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    D&D General [rant]The conservatism of D&D fans is exhausting.

    It's what was defined as fail-forward. You succeed at the task but something bad happens.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Because the example had no predefined time pressure. The example was "Because the character failed their climb check, something bad happened like their friend being dead at the top." The friend's death was contingent upon and depended upon the failed climb check. If the character had stayed at...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    A roll for climbing is called for when I DM if and only if failure costs time and there is some predefined time pressure, failure means falling and taking damage, or some combination of the two.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    No. When it happens repeatedly that there are consequences to a failed roll other than that I failed the specific task I was attempting it doesn't work for me. You don't get to decide for me what I can or cannot imagine. What was at stake was whether I could climb the cliff. That's all...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    First, I disagree with your assessment based on my admittedly limited understanding of the definitions. Saying that you've agreed to follow the DM's campaign is not the same as abdicating control of your character. Of course I also haven't seen a definition of stance from the GM's perspective...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    It's just a coincidence that the extra amount of time it takes is just long enough for your friend to be killed. And this coincidental timing just happens to occur every time I fail a check. Right.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't care for critical fumbles primarily because the higher a fighter gets the more likely they are to fumble. Describing what happens by player or GM is fine but I don't want much more than that. I've played around with it now and then, never found a great solution. Critical hits are a...
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    D&D 5E Do you allow flighted Player characters to carry other Player characters?

    Depends on carrying capacity, including equipment. I also say speed us halved if the weight carried is more than half normal capacity. If you're over normal capacity flight is limited to 1 round, after that land or drop. Damage in combat is handled by concentration checks, flier can only carry...
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    D&D General I ran a good one-shot last night (post-mortem)

    Sounds like fun was had by all. The only thing I would note is that prep for this kind of one shot will generally require far more time than I personally spend. If this were a start of the campaign you have an interesting background started with the swamp, curses, interesting NPCs. A lot of...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't really care how The Forge would define anything.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    If you're a 6 year old looking to play baseball, do you expect the pitcher to be throwing the ball at nearly 100 MPH? Of course you don't because you haven't stepped up to bat at an MLB game. It's the same with the adventurers. They could try to take on that high level threat and it will likely...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    It is setting oriented play. The PCs are not playing second fiddle. I made the roads but they're in the driver's seat and choose which way they turn. Until they decide to go off road and then we discover if they're going to drive off a cliff or not.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    The 2024 advice like this is written for new players and DMs. A lot of people, especially newbie DMs run linear games, it's a popular style. The DMG also talks about more sandbox type games, they just don't label them as such. This text doesn't really mean much since we already know that the...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    It also has little bearing on whether a particular game is considered a sandbox unless you're trying to "prove" something.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    When these coincidences happen every time I fail a roll, they're no longer coincidences.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    So as I said, I was not correct in details. I may have goofed in terminology if I implied the GM, instead of the players, must make a specific check. Heavens to Murgatroid, it's player actions and GM moves. But it's still has the focus not on exploration and discovery but on the characters...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    The death would not be caused by the failure in a game I run. A one time or rare ticking clock runs out because you don't get there in time? Not my style but okay. The GM always throwing in this kind of stuff on a failure? Nope, not for me. I don't really care if you don’t understand or...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Also why "Run away!!!" is often heard from adventuring parties.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I said I don't want to play a game that uses fail forward in the way you describe with a cost that is not directly caused by the failure. It's a preference, I don't care if anyone else shares that preference.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    So in other words just more "You're wrong but I won't try to explain or understand why you have a mistaken perspective. I'm just going to take offense because you're not using the proper terms." Then you wonder why we get frustrated with the endless "Narrative games are awesome" that...
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