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    Anyone else think Skill Points are... wierd?

    Well 0 ranks and 10 in a stat make someone average in any given ability. He's probably already 'good' at jumping by virtue of his high strength. For spot/listen, he could be 'good' at them simply by putting ranks in them alternately (or taking alertness as a feat)
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    Question regarding "Wild" armor.

    Armour resized to fit in 3.0 I believe, but not in 3.5 (in the absence of change sizing spells such as enlarge person, animal growth etc)
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    Shadow Conjuration and Sepia Snake Sigil

    I like this one, particularly for the +1 CL bonus you can get at higher levels from it, but keep in mind you can voluntarily fail your will save for it (or tell others to not resist it when you cast on them), so its a 100% chance to work ;) And no, such a tactic isn't any more questionable than...
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    Shadow Conjuration and Sepia Snake Sigil

    Of course it makes finding scrolls a whole lot scarier... imagine looting the corpse of that wizard you just killed and find a few scrolls. "Neat", you think. "I'll cast read magic, and figure out what this is for later use.. hang on.. whats this snake? ARRghhhhhhhhhhhh!" Just then the evil...
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    Changling Warshaper?

    Thats rubbish. They aren't bad fighters at all, they're just good at subterfuge. And just because they're good at one thing doesn't mean they have to use it, or that they can't be good at another.
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    9th Level Spell Foresight: Useless?

    No offense, but thats pretty horrible. Will negates for each creature? Mind effecting? Ugh. Just think, against whole swarms of potential enemies you get what amounts to little more than 60' tremorsense (its a bit better, but not not hugely so). Constructs, undead, plants, elementals, vermin...
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    Changling Warshaper?

    Even if you take it as a whole, you net the same attack bonus as a full BAB class with more hp and better damage, as well as a great ability and some good ones. Of course, as millions of munchkins around the world have discovered, its often not in your best interests to take a class as a whole...
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    Changling Warshaper?

    That's more or less my expectation of the fast healing, its mostly a convenience for after battles, altho it does have an (admittedly very minor) effect in battles, too. Its not that its frontloaded so much; its abilities are spread out pretty well. But they're just so damn good for the most...
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    Changling Warshaper?

    I kinda disagree.. the only prerequisites for entering the class are BAB +4 and some form of shapechanging, so you can qualify as say... a Changeling Fighter 4. If you only take 4 levels of Warshaper, you only lose 1 BAB, 4 hp and 2 feats compared to a straight fighter, but you get immunity to...
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    10th level sorcerer equipment

    If you can use complete divine then a twilight mithril chain shirt +x has 0% spell failure and 0 armour check penalty. Twilight is a +1 enchantment, so you're looking at a minimum cost of 5100 gp (5 ac) for a +1 version (w/ +2 cost) and it goes up from there. Mithril Buckler is also a good...
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    Fighter/Psion

    Don't worry, I think so too. For example, take the costs for paying spellcasters to cast a spell for you: So for said archmage who decided he needed truesight as a spell-like ability, if we wanted to hire him to use it for us, it would cost him 2500 xp to use it, and we would have to pay him...
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    Fighter/Psion

    Could be worse, I present the archmage ! 2500xp per true seeing. Ouch !
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    Is this combo as broken as I think it is?

    Not quite. Magical arrows, for example, would have their magic suppressed by the AMF, but the magic would return as soon as they left it (ie. when they hit the wizard). This is why I hate the orb spells. What the heck is an orb of force, if not magic? Force isn't some solid object that can...
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    defensive fighting and special attacks

    Ah, I stand corrected. So much for that argument !
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    defensive fighting and special attacks

    I'd just like to take a moment to point out that even if you did Power Attack during a grapple, if you're using the 'Damage Your Opponent' option you deal damage to the target as if with an unarmed strike... which is a light weapon. Power Attack in 3.5 doesn't give extra damage when used with...
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    Are shifters too powerful?

    Ok, (1d8+4 * 50%) * 1.1 = 4.675 or at 6th, (1d8+4 * 50% + 1d8+4 * 25%) * 1.1 = 7.0125 However (and this is a big one), to have 4 shifts per day, the shifter has spent 6 feats. As compared to above TWF guys 1-2 feat(s). And some of those 6 feats are really quite crappy ones. So to be fair we'd...
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    Are shifters too powerful?

    Remember that you never get iterative attacks with claws, whereas you do with TWF, so in reality your damage is going to plummet compared to TWF at BAB 6+. And TWF is generally considered a weak fighting style, too. So yes, shifting does give you bonuses, but more so at higher levels than lower...
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    Boots of Striding and Springing and Jump bonuses

    I don't think redundant is the word you're looking for... clearly they aren't redundant, as they stack with each other. For them to be redundant, it would mean that one was unnecessary to grant the same effect, which isn't the case.
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    Natural Attack + Monk

    That interpretation is pretty stupid, it means you can hit with a greatsword, then 'start' your flurry and get a bunch of unarmed attacks, then 'end' your flurry and attack a few more times with your greatsword.... what was the point of not being able to use non-monk weapons in a flurry again ...
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    Shadow Conjuration

    Idunno, I think it makes perfect sense for an illusionist to trust in his magic. As for his friends, well its not too much of a stretch for them to start to notice some discrepencies (getting a will save for interaction) and then realizing that it doesn't matter and said illusion is beneficial...
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