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  1. RivetGeekWil

    Deadly combat systems

    Blades in the Dark. If the GM deems that an opponent outclasses a PC enough, they just say, "You're no match for them. They quickly get through your guard and stab you in the neck. Take level 4 harm (i.e., dead). If your roll resistance you can lessen it but not avoid it". Cortex Prime. In a...
  2. RivetGeekWil

    GM Confessional

    There are GMs who are the same way with wanting to run every game the same way, typically the one game they're most familiar with. Even when the game wasn't designed to work that way.
  3. RivetGeekWil

    GM Confessional

    I suck at voices for NPCs. Also, and I'm not sure this is a fault, but I don't like it if the players seem stuck and will help them work through the situation. I don't give them the answer (often, I don't actually have an answer, and am working through it with them as much as helping them). I...
  4. RivetGeekWil

    Lore Isn't Important

    The participants may have different roles or responsibilities but they're all still players.
  5. RivetGeekWil

    Lore Isn't Important

    Everyone at the table is a player ;)
  6. RivetGeekWil

    Rules Aren't Important

    I don't play games that are an abstraction of the world or the reality or whatever, the rules are just there to provide uncertainty and a framework. I don't think twice about the rules, since the games I enjoy playing are fiction first and the fiction is what dictatea when the rules are engaged...
  7. RivetGeekWil

    Rules Aren't Important

    Most likely they started from recipes an internalized them or, more rarely, just developed internal unwritten recipes. That doesn't reduce the importance of recipes in cooking. The same way that going seat of your pants are: rules means someone likely already has a lot of rules experience. Rules...
  8. RivetGeekWil

    Lore Isn't Important

    Lore is only important if it presented in a way that is actionable by the players. If it's not something that the players can see, go to, explore, destroy, build on, whatever it's just dead weight. Once the game starts, it also should be subject to change.
  9. RivetGeekWil

    Single-nation Fantasy settings?

    Tribe 8's Vimary Duskvol from Blades in the Dark The Spire from Spire Brinkwood
  10. RivetGeekWil

    Rules Aren't Important

    Recipes aren't important unless you feel they are. Or you want your food to not taste like ass. While I'm very much on the side of not wanting rules that simulate reality, the foundation of the game's mechanics makes a huge difference. There is a fundamental shift in play style and overall feel...
  11. RivetGeekWil

    Two Combat Systems, One Game

    Kind of? The GM normally decides what mix methods are used in a particular game. In my own games, taking down say a doorman at a club or just a solo guard is likely just going to be a test. If you're using contests, the player may choose to initiate one (by saying something along the lines of...
  12. RivetGeekWil

    Two Combat Systems, One Game

    Cortex Prime has multiple ways to resolve conflicts. Tests - You roll against the difficulty they rolled, you win, and they're taken out. Contests - Each character rolls to beat the number rolled by the other until one side fails to beat it and is taken out or one side gives in. Action Order...
  13. RivetGeekWil

    Dice bag vs app

    Still use physical dice. I have two different All Rolled Ups for my dice and pencils that I alternate between. So less a dice bag than a dice satchel-thing.
  14. RivetGeekWil

    Dumbest rpg idea ever?

    I don't know a single person who played V&V using that chargen method.
  15. RivetGeekWil

    Dumbest rpg idea ever?

    Not that I know of. In the End of the World games from FFG had players stat themselves and recommended having the other players vote on the stats or something.
  16. RivetGeekWil

    Dumbest rpg idea ever?

    Any game where you are supposed to stat and play yourself as a PC
  17. RivetGeekWil

    Update: The Union was Recognized! Noble Knight Games employees Unionize.

    They have 21 employees on LinkedIn and that isn't going be all of them. Glassdoor lists them as under 50 employees. There's no minimum to unionize but 30% have to perform for the union for the NLRB to conduct an election.
  18. RivetGeekWil

    Greetings. Not D&D - Looking for a writer for science fiction-fantasy RPG.

    Yeah Paizo was the company that the workers unionized because they were being paid $30k a year in Seattle. https://www.wired.com/story/tabletop-rpg-workers-say-their-jobs-are-no-fantasy/ I'm not going to turn this into a general thread about freelance payrates in TTRPGs. But...if you get...
  19. RivetGeekWil

    Greetings. Not D&D - Looking for a writer for science fiction-fantasy RPG.

    No, it's because resurrecting a game that originally had 24 books published for it and writing a core book in a new system is a lot of effort and takes time. And also, the playtest packet - which is fully playable - is on DTRPG and it's free. And also, I don't care what they're looking for.
  20. RivetGeekWil

    Greetings. Not D&D - Looking for a writer for science fiction-fantasy RPG.

    That's BS, many freelance game writers do so on contract. The "they're just amateurs doing it for fun" is the line offered up by the ones defending crappy business practices. If you can't pay the people doing the work for the book you want to publish, don't publish it or do it yourself. Don't...
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