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    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    Yes, I am aware of Superior Technique and the Martial Adept feat. The fighter gets one paltry use between rests with the former, and have to choose between it and a Fighting Style. After that, they're still restricted to deciding on one single maneuver they can access. Why does the fighter have...
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    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    100% true. 100% not true. I want a fighter who can impale in a straight line to hit two foes. I want a fighter who can bash a target over the head to inflict status effects. I want a fighter who can force their opponent backward and cede ground. I want a fighter who can jump in front of an...
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    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    From what I remember, the WWN mages were also far more restricted in the number of spells they get per day. They didn't have access to scaling cantrips either. It's a design more suited for deadlier, OSR-style games which I don't see being what the majority of modern D&D gamers want. One big...
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    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    Yeah, I get what they were going for with the skill focus. Like you, I take issue with the assumption that fighters are usually made with combat in mind because players don't want to engage on the other pillars of play. However effective a skill monkey is, it still can't match the reality...
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    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    Going with standard array and variant human like your Rune Knight, we can get 8 / 14 / 13+1 / 15+1 / 12 / 10. Shadow Touched gives you +1 INT, at-will access and one free cast of Invisibility and Charm Person. Take Fey Touched for the same thing with Misty Step and Cause Fear. Use the last ASI...
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    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    Sure, let me have a crack at it. A level 8 wizard has 4-3-3-2 leveled slots. Add to that Arcane Recovery for four more levels' worth of spells. Cantrips: Ray of Frost, Friends, Minor Illusion 1st level: Shield, Absorb Elements 2nd level: Web, Enhance Ability 3rd level: Hypnotic Pattern, Fly...
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    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    The Rune Knight build you've provided basically sacrifices every subclass feature in exchange for out of combat utility. That's not a sacrifice any caster has to make, because they get good features for both combat and non-combat pillars. Up to level 12, that build is solely relying on Extra...
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    D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

    I have to ask. In what world can this character be even competent in combat? You have 10 CON, which means you'll only have HP equal to a standard wizard of the same level with 14 CON. You have 16 DEX and the only feat you listed that can increase your DEX ability is Skill Expert, so you're...
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