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    Monk Changes

    Hmm, I just had a look and something that strikes me as odd; prior to epic levels you can use your flurry of blows on allies (it targets 1 creature at heroic, 1-2 creatures at paragon) if you really need to slide them around (eg agile opportunist, especially if they have damage resistance)...
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    New Errata/Updates at Wotc

    I wasn't arguing about intent, I wouldn't have ruled it that way in an actual game regardless. But, yeah you're right it says 'while you wield the defensive weapon in one hand and another melee weapon in your other hand', I guess I misremembered it (that will teach me to post without...
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    New Errata/Updates at Wotc

    The new double weapons don't completely work properly. They stuck the defensive property on the main hand end for some reason, but the definition of defensive requires that it be in the offhand to function. So no AC bonus for anyone using a double weapon, as written.
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    Most underrated feat(s)

    Its an ok feat, but I don't know that its necessarily a particularly good one. It doesn't make you good at skills, it makes you less terrible, but still often very mediocre. Heck by the higher levels even skill training doesn't necessarily make you good at skills; having the right stats does...
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    Gloves of the Healer

    Well Healer's Lore only ever applied to healing powers that granted healing anyway, so its not directly comparable to healer's gloves. We've reached an agreement as a group so its not too important anymore, but its a bit of a shame they didn't learn from the augment healing/lesser vigor thing...
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    Multiple vulnerabilities

    Yeah, this. I'll admit its ambiguous tho and its frankly a corner case so it probably doesn't really matter too much either way.
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    Interpretation of rules: Sorcerors, daggers and feats

    A dagger is a 1d4 +3 proficiency. A parrying dagger is a DIFFERENT weapon that has other properties (mainly the defensive). Just because it has the word 'dagger' in its name doesn't make it the same thing. Unlike say spears, 'dagger' isn't a weapon group, its a specific weapon. That it counts...
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    Anyone play an assassin yet?

    I quite like the paragon path that lets them make a shadowblade (+3 proficiency, 1d8 damage lightblade that can be thrown as well!) for flavour reasons, but until they give us ki focus enchantments its sadly pretty pointless. All in all tho, I'd place the assassin behind the barbarian, ranger...
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    Interpretation of rules: Sorcerors, daggers and feats

    That doesn't even work. A parrying dagger isn't a dagger, whether you're proficient with it or not, so you can't use it as an implement. So while you may get +1 AC, you also lose all the benefits of dual implement etc resulting in a rather drastic drop in damage.
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    Multiple vulnerabilities

    Hmm, I'm not sure I'd run it like that. Cold weapons convert all damage done by the weapon into cold damage (if desired). However ongoing damage isn't damage done by the weapon, its a status effect. So given a theoretical at will that does 1d8 + str damage and applies 5 ongoing damage, with a...
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    Twin strike and area attacks ignores the fighter mark?

    And unfortunately for those elites and solos, they suffer the mark penalty for the attacks that don't include the person who marked them. The rules seem pretty clear to me, however people may dislike them. Pg 277 of the PHB has the marked condition described as "You take a –2 penalty to attack...
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    D&D 4E 4E monk am i missing something?

    Not sure why monk weapon support would be in Martial Power 2 given that they're a psionic class !
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    Anyone play an assassin yet?

    I'll give you rogues because +2d6 (and usually +str/cha on top of that) each round from sneak attack is obviously more than an assassin gets. Also sorcerers because while their single target is probably lower, they can apply their striker damage to multiple mobs at once. However: Rangers and...
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    Multiple vulnerabilities

    Oddly I find the first question more complex, since I'm not really too sure about the whole vulnerable all bit... For the second question, while the latest version of the glossary for resistance clarifies that multiple damage types are subject to the lowest of the targets resistances to those...
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    Twin strike and area attacks ignores the fighter mark?

    Marks apply a penalty when you make an attack that doesn't include the person/creature who marked you. It's resolved per attack, not per power usage. In the case of Twin Strike, the power tells you to make 2 different attacks, 1 with your main and 1 with your offhand (or just 2 attacks in the...
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    Anyone play an assassin yet?

    I'd think that a well played assassin definately wouldn't only invoke his shrouds every 4 rounds. The only thing that building up a stack of shrouds really accomplishes is getting more damage on a miss (and thus slightly higher average damage, depending how often you miss). However there is a...
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    All Tribal, All the Time

    The really nasty one is the new tribal feat in the barbarian essentials article which was something like: "+1 bonus to damage while raging, +1 per ally with any tribal feat"
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    Anyone play an assassin yet?

    I'm not sure I understand the 'problem' with assassins. Warlock's Curse, Sneak Attack etc are also often wasted on a miss as you often don't get more than 1 attack around anyway, so the assassin is already somewhat different in that he can apply damage from his shroud even if he misses. Overkill...
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    Gloves of the Healer

    Yeah I was hoping there might be at least a post or something somewhere by someone from WoTC, similair to what happened with augment healing and lesser vigor in 3.5.
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    Gloves of the Healer

    These have the property "When you use a power with the healing keyword, you grant one of the targets an extra 1d6 healing." My view is that to get 'extra' healing, you have to have some healing to start with... so they don't work with healing keyword powers that don't already heal hitpoints (eg...
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