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    Encounter-based Design: The only smart elephant in the room

    This matches my experience. The "working day" length is driven by HP/surges related issues (inlcuding temporary hit points generation and damage resistance). Dailies are usually a sort of emergency button when things start to go south in an encounter (as action points are to some extent). Our...
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    Convincing 4th Edition players to consider 5th Edition

    So 5e should not allow a believable representation of a fantasy world, but actually model D&D itself?:hmm: Naaaaaa...
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    Idea on keeping Vancian casters from novaing

    The experience in our group is quite different. Our PCs normally don't use dailies unless we clearly see that encounter and at-wills powers cannot handle the encounter. So typically we hoard dailies through encounters until we face an encounter that is going south, either because the enemy is...
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    How about this idea: At-Will/Encounter/Daily for EACH spell

    Actually when they said that caster level will not be tied to spell power they were always discussing spells you prepare in a "spell slot". Maybe they have a different approach with at-wills (just wondering...)
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    How you learned to play D&D: an epiphany!

    I agree here. I think that when 4e was presented, as many ideas and rules were new, there was a focus on presenting the rules, but not so much on the quality of the adventures. Only in a late stage (Gardmore Abbey, Gloomwrought and Beyond) they recovered, but even if I think that 4e is the best...
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    D&D 5E The Door, Player Expectations, and why 5e can't unify the fanbase.

    I'm not really familiar with all the comic books supeheroes you mentioned, but looking at the other subset I feel that high level D&D fighters are more like Heracles or Achilles, while Conan is probably an high heroic/low paragon tier character to use a 4e-meter, as are Jason, Hector, Ajax and...
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    D&D 5E The Door, Player Expectations, and why 5e can't unify the fanbase.

    From my side I think that fighters need to become super-humans. Otherwise how could they think about standing toe-to-toe with 9-meters-tall fire-breathing reptilians and kill them with a sword? I think that no real world master fencer would think about attacking an intelligent T-Rex armed with a...
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    Working in the Game Mine

    Knowing the difficulty of an encounter has nothing to do with setting the pace for me. I think you are suggesting that a master who deliberately chooses an encounter difficulty to set the story pace is to some extent railroading the adventure and I agree with you. This I (almost) never do. As...
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    Working in the Game Mine

    I disagree. I'm a 4e master and often throw LVL+6 encounters at my PCs (a completely unbalanced encounter), but I know exactly every time what I'm throwing at them BEFORE starting the encounter. This helps me in keeping the pace of the adventure where I want it to be.
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    The Flight Topic.

    Could be a good idea. The main problems with our sorcerer in 4e started when he was invisible (improved), flying, stoneskinned and using true sight all at the same time.
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    D&D 5E I little idea on 5e Core, pacing, and "dailies."

    Kudos to the OP. It will also be quite good for newbies who can later add resource management.
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    Convincing 4th Edition players to consider 5th Edition

    My 2c about what I'd look for in 5e being a great 4e fan on both sides of the screen: Character creation: I think Badapple nailed it down. I want maneuvers for martial characters (real ones, not trip-sunder-disarm junk) 4e or ToB style. Improvising is great but would anybody think about...
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    Rule-of-Three: 07/03/2012

    Once again they're putting too much stuff into feats/themes. Maneuvers, fighting styles, you name it... By the way they are also taking the wrong way with monsters. Now we'll have "big bag of HP with low accuracy", "small bag of hp with high accuracy and slashing resistance". 4e monsters were...
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    Convincing 4th Edition players to consider 5th Edition

    In 4e, due to the inherent balanced math, you pretty much know from the start if you're throwing an easy, medium, challenging or overwhelming encounter at the PCs (aside from a few heavy-control monsters like succubi and dracoliches) and building up each kind of encounter is extremely easy. As a...
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    Wait, when were there surveys?

    I didn't get any survey...
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    Complex fighter pitfalls

    Yep. Classes may be built with the same scheme but they play completely different at the table. To some extent those who say classes in 4e are the same are metagaming: they go on thinking about the rules structure and forget the actual play.
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    Complex fighter pitfalls

    I don't think Tony wants magic users only (but I guess he'll come back on that). On my side I think that saying that magic-users can do anything because they have magic and fighters cannot because they don't, is really the root of the worst things we have seen in D&D so far. And saying that...
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    Playtest Update

    I'm with you here. The DM and Players should agree on the mood of the campaign and the game should not set a general pace for it. Tried to XP you but must spread some love first.
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    Playtest Update

    Yep. There's not enough of it :)
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