterday to roughly the start of the year: BESM Fantasy Bestiary (PDF) Champions: Book of the Destroyer (PDF) Adventures into Darkness (M&M Superlink edition) (PDF) BESM Dungeon D&D Essentials: Heroes of the Fallen Lands ($6, Borders closeout sale) Castles &...
  3. M.L. Martin

    Heroes of Shadow Art Gallery is up!

    Makes sense--the term derives from the Greek vrykolakas, and if memory serves, Greek folklore often described vampires as redheads.
  4. M.L. Martin

    Polearms Quiz - how'd you do?

    13 out of 22--which I consider respectable for someone who's never read Unearthed Arcana. :)
  5. M.L. Martin

    Top 10 reasons every gamer should live in England

    Well, you've got nothing to be ashamed of in this context--your main city has D&D-style dungeons as well as a castle. :) (I spent three weeks in Ireland, Scotland and made it as far down into England as Cambridge. Delightful time.)
  6. M.L. Martin

    Tell me a little about B-4

    I don't own B4, but from the description, I think a lot of it was revisited in the Zargon chapter of Elder Evils for 3.5, so if you have that or could find it cheap, it could be useful. (It used to be really easy to find it dirt cheap, but the price seems to have rebounded in the past year or...
  7. M.L. Martin

    Let's read the entire run

    Although not called out as such, it is an extended introduction--this story is a chapter from the forthcoming Dawning of a New Age novel. Don't worry, the rest of the stories will be standalone, although they'll require you have a general understanding of what happened during DoSF. Given the...
  8. M.L. Martin

    Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")

    Nice summary of nearly every edition change.
  9. M.L. Martin

    Miniatures and Madness - Legends and Lore by Mike Mearls

    From what I was able to find in discussions here, it's over the top with a grain of truth (sort of like my characterizations of Old School :) )--Mearls really does think B2 is lacking compared to other D&D modules that were around at the same time, and was a poor choice for including in the...
  10. M.L. Martin

    Miniatures and Madness - Legends and Lore by Mike Mearls

    Fair enough, which is why I said 'if they could make it work.' Call my opinion an overreaction against the tendency towards the trends Mearls identified in the article, along with the increasing production and marketing of material for/to players as opposed to DMs, and a perceived shift of...
  11. M.L. Martin

    Miniatures and Madness - Legends and Lore by Mike Mearls

    I predicted this (half-jokingly) for 4E. If they can figure out a way to make it work, I honestly wouldn't be surprised. (Disclaimer: I have no stake in the edition wars, having given up on both 3.5 and 4E, and now leaning towards Savage Worlds, True20, or the old SAGA rules. All I want...
  12. M.L. Martin

    Which edition change changed the game the most?

    2 years. AD&D 2nd Edition launched in 1989. (Closer to 1.75, actually--if memory serves, the 2nd Edition PH came out in May 1989, and MC8 was a February or March 1991 release.) A basic outline of the planar structure was included in the 2E DMG, and if you wanted more details, you could go...
  13. M.L. Martin

    Which edition change changed the game the most?

    It didn't fade completely, though. I was reading through the Al-Qadim Arabian Adventures handbook a couple of days ago, and several references in the kit descriptions appear to assume that the rule's still in play.
  14. M.L. Martin

    Legends & Lore - Mike Mearls' new column

    Really? I can't shake the feeling he doesn't much care for 2nd Edition. :)
  15. M.L. Martin

    Have you been published in Dragon?

    "Forum", DRAGON #193 (May 1993), decrying powergaming and munchkinism. I was young and working through some personal issues. :) "Saga of the Mists", DRAGON #240 (October 1997) Using the SAGA Rules System for Ravenloft. "Arcane Lore: Tomes of Forbidden Lore", DRAGON #252 (October 1998) To...
  16. M.L. Martin

    Mearls' Legends and Lore (or, "All Roads Lead to Rome, Redux")

    Bad example, since Nintendo is selling games going back to the NES through its Virtual Console. It's even allowing developers to sell new games designed with 8-bit style and standards through it. I would also note that Hasbro has had no problems with reissuing old Transformers and GI Joe...
  17. M.L. Martin

    No Ravenloft anytime soon (if ever?) No problem!

    Stick with the 3.0 version--the 3.5 version is much more expensive on the secondary market, isn't really 3.5, and cuts out some material that might be useful (some of the monster stuff appears to have gone missing) while adding in some very poorly constructed and conceived material. Even if...
  18. M.L. Martin

    Discussion on the feasability of WotC supporting all editions in DDI

    Not strictly accurate. The 1E-2E changeover was a far less drastic one than any of the WotC edition changeovers, not only in content, but in support. Many 1E products were kept available up until 1993 or later, judging from the backlist in TSR's own catalogs. DRAGON Magazine articles designed...
  19. M.L. Martin

    Wizard just announced [Your Dream Release]

    The problem is, Wizards just announced that my dream release . . . has been shelved. :( (I've wanted a standalone Ravenloft game for years. I don't know if I'd use 4E as a base, or would have liked the 'playing monsters' element they were talking up, but if it's been shelved, I doubt...
  20. M.L. Martin

    Modrons!

    I can't read the article . . . but that seems appropriate for beings created by Primus. :)
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