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  1. K

    D&D 5E Stupid math stuff that vaguely pertains to 5e.

    I definitely prefer higher hit percentages, both because missing isn't fun (for the player or the DM) and because combats that drag on and on because neither side can hit the other are the least fun kind of combats.
  2. K

    Different XP progressions as a means of class balance?

    Yes, I would be annoyed if some classes were objectively more powerful than others. I don't think that's unreasonable.
  3. K

    Different XP progressions as a means of class balance?

    In RIFTS, the charts weren't on the pages for each class. They weren't anywhere near them. They were impossible to find, level after level. This is because Kevin Simbieda is insane. Obviously that wouldn't be the case in D&D5, and maybe confusion was the wrong term. There are various issues...
  4. K

    Different XP progressions as a means of class balance?

    No, for all the reasons everyone else has given, mainly that it's unnecessarily confusing. I never liked it in 2e and I HATED it in Rifts.
  5. K

    The Three Pillars and Class Balance

    Huh, how did I miss that? I've read that book. Weird. Well, I most certainly stand corrected. Has anyone used this system? Did it work? It just sounds a little afterthought-y to me. What about an XP-for-RP system that rewarded achievement of goals, so instead of "You guys talked in character...
  6. K

    D&D Blog - Kings and Castles

    I think what I've been trying to express is that I believe the keep 'n' minions rules shouldn't be a PC option. That is to say, the fighter shouldn't have to choose Helpful Followers at level 12 instead of Really Great Cleave; the cleric shouldn't have to take Get Made Pope at the expense of...
  7. K

    D&D Blog - Kings and Castles

    I'm torn. I agree that higher-level campaigns probably tend toward one of those three styles (and this should be a party decision, as I opined above), but just the same I wouldn't want to preclude the possibility of high-level play that's a bit of all three. Actually, my guess is that most...
  8. K

    The Three Pillars and Class Balance

    That's a fair point, Mattachine, and I'll admit I forgot all about it. But I'd still disagree that it's meant as a roleplay-only reward system. It's presented-- at least this is the impression I got from the DMG-- more as it was used in modules as you describe, as bonus XP for finishing ("save...
  9. K

    D&D 5E What Races for the 5E PHB

    I think the PHB really just needs the "classic" races, human, dwarf, elf, and halfling. I'm a big half-elf fan, always have been, but that's just me. Half-orc as well. What I'd most like to see is a build-your-own-race module, with options for half-everything (why are the half-X races always...
  10. K

    The Three Pillars and Class Balance

    I want characters to be balanced across all three pillars, but that means I want the game to be balanced across all three pillars, too. What bugs me about 4e is that it's all about combat, with a token exploration system (skill challenges) that kind of stinks but at least has a rewards...
  11. K

    D&D Blog - Kings and Castles

    I want this A LOT. The mention of keeps and whatnot was one of the things that most piqued my interest from the DDXP seminars. But yeah, obviously it shouldn't be a required or built-in part of any class's leveling curve. Plainly the right and ability to rule aren't restricted to any particular...
  12. K

    Are adventures/modules more important than system?

    Jumping off what Libramarian said, let's not forget how heavily the system influences adventure design. The classic, simple example would be the stereotypical 4e adventure consisting of big tactical combats, perhaps connected by skill challenges (see every Living Forgotten Realms adventure...
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