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  1. Tymophil

    Making battles faster.... much much faster.

    So imagine an encounter with 1 elite or solo (artillery) along with 2 standard brutes and 3 minions (soldiers). You would halve all hps, and add 1 standard brute, and 1 or 2 minions right ? Keeping damage as they are in a MM3 format. Personnaly, I give lots of xps for quests of all kind, so xp...
  2. Tymophil

    Making battles faster.... much much faster.

    How do you decide how many more monsters you will add to the encounter ? What kind of monster do you add, or don't add ? Do you change the xp value for the monsters ?
  3. Tymophil

    Social Skills, starting to bug me.

    The roll doesn't have to be Diplomacy 100% of the time. It can be Bluff, if the PC hates the Queen. If the PC describes a more complex action, it can even be an Insight roll. If the GM works from an action, he can link the used skill to roleplay, background, etc. If the player is so dry that he...
  4. Tymophil

    D&D 5E D&D Next Blog - Wizards Like to Roll Dice Too

    What about something like : most rolls are made by the players. If the player is on the offense, then he rolls to attack against a static defense. If he's on the recieving end, he rolls to defend agains a static attack. The Character is defined in terms of bonus, the NPC/monster in terms of...
  5. Tymophil

    Monte Cook - Pros

    I think that professionnal writers don't, unfortunately, do a better job at designing rpg rules than amateur ones. When it comes to that topic, what is important is feedback, pros may have access to a broader audience for this. But, unfortunately, fanboys seem to occupy all the space in those...
  6. Tymophil

    Social Skills, starting to bug me.

    I prefer the player to state what action his character does, then we decide what skill is used. I don't care what are his best abilities. I cannot build a story, nor can the player, around a skill bonus on a character sheet. We both need actions to have the ball rolled, so do the other players...
  7. Tymophil

    Social Skills, starting to bug me.

    I have to say that I would not play with such guy for long... Basing a rolepay system on such players is not a course that I would follow.
  8. Tymophil

    Social Skills, starting to bug me.

    I don't get it. Are you saying thet your gaming pal is unable to simply state : "Sir Rakehell tries to charm the Queen with a speech." What would this player actually say in the circumstance ?
  9. Tymophil

    Social Skills, starting to bug me.

    The difference is huge : the first is in character somehow (very dry, I must say). The second is not allowed at my table... This is nor roleplay for me, it kills immersion. The player must state an action, then we decide what skill is used.
  10. Tymophil

    Social Skills, starting to bug me.

    What I am saying is a little different. If the player states the best action for his character, why should he fail on a dice roll ? There are not even fumble in the D&D4 system ! Why bother people with such a Damocles sword ? I prepared a scene, the character does what is the most logical, the...
  11. Tymophil

    Social Skills, starting to bug me.

    That's right. I hate to tell someone that his action was very clever and to the point, but failed because of a bad roll... If the action has little chance of being a right thing to do, then the dice gives me a hint of the outcome of the action. If it succeeds, it does what the player intented...
  12. Tymophil

    Social Skills, starting to bug me.

    Personnaly, I want the character sheet to matter and the gameplay of the player to matter too. Therefore, I came to this solution... The player plays whatever he wants to play for his character. His actions are not impeded by the numbers on the sheet. If he comes up with a good idea, or a good...
  13. Tymophil

    D&D 4E Finally, a playtest reporting there are good things from 4e in Next!!

    What about a monster that annhilates your capacity to have such a nap until a certain amount of time ? An undead haunting your sleep with nightmares for example... D&D4 monsters are so easy to design, everything gets possible. You can also resort to terrain power: spleeping in certain places...
  14. Tymophil

    D&D 5E What happens if 5E fails to unite the base?

    The D&D brand is interesting only because it is linked with a famous roleplaying game. If the brand is not linked directly to an existing game, then, it is of little value. In other words, D&D name is valuable, as long as D&D is a famous roleplaying game. In order to be a famous roleplaying...
  15. Tymophil

    Let's Forget the Forgotten Realms

    In fact, I have never been interested in Greyhawk, nor Forgotten Realms, because I always thought that I could do better than what I read about those settings in the first place. I may lack humility, but they feel so bland, so obvious, that I could create one of those settings every week...
  16. Tymophil

    How about translations ?

    If you want to introduce new players to the hobby, having to play with books written in English is bad. Even worse if you want to introduce young players... The nerdy slang is also a big immersion killer for me.
  17. Tymophil

    No candy for fun; and bring back the absolute

    I think that instead of throwing monsters more and more dangerous on paper, it is better to surprise the players with weird ideas. For example, my last encounter was about an attack of sea Ghouls that threw dead bodies at the PCs. Next round, the bodies stood up amongst the PC, as zombies. The...
  18. Tymophil

    Legends & Lore 16 Jan 2012

    There is something I don't get about this article. It states that D&D is all about adventures, and there is nothing on adventure writing/making/running in the text. It is all about the players characters... as usual. The DM seems to be forgotten... I want to know how writing scenarios will be...
  19. Tymophil

    Lethality: I don't know what I want

    I think you can have both outcomes with the current edition. I routinely suck healing surges out from my poor PCs with adverse ground (underwater passages, heavy snow, necrotic environment, etc.). On one occasion, the wizard of the group faced all encounters with zero healing surge (he wandered...
  20. Tymophil

    Same rules or different Rules (PC vs NPC)

    NPC and monsters on one hand, PC on the other hand should follow different rules for their creation. I would hate, as a DM, to have a player telling : "Hey ! That's not allowed !" or "Hey I should be able do do the same !" when I give a certain "power" to any of my creature. In D&D 3 this was...
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