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    New Spell: Radburn's Room

    Radburn's Room Transmutation Level: Sor/Wiz 4 Components: V, S, M (corn powder, parchment, and a bit of fleece) Casting Time: 1 standard action Range: Close (10 feet) Effect: 3' X 5' square directly in front of the caster Duration: 1 hour/level (D) Saving Throw: None Spell Resistance: No...
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    Movement, falling damage, Dim Door

    Better Idea Touch a rock or other object that weighs as much as you cast teleport: object to send it 500' in the air directly above opponent. Object teleports up and begins to fall. Make distracting gestures so opponent doesn't move. Wait for rock. Personally I think an anvil works best...
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    Level 10 Half Dragon Character Help

    Lawful Good = PALADIN! If you are going to be lawful good, you may want to consider a couple levels of Paladin, and moving your INT to CHA. Then look at putting your Dex into Wisdom, swap the 12 INT for the 10 DEX, so 10 INT and 12 DEX. You lose 2 to your AC, but gain +4 to your will save...
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    Bard and Loremaster

    Two: This has been one of the most fun characters I have ever played. Now that I am starting to get up in level knowledge checks have just become ridiculous. If you want some information on the actual stats/make up of the class I can send it to you. I crafted myself some pretty nifty items...
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    Bard and Loremaster

    Currently I am playing a level 4 Bard, 5 Wizard, 3 Loremaster. The question I have has to do with skills and the lore abilities of the Bard and Loremaster classes. Basically I want to know if there is anything in the rules that says you can only roll one check against something. For example...
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