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  1. Z

    Balancing E6

    Many people have brought up the idea of creating [Prestige] feats that give you some of the benefits of a PrC (with limits; I was thinking of making mine all [Superlative]* feats plus a restriction of a max of one PrC). IMO that might be a better idea since you can control prerequisites and...
  2. Z

    E6? Is it your cup of tea?

    EDIT: I should take Improved Initiative. Just a few threads down... http://www.enworld.org/showthread.php?t=206323 I like it enough I might actually DM a campaign with it. Might. And I'm working on balance issues and such with it (check the House Rules forum). Oh, simple summary from the...
  3. Z

    [E6 Class] Dervish

    Check the edit in the Dervish Dance section. I guess that works. Still, I have to question why a class built around two-weapon fighting doesn't get two-weapon fighting at level 1. If I wanted to play a two-weapon fighting class, I'd want to do it from day 1, not switch over after 1000...
  4. Z

    [E6 Class] Dervish

    Well, Dervish Dance seems rather useless at level 1 when you only have one attack and no TWF ;). Giving them Skirmish will probably push their damage too high. Dervish dance can't grant more than +1 attack, or again it would push the damage too high (I changed it to +1 attack and +dervish...
  5. Z

    [E6 Class] Dervish

    Well, here's a rough sketch: Level 1 Two-Weapon Fighting, Slashing Two-Weapon Fighting 2 Dervish Dance, Fast Movement +5 3 Endurance, Shifting Dance 4 Two-Weapon Defense 5 Fast Movement +10 6 Greater Two-Weapon Fighting, Rending Dance Slashing Two-Weapon Fighting: If you wield a one-handed...
  6. Z

    Balancing E6

    The Dervish is here. Anyone have some thoughts regarding the balance of E6?
  7. Z

    Balancing E6

    Oh fun. I thought Rage was a +2/+2 bonus, but it's really a +4/+4 bonus. So, now the Barbarian is ahead in damage by quite a bit (around 15%). (By the way, to reduce the benefit of dipping, you might want to drop it down to a +2/+2 bonus at level 1 then bump it to +4/+4 at level 5, and give...
  8. Z

    Balancing E6

    I don't have much experience with designing classes, but I'll see what I can come up with. This is a base class, right?
  9. Z

    E6: The Game Inside D&D

    Oh yea, I definitely agree :). The sticky part is what happens afterwards. I'm thinking of running a game in a world where 6th level heroes are rare and famous, and it doesn't seem right to have another suddenly pop up and join the party, you know what I mean? Even another 3rd or 4th level...
  10. Z

    Detail Discussion

    Well, it could be a moot point for the short term at least, because I just found out about E6 and now I'm hooked on contributing to that. Unfortunately, it's eating up the rest of my free time, so I'll pull out of this for now.
  11. Z

    E6: The Game Inside D&D

    Here's a problem I've thought of. Even with the Death Flag, PCs will die sometimes. If they're level 6 with a lot of feats, this could be a problem. In E6 settings, I think it'd be very strange if every time someone died, another Aragorn-type hero just popped up out of nowhere and joined the...
  12. Z

    Balancing E6

    I was looking at 2d6 fist damage with INA. I don't think the Monk's perks are enough to justify them not getting full BAB. Let's put it this way: if they don't get full BAB, they do around 50% the damage of a Greatsword-wielding Fighter. Yes, that's half. With a no-penalty Flurry. With full...
  13. Z

    E6: The Game Inside D&D

    Balancing E6 is up in House Rules.
  14. Z

    Balancing E6

    Epic 6 rules This thread is for nitty-gritty rules and balance issues for E6. Since we can only assume that people have just Core and the SRD, we should balance the system around that. Feel free to bring up issues with other books though. Monks and Soulknives EDIT: I realized I made a...
  15. Z

    E6: The Game Inside D&D

    Hmm, I suppose you have a point, and I guess there would be many people who want flaming swords to be much rarer than +2 swords. Maybe lowering their CR can be in one of those "Optional Rules" boxes in the PDF. Well, the difference between TWF and THF is about a 10% difference (slightly above...
  16. Z

    E6: The Game Inside D&D

    If a Monk gets full BAB progression (they should in E6), TWF, Improved TWF, Weapon Finesse, Improved Natural Attack, No Penalty Flurry with TWF, an Amulet of Mighty Fists, and he uses his unarmed attack as both his primary and secondary weapon, then he's actually about equal in damage output...
  17. Z

    E6: The Game Inside D&D

    Yea, though we should balance the game for core; not everyone has the MIC. Besides, no flaming swords!!! That's so... un-D&D :P. EDIT: Oh yea. I crunched the numbers for a TWF Flurry Monk, and they were much better. Around the middle AC ranges, he was only doing around 3 less damage than a...
  18. Z

    E6: The Game Inside D&D

    Interesting, you're right. In fact, there are VERY FEW +1 weapon enhancements that can be crafted in E6. Should we reduce the CL/ML of +1 enhancements to 6? It just doesn't seem like fantasy if we can't craft a flaming sword :(. They should be rare, but not uber-rare like a +2 enhancement...
  19. Z

    E6: The Game Inside D&D

    Hmm, I guess that's a thought. It'll make it tougher to restrict those feats though. So someone might end up with both Blackguard and Assassin abilities. Maybe that's what you want to have though.
  20. Z

    E6: The Game Inside D&D

    SRD-only PrCs that can be taken: Assassin (flavor could be changed to allow for good assassins) Horizon Walker Elocater Metamind Psion Uncarnate Pyrokineticist Slayer Thrallherd Warmind PrCs that can work with reduced requirements: Arcane Archer (reduce BAB requirement to +3) - Gets Enhance...
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