Search results

  1. E

    D&D 5E [5E][Recruitment]Lost Mine of Phandelver [FULL]

    And we have 5: Anastriana Amodel, Wood Elf Ranger (Forged Fury) Gnash Fangeldorn, Forest Gnome Paladin (Schmoe) Keira, Human Monk (hafrogman) Rebecca de Morshant, Half-Elf Wizard (Skarsgard) Endurance Wendover, Minotaur Cleric (Kobold Stew) Recruitment, at this time, is therefore closed. I'll...
  2. E

    D&D 5E [5E][Recruitment]Lost Mine of Phandelver [FULL]

    This is, essentially, first-come-first-served. I haven't promised spots to anybody at this point, so if you get her posted up first you're in! We've got the other 4; just waiting on one more to get started. That, and for me to get the Community up and running so I can post up other stuff!
  3. E

    D&D 5E [5E][Recruitment]Lost Mine of Phandelver [FULL]

    Queenie, you just answered my question about whether or not to use this feature. And I will. Maybe not for IC/OOC thread, but definitely to keep information like setting details or maps in one handy location. Thanks for sharing! Now, where is that character you were going to work on, hmmm? :D
  4. E

    D&D 5E [5E][Recruitment]Lost Mine of Phandelver [FULL]

    See, that's what I was thinking exactly. House Rules, rule clarifications, maps...I'd like all that kind of stuff in one easy-to-find spot instead of buried in an OOC thread in the Talk section. We might end up using a bit of both, really - Community for maps and rules, talk/play for the game...
  5. E

    D&D 5E [5E][Recruitment]Lost Mine of Phandelver [FULL]

    While we are waiting for someone to put forth the 5th member of the group, I have a question I'd like to ask everyone. It's about Communities. I've seen OOC threads here in Talking the Talk, and the IC threads in Playing the Game. Is there a rule on the boards that prevents one from creating...
  6. E

    D&D 5E [5E][Recruitment]Lost Mine of Phandelver [FULL]

    Agreed. I just wanted to let you guys know it's available, and I'd anyone wanted to play it, we'll, is out there.
  7. E

    D&D 5E [5E][Recruitment]Lost Mine of Phandelver [FULL]

    I'm not saying that we need a Rogue or a Cleric; I'm just pointing out the current lack thereof. Which, again, is no big deal. With MC in 301 XP and the ability to tweak the adventure to the group we have, neither of these missing right now is going to do any irreparable harm to the game. And...
  8. E

    D&D 5E [5E][Recruitment]Lost Mine of Phandelver [FULL]

    So far, I like what I'm seeing from the characters submitted. Good mix of fighting and spellcasting; just need to wait for a 5th (if one is coming) to see if we get divine healing or Roguishness. Neither of which is a concern; regardless of what the adventure says, I always tailor the campaign...
  9. E

    D&D 5E [5E][Recruitment]Lost Mine of Phandelver [FULL]

    12. A score of 17 will cost 15, and a score of 18 will cost 18. You cannot go above 18. I should point out that this is not canon, but an extrapolation of what is allowed under RAW.
  10. E

    EN World New GMs, players, read the first post in this thread! (updated 5/21)

    As requested, the current details of the game I'm recruiting for. D&D 5E, Lost Mine of Phandelver Recruitment Thread: http://www.enworld.org/forum/showthread.php?468217-5E-Recruitment-Lost-Mine-of-Phandelver&p=6696179#post6696179 EDIT: Recruitment closed 9/11/2015; game currently full.
  11. E

    D&D 5E [5E][Recruitment]Lost Mine of Phandelver [FULL]

    Situated along the northwestern coast of the subcontinent of Faerun is a wondrous city, dubbed by some as the Jewel of the North. Neverwinter, a marvelous port city, famous for its exquisite timepieces, and called by Volo the single-most civilized city in all of Faerun, is truly a wonder to...
  12. E

    D&D 5E ForgedAnvil D&D 5E Character Generator

    Yeah, development isn't easy. I'm a programmer and data analyst IRL, so I fully understand if you weren't going to do that. Just thought I'd ask in the event you had even started.
  13. E

    D&D 5E ForgedAnvil D&D 5E Character Generator

    Thanks for the answer, FA. Not what I wanted to hear, but que sera. If it is too much work to implement, then so be it! I saw your response regarding the password thing, and I agree with you not wanting to give it out due to coding and people screwing things up and so forth. Have you thought...
  14. E

    D&D 5E ForgedAnvil D&D 5E Character Generator

    Did you miss this second question, FA?
  15. E

    D&D 5E ForgedAnvil D&D 5E Character Generator

    Thanks; that all makes sense. For the Sorcerous Origin, would it be possible to have a custom option like we do for races? You know, to allow us to input those things in play test for our characters?
  16. E

    D&D 5E ForgedAnvil D&D 5E Character Generator

    ForgedAnvil, I've been using the generator for a bit now, and it has been an immense help in learning the mechanics of 5E. However, there are some things I noticed when I downloaded 1.56 the other day. 1. Minotaur and Warforged are no longer on the Custom tab. 2. In fact, all the data on the...
Top