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  1. NotActuallyTim

    D&D 5E Bel - Not Your Average Pit Fiend

    Once per day. Protection from energy! Evasion! Sharpshooter feat! Other words with exclamation points after them! Anyway, the point is the reason why a 90 ft cone is overkill is based on assumptions about the party in question. Most parties probably have a problem with it, but not all them. So...
  2. NotActuallyTim

    D&D 5E Bel - Not Your Average Pit Fiend

    600 ft longbow range!
  3. NotActuallyTim

    D&D 5E Bel - Not Your Average Pit Fiend

    I freaked out and rushed to check the PDF just to make sure I hadn't missed whether or not Bel had that spell. It's ok everybody! He doesn't have Forcecage! :cool:
  4. NotActuallyTim

    D&D 5E Bel - Not Your Average Pit Fiend

    It really depends a several factors. An all melee party would still be messed up by even a 10 ft cone, while an all ranged party of magical longbow users with evasion, max dex, dex save profiency and indomitable might be able to deal with the 90 ft cone without taking any damage at all. A bunch...
  5. NotActuallyTim

    D&D 5E Bel - Not Your Average Pit Fiend

    CR needs measurement of expected Damage Output and expected Damage Taken, so the Tarrasque is a little wonky. As written, the guidelines could justifiably place it's CR well below 30 if it's expected to deal no damage at all. Expected tactics matter on both the party and the monsters parts. If...
  6. NotActuallyTim

    D&D 5E Bel - Not Your Average Pit Fiend

    I like it! However, as it stands, Bel seems like a challenge for high optimization players only. Hitting him, making saves against his DCs or avoiding his attacks is quite difficult for many less than optimal players. Given this, could you tell us what your players have going for them? It may...
  7. NotActuallyTim

    D&D 5E CHALLENGE: Change one thing about 5e

    Gotta say Blue, it's not the rules, it's how the people use them. I just ran a session with some brand new players, and by only referencing the rules in my head, I managed to get them through a full combat with no previous experience or explanations. And I set it up so that they would be able to...
  8. NotActuallyTim

    D&D 5E CHALLENGE: Change one thing about 5e

    There are no rules for players to keep them on track. Only rules for Gamemasters on how to keep the game flowing. Learning how move the game requires giving players a sense of urgency, along with a sense of exigency. For a more detailed look at running combats quickly, I'd recommend the reading...
  9. NotActuallyTim

    D&D 5E CHALLENGE: Change one thing about 5e

    Easy enough. Just need to hustle through non magic action with a sense of urgency. Mostly a matter of herding players, rather than rules.
  10. NotActuallyTim

    D&D 5E CHALLENGE: Change one thing about 5e

    Altered action economy. Instead of attacks, Fighters and lesser 'fighter lites' like the Paladin and Barbarian get additional actions per round. Spellcasters and spells in general have multi-actions (and thus, often multi-round) casting times.
  11. NotActuallyTim

    D&D 5E Engineers 5e

    Depends. Did you bring your slide rule?
  12. NotActuallyTim

    D&D 5E Random Encounter - River

    1. The boat/raft just starts falling apart. Can the party repair it in time? 2. FIRE! 3. All the food is missing. And sometimes at night, the boat/raft rocks a little too much.
  13. NotActuallyTim

    An endless stream of random encounters

    I'd recommend that it replace the acrobatics check with a task or riddle.
  14. NotActuallyTim

    D&D 5E What is a Dex save doing?

    It's just grabbing a party member who failed and putting them between you incoming death.
  15. NotActuallyTim

    An endless stream of random encounters

    A Song for the Weary The party encounters a circle of halfing commoners making camp. One of the halfings is playing music using a set of pipes. If the party decides to stay and listen to the halfings music, they gain 1d12 temporary hit points from listening to the song, even if they don't like...
  16. NotActuallyTim

    An endless stream of random encounters

    The Tree The party finds a tree. It's oak and it seems fairly boring. Later, they find the tree again. In a different area entirely. No matter where they go, the tree is there. Waiting for them. Why?
  17. NotActuallyTim

    D&D 5E Legendary actions... should it be 3?

    Wrong. It's a way of increasing challenge without disrupting table pace. It's not worth sacrificing one for the other. Without proper pacing, might as well not even play.
  18. NotActuallyTim

    D&D 5E Legendary actions... should it be 3?

    Designwise, splitting the actions up makes more sense. After all, DPR can be increased by having one monster make one attack with +10000000000000 damage. Slicing it up into smaller actions, each of which can fail, is a practical difference worth appreciating, even for non designers.
  19. NotActuallyTim

    D&D 5E Legendary actions... should it be 3?

    Since the monsters were built around a specific number of PCs per fight, then if you're designing a Legendary monster from scratch it should have an appropriate number of Legendary actions for your party size. After all, going overboard isn't going to do much, since a creature with 100 Legendary...
  20. NotActuallyTim

    An endless stream of random encounters

    The Stone Face The party finds a rock carved to look like human face. It's about 8 inches tall and 6 inches wide all around. Furthermore, it's surprisingly light, and easy to carry. Should the party take the rock with them, it will begin to sing after about 1d6 days of contact. It's song is...
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