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  1. M

    Mearls on Controller design and At-Will balance

    Compared to Twin Strike or Dual Strike this seems overpowered to me. Both of those powers target two creatures as well, but they only deal [w] damage, no modifier and no effect. Solution, make the base damage for the attack 1d6 with no modifier addition. But add "Special: If you target one...
  2. M

    Mearls on Controller design and At-Will balance

    You can also add in the Staff Fighting feat from the Gladiator article in dragon. Which makes Quarterstaves a double weapon, and double weapons are defensive. So you can gain another +1AC* . * Note: This is only applicable if your DM believes that a Staff Implement and a Quarterstaff are in...
  3. M

    Good items for a Warlord?

    Race? Weapon Type? TacLords should use a Reach weapon. I prefer the Greatspear from Adventurer's Vault (1d10dmg, +3 prof, reach, polearm/spear, superior weapon). Glaive is also a good choice (2d4dmg, +2 prof, reach, polearm/heavy blade). TacLords should be wearing hide armor, which allows...
  4. M

    Ranged Basic Charge

    Umm... what fights are you having that having a range of 26 (20 + 6 from moving) is not enough? The -2 does seem to balance things... But remember that a melee character could use this with a Javelin to give him a range of up to 32 (move + charge + long range throw), which seems a bit wrong to...
  5. M

    Mearls on Controller design and At-Will balance

    PHB2 is March 17th Amazon.com: Player's Handbook 2: A 4th Edition D&D Core Rulebook (Bk.2): Wizards RPG Team: Books Arcane Power is April 21st Amazon.com: Arcane Power: A 4th Edition D&D Supplement: Logan Bonner, Eytan Bernstein, Peter Lee: Books Divine Power is July 21st Amazon.com: Divine...
  6. M

    items on a bad guy

    Flavor-wise they should defiantly use the item. Special powers should be usable also. But I would ignore any flat enhancement bonuses to defenses and attack. Remember that monsters gain +1 to attack and defenses every level (not every other), seems to me that bonus covers any magic items the...
  7. M

    DM's perspective: How to deal with the flaming sphere

    Things that occupy space can block off hallways/doors, prevent people from moving into a flank, etc.
  8. M

    Two-blades ranger with two bastards - kosher?

    I'm not sure why you would think that its not rules legal. This is specifically what two-weapon rangers are designed to do, wield a one-handed weapon in each hand.
  9. M

    Some rogue ideas/questions

    Level 1 Halfling Artful Dodger Rogue 20 Dex (+5), 16 Cha (+3), Backstabber feat Using Sly Flourish Hit: 9 vs AC (+5 dex, +3 dagger prof, +1 rogue dagger bonus) Damage: 1d4 + 5(dex) + 3(cha) + 2d8(sneak attack with backstabber) Low Dmg: 11 High Dmg: 28 Avg Dmg: 19.5 Power Attack: +2 damage, -2...
  10. M

    Critical Hit with Sneak Attack / Hunter's Quarry

    Look its a dead horse! *grins*
  11. M

    Dragon abilities

    I tend to agree with what most people are saying, and if I ever get a 4e campaign going I plan to do group XP with everyone remaining the same level. However, I though I would offer some comments to support the other side. I've been mostly playing LFR games, which group players together into...
  12. M

    D&D 4E Alter Self/Polymorph Magic in 4E?

    "4E: Just do it?" Not trying to spark an edition flame, but as a newer player I do have a question. For those of you who have been DMing since 1st/2nd (and before), would you say that 4E's philosophy of "just do it", just make the monster do what you the DM wants is more in line with those...
  13. M

    seeking character advice

    Tactical Warlord of pretty much any race would work well. Though neither of your fighters are optimized for working with a Warlord (2-handed fighter is best for commander's strike). For weapon, you'll want to use something with Reach. Glaive is nice since its also a Heavy Blade for Heavy...
  14. M

    Dragon abilities

    Also: - A feat (doubling the number of feats for most races/classes) - 2 levels worth of hps (8-12, about 40-50% increase from level 1) - +1 level bonus to attack, skills, and all defenses I'd say that it seems similar to the difference between levels 1 and 2 in 3.x.
  15. M

    Does everyone take Superior Weapon Proficiencies?

    What weapon is your Eladrin TacLord using? Eladrin Solider with Greatspear is pretty much the best weapon choice for him. Reach, +3 prof, 1d10 + 2 damage. My human TacLord just took prof with Greatspear (previously he was using a Spiked Chain).
  16. M

    Tempests destroying two-hander style?

    As a Tactical Warlord I would much rather have a fighter using a big Two-hander, rather than have them Duel Wielding.
  17. M

    A question of Perception...

    Umm, why does your rogue only have a +5 to stealth? Stealth should be training + dex + 1/2 level. So for a level 1 rogue, it should be 5 + 4ish + 0 = 9 modifier. And well, if he rolls a 3, then he wasn't very successful at being sneaky in the first place.
  18. M

    Off the Farm (Forked Thread: Telling a story with 4th Edition)

    Here is an idea for a pre-heroic character. Have the player actually create their first level character, then reduce it down to a level 0 (below). As they adventure through the pre-heroic stuff restore abilities as appropriate for the story (They received training, or just figured something...
  19. M

    What prevents eternal crossbow attacks in the rules?

    Don't have my DMG with me, but I'd say this falls under the pg 42 mindset... allow them to do it but at a cost. In this case the cost would be granting combat advantage, and/or -2 to attack due to the bulk of the crossbows. Alternatively, I'd just rule that QuickDraw allows him to use the...
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