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  1. K

    Warlocks and pacts

    There has been some discussion of warlock encounter/daily powers in these threads. http://www.enworld.org/forum/showthread.php?t=234118 http://www.enworld.org/forum/showthread.php?t=235028 There hasn't been much debate over the warlock powers. It seems generally accepted that some like Frigid...
  2. K

    Help me come up with a bunch of one sentence generic PC backgrounds.

    I left these mostly free of details so that they players could fill in the blanks as they wanted. 1) Leaving your small village behind, you've stepped out into the unknown in search of adventure. 2) They laughed as they betrayed you and left you for dead, now you'll hunt them to the ends of...
  3. K

    Grading Encounter Attack Powers

    I feel this thread shouldn't go into oblivion quite yet. There's still room for discussion on pretty much every power here and often such discussion expands our understanding and leads to new insights. So with that said, I'll give my long overdue analysis of the latest batch of encounter powers...
  4. K

    Shadowrun: Chupacabre = Spikebaby?

    The Shadowrun fans who've seen your post are too busy adjusting their investment portfolios to include more Japanese companies to comment.
  5. K

    Konsequences - Kobold style

    The level of realism is always a DM choice. If the DM wants to play a morally gray game where the PCs have to make choices about baby monsters then it is easy to include the baby kobolds. Conversely if the DM isn't interested in emphasizing that element then the issue can be explained away...
  6. K

    Konsequences - Kobold style

    One thing that you want to be careful of is making the kobolds metagame. As a DM it can be easy to make all NPC plans work out perfectly because of course you know all the factors and every detail of the world. If they want to foul the water supply, it automatically works. If they want to lay...
  7. K

    Why not make the rapier military?

    *cough* The average of a d4 is (1+2+3+4)/4 = 2.5 and the average of a d8 is (1+2+3+4+5+6+7+8)/8 = 4.5. Your math is a little bit off but your point still stands. I also agree with the rapier's place in the weapon class table because a 1d8 light blade renders the 1d6 short short effectively...
  8. K

    Grading Daily Powers

    If we separate the bonus from CA and Weapon of the Gods, the math becomes a lot easier and it's pretty easy to show the AC penalty from Weapon of the Gods is around 1.5555 (repeating). Assume a 50% chance to hit or miss, the AC penalty has a %50 chance of being applied. On the second round, the...
  9. K

    Grading Daily Powers

    I did the math to see how Weapon of the Gods compares with Spiritual Weapon. Assume that a given enemy grants CA half the time to a PC who is seeking to gain it. Expected damage of Weapons of the Gods: .65(3.5 + ally damage). I admit that the +3 to hit is only a crude estimation as we should...
  10. K

    Grading Daily Powers

    Looking at the math for Clever Riposte and Deep cut, it seems that the rogue would have to be the focus of 3 attacks before the two evened out. The ongoing damage (assuming 16 str) from Deep Cut will do an average of: 8 + 4 + 2 + 1 + .5 + .25 .... which sums up to ~16 damage. Assuming 20 dex...
  11. K

    Grading Daily Powers

    I realized that I was forgetting about the ability to take a double move, doh. If monsters didn't have the ability to do that, then web would be an amazing power than it is as it would always immobilize anything slower than speed 10. Still at least it provides an barrier to speed 5 creatures who...
  12. K

    Grading Daily Powers

    Weapon of the Gods as an A power?! Again I'm hampered by not having the book with me right now but I remember looking at that one and thinking how useless it was compared to Spiritual Weapon. The extra damage and -2 AC depend on your ally hitting while Spiritual weapon always (I think) grants CA...
  13. K

    Marking via Dragon's breath

    As far as I know, that's exactly how it's supposed to work. Any opponent that the fighter attacks is marked and this include burst and blast attacks as well. If it was otherwise, the close burst powers that the fighter has would be not very useful. Marking targets hit by your breath weapon is a...
  14. K

    Trap finding...

    double post
  15. K

    Trap finding...

    Actually it's ~23% chance in the first scenario and ~43% chance in the second which is closer to your guess than I expected it to be. You obviously are a good guesser.
  16. K

    Healing word confusion

    Burst 5 means that it doesn't provoke an opportunity attack while ranged 5 would. I believe that's the reason why it's burst 5 instead of ranged 5.
  17. K

    Grading Encounter Attack Powers

    One thing that I think you need to keep in mind is that any cleric who takes Break the Spirit or any other wisdom based power isn't going have to worry about Wis/Cha MAD. For a devoted cleric, Str doesn't offer much beyond the fort defense and it's perfectly possible for him to have a +4 Cha...
  18. K

    Grading Encounter Attack Powers

    By my calculations. Rogues's luck does an average of 18.3375 damage assuming 50% chance to hit and a d8 weapon/d8 SA/weapon focus and a +3 CHR bonus. If we assume a d4 weapon then it does an average of 15.6875. A straight 2W + dex Miss: half damage does an average of 18 damage in the first case...
  19. K

    Grading Encounter Attack Powers

    I don't think the encounter powers in the same tier are meant to be better over the lower level ones. They give you more options but if they were strictly better than you'd always use your powers in descending order of their level which would be not very interesting. In my opinion, each power...
  20. K

    Grading Daily Powers

    Quick thought on the cleric's Guardian of Faith. Without a fighter, this power is not going to do very much damage at all. Since the monsters take damage only if they END next to the guardian, they will always be able to avoid damage as long as they can shift away (assuming they're not caught in...
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