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  1. K

    New RPG Company Casting All Women for Genesys

    Also, can we discuss the press release's assertion that Miami is the sexiest city in the world? I maintain that the sexiest city in the world is Winnipeg. Thoughts?
  2. K

    D&D 5E Our 5 Session Playtest

    @Connorsrpg So if I understand correctly, you're objecting to the fact that it's auto-hit and at-will, yeah? In that case I think we're more on the same page than it appeared. In my 5e playtest it did come in handy with the rabid gnoll in the hobgoblin torture room; I (playing the wizard) was...
  3. K

    Contests - I don't like

    True, and I'm concerned about that mechanism for all the same reasons. Ditto the rogue's "can't roll under a 10" power.
  4. K

    D&D 5E Our 5 Session Playtest

    Thanks for a great write-up. I agree with you about almost everything, especially the ability to logically switch around monster weapons and armor and have the bonuses make sense. It's awesome. I'm curious why you object so strongly to Magic Missile auto-hitting. It's been that way in every...
  5. K

    The need for monsters as beings rather than statblocks.

    Honestly, I read the article as simply a look at the mechanical design. My reading of Mearls saying "there's no need to alter the fluff from the 2nd edition Monster Manual" was actually that they know players want more ecology in their MMs (Monster Manuals, not Mike Mearlses) and they're going...
  6. K

    Seven spell levels in the Playtest

    1. Where in the playtest does it talk about there being 7 spell levels? (This is an honest question-- I can't remember and don't have the docs with me.) 2. I try really, really hard to avoid ever making this argument but I have to be honest in this case: 9 spell levels just is D&D to me...
  7. K

    What defines a theme vs a class vs a background?

    Class is the core of how your character fights and adventures, and themes and backgrounds are extra add-ons. Outside of the fluff (the "who/how/why" stuff) I think the distinction WotC seems to be drawing is that themes give you additional or altered combat abilities (via feats, generally) and...
  8. K

    Playtesting Coup De Grace

    I would XP you if I could. Totally agree. It also gives the monsters an interesting decision to make-- attack again, or spend an action waking up Grog so that little man with the furry feet doesn't cut his throat?
  9. K

    Design The Core For Drunks!

    I appreciate your intent, though I think a three-page set of rules is a little too Beer-and-Pretzels for me. You'd have to fit classes, races, monsters, and the rules on there. The core of D&D should absolutely be simple and teachable, making a new character should be fast, etc. No argument...
  10. K

    D&D 2E A look at ADnD 2E: Fighter´s Complete Book and Maneuvers vs Power System

    I believe the idea is that combat maneuvers will work both in and out of gridded combat, which will itself be optional. So presumably a push power will say "you push your enemy ten feet." In a ToTM game you'll say "How far is that orc from the waterfall?" and the DM replies, "Five or six feet."...
  11. K

    Contests - I don't like

    I've come to dislike passive skills. I think they can work for monsters and NPCs as in the situation the OP describes, acting essentially as a DC for the rogue's Stealth check to beat, but I hate them on PCs because I constantly get my players saying "18 Passive Perception, are there secret...
  12. K

    What does a paladin do (or should be doing)?

    Thanks for the recommendation. I'll check 'em out. I think we can all certainly agree that the paladin in any form shouldn't just default to the Lawful Stupid archetype. I play a paladin in a 4e campaign at the moment, and I try to play him similar to how you describe this character, but more...
  13. K

    What does a paladin do (or should be doing)?

    As I said, this I'm more than fine with for much the reasons you give. Why not? I'm curious as to your thoughts here. I haven't read the Dresden Files, unfortunately, so I can't compare.
  14. K

    What does a paladin do (or should be doing)?

    There's often an argument that the paladin was created out of whole cloth for D&D, that it has no literary or mythical precedent. I'm not sure I agree with this, and other examples have been given, but the ones I think of are always Lancelot and Galahad. I'll admit up-front that my Round Table...
  15. K

    Separating Attack and Utility Spell Slots

    My sense from the playtest thus far is that some of the balance is going to hinge on money. A caster would prep Alarm because to cast it as a ritual costs 25 gp in components. For a first-level PC, based on what we've seen so far in the playtest, that's a lot of money, as expensive as having...
  16. K

    D&D 5E Ed Greenwood to write 5E's Forgotten Realms

    I like the Realms; I've enjoyed a fair number of the novels and play a lot of Living Forgotten Realms nowadays. Those adventures tend to completely ignore the Big Name NPCs but still let the PCs affect the world, which is nice. Meanwhile the new season of Encounters featured Elminster personally...
  17. K

    Separating Attack and Utility Spell Slots

    People have basically covered all my thoughts as to why separating combat and utility spells wouldn't be good. I just want to explicitly state what some people seem to be hinting at, which is that the original post seems to have a baseline assumption that combat spells are inherently better than...
  18. K

    Does Anyone Else LOVE the new Detect Magic?

    I generally don't come down on the side of more rules, but in this case I do have to agree that the Detect Magic description seemed overly vague to me, especially the bits that have already been called out such as "determining the nature," "study," "magic that has been designed to be hidden." I...
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