Search results

  1. M

    D&D 5E Simplified 3-level spellcasting

    I actually would have preferred spellpoints (or Mana) myself for D&D 5th, but there surely is some reason why WotC decided to go some other way. Perhaps Mana points would have been too flexible or too hard to adjust the mechanics of it for each class.
  2. M

    D&D 5E Simplified 3-level spellcasting

    Some questions: - What level should your group of friends start with? - How much experience do they have with gaming in general? - Do they have any experience playing computer roleplaying games? In general, if I were to introduce new players to D&D, I would start them off at level 1 (level 2...
  3. M

    D&D 5E I need to increase my strength with a wish, what should i say?

    While a wish is very powerful, it is not a "destroy the world" button, not should it be a "destroy the fun" button. Ultimately, if a DM feels that a wish would severely unbalance the game and make it not fun anymore, he is clearly granted the mandate to do so by the wish spell's description...
  4. M

    D&D 5E Fighting with non-master hand

    Yes, so he'd have to acquire a special shield that is "strapped" onto the arm. Could be a nice quest hook to find the blacksmith who can create such a shield. Alternative is to acquire a "magic hand" to be strapped onto the stump (like in the movie classic Army of Darkness) which could have...
  5. M

    D&D 5E Player knowledge and Character knowledge

    Are we still discussing what is the "best" way to roleplay in Dungeons & Dragons. Imho, all views are equally valid. If you want to approach D&D as a tactical miniature wargame, this is fine. If you want to approach D&D as a Munchkin Optimization Problem this is fine as well. If you want to...
  6. M

    D&D 5E Fighting with non-master hand

    You could just take away the Proficiency Bonus on Attack Rolls for a while; this would fit thematically as Proficiency represents training and experience. Once the character has had some time to use and train with his off-hand, the DM could give the Proficiency Bonus back. Missing a hand might...
  7. M

    D&D 5E Fighting with non-master hand

    Officially probably none. You could argue that the penalty should be the same as fighting with two weapons (ie you don't get the Ability modified on Damage rolls); this represents not being able to put the full force/accuracy to the blow as you are not used to fighting with your non-master hand...
  8. M

    D&D 5E Player knowledge and Character knowledge

    Oh, not this discussion again. Just to remind people: everything from the player who wants use RPG's for his fantasy Shakespearean Actor career to the Munchkin Build-Optimizer-2.0 calculator are equally valid ways of playing roleplaying games. The most important thing about roleplaying is that...
  9. M

    D&D 5E Player knowledge and Character knowledge

    Its always a somewhat thin line and most certainly the player will (sometimes) bring in knowledge that he has but his character might not (or might). After all, the character has stats that define how good he is in certain things, and these could be different from the stats the player has. In...
Top