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  1. Zerakon

    Getting Ready To GM Again

    *minor spoilers* Beware the ridiculous difficulty level for the suggested levels. My PCs all died in the temple room. Even though I toned down the number of reinforcements. And even though the party tried to flee. And even though the four PCs were 3rd or 4th level at the time!
  2. Zerakon

    Dungeon Adventure Levels

    I'm attaching an Excel spreadsheet I made as an index to all the 4E Dungeon adventures. The totals sheet is essentially the histogram. If you can't open an Excel doc, pasting text: Issue Level Adventure Name Adventure Path Note 159 1 Menace of the Icy Spire Forgotten Realms 156 1 Rescue at...
  3. Zerakon

    Dungeon Adventure Levels

    I just bought a DDI subscription a few days ago. I've made homemade dungeons for my party and they're now 5th level and I was excited to read through the Dungeon magazines looking for good adventures for them, but I was really disappointed by the absence of level 5 adventures. Also the only 6th...
  4. Zerakon

    The tragedy of 4e PCs...

    I was going for dry humor.
  5. Zerakon

    The tragedy of 4e PCs...

    Did you add more HPs?
  6. Zerakon

    4e modules and lack of empty space

    I totally disagree with the notion that rooms without combat are too complicated for new players. Even new players will intuitively get a sense of tension, dread, anticipation, etc. when they encounter an interesting room without combat. I think the new module designs show that WotC severely...
  7. Zerakon

    Skill challenge design -- still wonky

    Personally, I think this argument is fallacious. Characters will generally earn some amount of XP per amount of time played. Characters who succeed in the skill challenge may miss out on the combat XP but they are likely to be earning XP from other encounters. As long as the campaign doesn't end...
  8. Zerakon

    Rescue at Rivenroar Posted

    Also, it has hoboblin minions mixed with goblin non-minions. Am I the only one bothered by the narrative problems with using minions that appear tougher than the non-minions they're fighting alongside?
  9. Zerakon

    Solo Monsters and the Risk of Boredom

    If he's always designed his fights like that, why didn't he in this case? My takeaway is that the Kobold Hall dungeon in the DMG was not given a sufficient amount of design, development, and editing time. Frankly, I'm surprised that he even referred to the dragon fight as something that "[he]...
  10. Zerakon

    Trap-disabler Wanted: Optimized halflings need only apply?

    A lot of people are getting mentally stuck on the "fighter" and "dabbler" words of the first post. The same problem presents itself for a 4th-level human rogue, trained in Thievery.
  11. Zerakon

    Trap-disabler Wanted: Optimized halflings need only apply?

    It's easy enough to apply that, and it's not a terrible idea on the surface, but like Mike000 said its the ease of predicting success without a spreadsheet that is one of the problems with the skill challenge system. In other words, it's a problem of transparency. Also when you throw skill...
  12. Zerakon

    Trap-disabler Wanted: Optimized halflings need only apply?

    Mike000: If you want to argue that the rogue doesn't have to roll to disable that trap, that's cool for your campaign. I interpret the trap itself as being an encounter, so I'm going to have my rogue roll. I know my players and know that they have fun rolling the old d20s and letting there be a...
  13. Zerakon

    Trap-disabler Wanted: Optimized halflings need only apply?

    I think you're missing the fact that you can't Take 10 in 4e to auto-disable a trap. Take 10 is described as dealing with mundane tasks, outside of encounters. Whether or not there is combat going on, I think you are in an "encounter" when you're trying to disable a pendulum trap, and pendulum...
  14. Zerakon

    Trap-disabler Wanted: Optimized halflings need only apply?

    I see these trap examples as something that the disabler could choose to work on during combat, to reduce the negative environmental effects of a combat situation. The whole team pitching in to use Aid Another for the rogue seems obviously not practical during a combat situation, and in a...
  15. Zerakon

    Trap-disabler Wanted: Optimized halflings need only apply?

    Someone who wants to have a decent chance of disarming a trap? Considering someone already asked why didn't the pirate take Skill Focus, I find this comment interesting. I didn't complain. I pointing out that using skill challenge traps means only a specialist disabler has a good chance of...
  16. Zerakon

    Trap-disabler Wanted: Optimized halflings need only apply?

    Blech. That's bad. I mentioned the "brawny rogue" option to him, but he doesn't want to become a light weapon fighter. He prefers to stick with his two-handed trident, and I don't see a two-handed trident qualifying as a "light blade" for all those rogue powers. He hasn't converted the...
  17. Zerakon

    Trap-disabler Wanted: Optimized halflings need only apply?

    The problem I have is that I don't think my player is going to have much fun, particularly with traps that get worse when you fail to disable them. I'd be disappointed if the dabbler was nearly as good as the specialist, too. However, I think with the RAW you might as well not even dabble as...
  18. Zerakon

    Trap-disabler Wanted: Optimized halflings need only apply?

    My group is planning to convert 3e characters. The trap-disabler of the group is likely going to be a 4th level human pirate-like fighter who multiclasses into rogue for Thievery. He'll likely have 16 Dexterity after conversion. So, his Thievery skill will be +12 (+5 trained + 3 dex + 2 levels...
  19. Zerakon

    Dexterity Modifier added to Ranged Attacks?

    PHB page 287. Ranged Basic Attack "power" has a block which states to use Dex mod damage.
  20. Zerakon

    Role Features... Controller left out?

    Maybe I do misunderstand 4e balance. It just seems hard to believe that the wizards powers aren't supposed to be more powerful than the fighters' powers (for example), (a) considering the fighter gets better armor, weapons, etc. and (b) just eyeballing the powers, the wizards look more powerful...
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