Search results

  1. S

    D&D General Whom here has used ultramodern 5 ?

    I have not had a chance to give it a spin yet, but I have been considering using it as a foundation for a sort of 5e Rifts style game. I really appreciate the mech rules. I am thinking of using Arcane Artillery for the firearms instead, maybe with some toning down on their automatic and burst...
  2. S

    D&D 5E Slower Healing and Longer Long Rests

    Yes, I am thinking of keeping short rests the same. Yes, it would definitely shift the power balance between classes. And yes, it would also likely mean players have to make different types of choices in play. For example, does the spellcaster go nova and eliminate a threat right away? Or do...
  3. S

    D&D 5E Slower Healing and Longer Long Rests

    Thank you everyone for the thoughts. One thing I was thinking about is that "unlimited" short rests give more opportunities to spend those HD in less than optimal conditions. Not that as a DM I would want to offer up challenging choices on my players... 0:-)
  4. S

    D&D 5E Slower Healing and Longer Long Rests

    I missed the Second Wind comment, because it is something to consider. When I think about the way primary spell casters can quickly eclipse martial classes, that might not be a bad thing. It makes the martial classes more steady over time with the spell casters having a little more time between...
  5. S

    D&D 5E Slower Healing and Longer Long Rests

    Oh, I think I misunderstood, you meant interrupted. Maybe 10 Minutes? Gives them an opportunity cast a spell or quick ritual if need be, but not much more? Hmmmmm.... I like it...
  6. S

    D&D 5E Slower Healing and Longer Long Rests

    That sounds very much like my desired goal Yeah, I hear that. I just also like to use tension dice, and a party spending an hour futzing about gives me an excuse to roll all six of them and frown and shake my head... :p
  7. S

    D&D 5E Slower Healing and Longer Long Rests

    Spells which come back on a short rest would still come back on a short rest Spells which come back on a long rest come back on a long rest. Parties would have to decide if taking a day off to recover spells is worth it. It's a lot less fiddly then OAD&D, which had rules for preparing spells...
  8. S

    D&D 5E Slower Healing and Longer Long Rests

    Yeah, there are some ideas from some of those threads I am considering as well.
  9. S

    D&D 5E Slower Healing and Longer Long Rests

    Yes, the daily wilderness nova. I like your idea as well.
  10. S

    D&D 5E Slower Healing and Longer Long Rests

    No. Characters would have to heal up over time or spend some spell slots on healing. My goal is to decouple "natural healing" from the other class abilities and make it it's own thing. Good thought on the timing. I suppose it would be comparable to character encamping somewhere, spending a day...
  11. S

    D&D 5E Slower Healing and Longer Long Rests

    Have noticed any changes in play style? In terms of short rests, I see abilities which reset on short rests as designed to be readily accessible. I considered even dropping short rests as down to 10 minutes even as more breather breaks, but that (to me) breaks the flavor of abilities which are...
  12. S

    D&D 5E Slower Healing and Longer Long Rests

    I’ve been thinking about ways to create more challenging overland and wilderness travel experiences while not completely gutting the six-encounter adventuring day for dungeon crawls. My thought is to slow down natural healing, separate natural healing from long rests, and make longer long rests...
Top