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    Does the game need 9 spell levels?

    9 spell levels is a bit much. I could see something like 6 or so, and at the highest level the cleric/wizard could choose a single very powerful spell as sort of a signature move. Something you've spent all of your adventuring career researching, perfecting. Time Stop, Gate, Storm of Vengeance...
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    D&D 5E D&D 5E and Spell Schools

    True. I don't think the sorcerer should have spells in the sense that a wizard does, either. The wizard spells seem like something designed to do a very specific purpose, like Mordenkainen's Faithful Watchdog or Rope Trick.To me, that's not the sorcerer. They shouldn't write down their magic...
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    D&D 5E D&D 5E and Spell Schools

    Spell schools and Wizard specializations have been a part of D&D for a very long time. I've got a love/hate relationship with them myself. On the love hand, they give magic a feeling of depth. It becomes sort of like a science, with various subjects and different approaches. Reading about a...
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    Suggest Your "Rule of Three" Questions for Next Week (4/17)

    Q.How do you plan to differentiate the sorcerer and the wizard in 5E? Will they have different access to the same spells or will there be a much greater difference?
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    Which Kobold feels right to You?

    I want the average kobold to: - be killed in one hit or spell by the average martial adventurer. Exceptionally weak hits should still leave them alive. - rely on traps, sneaky tactics and superior numbers to win their battles. - flee when the going gets tough. - require an above average roll...
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    Out of the "Get Hurt, Get Healed" tradition

    A fight where none of the heroes gets hurt isn't very dramatic. I like it when the heroes are brought down to very low hit points and barely survive. Sure, they should be able to avoid getting hurt when playing smart against lesser opponents, but in bigger fights I expect them to get hit and...
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    Suggest Your "Rule of Three" Questions for Next Week (4/17)

    Q.Are your current plans for martial maneuvers/powers class restricted/universal, and will we need to spend feats to get them as in 3E or will they come every level like they did in 4E?
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    D&D 5E D&D Next Blog: Beyond Class & Race

    I'm not a huge fan of being able to customize everything. Everyone will end up doing so and themes and backgrounds will become meaningless.
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    D&D 4E Combining Vancian and Will/Daily from 4E

    I'm not too familiar with that setup, but it sounds intriguing. Would probably have to see it action before making up my mind.
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    D&D 4E Combining Vancian and Will/Daily from 4E

    I guess. I'm just very opposed to the idea that you should need to spend a feat to get an at-will spell, or any sort of attack in general. I hated having to get a bunch of arbitrary feats to be able to perform a spinning attack in 3.5. I feel that attacks and spells should be tied in to your...
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    D&D 4E Combining Vancian and Will/Daily from 4E

    This is a bit of a crazy idea that just occurred to me, but would it be possible to combine the two? Let's imagine that the 5E wizard gets a very limited number of spell slots. Say, two at first level, and no more from intelligence or whatever. However, the spells he can put in those slots have...
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    D&D 1E Should 5e adopt 1e style arcane magic?

    I do not want spells to scale with character levels. You gain more and more spell slots as you level up, and with every spell slot effectively gaining more and more power as you gain levels it's very hard not to have a snowball effect that leads to overpowered characters. What little info we...
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    The Rogue and Sneak Attacking

    In a recent blog post, it was hinted that the rogue's sneak attack or backstab would be mechanically similar to the one in the previous two editions. This means flanking will obviously be important to the rogue once more, which I guess is fine since it rewards teamwork and proper positioning...
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