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  1. Primitive Screwhead

    WOIN Official Errata Thread

    Fantasy equipment page 36, fortified states that triple sixes are required vs double sixes to score a critical hit...future core says critical requires trip-six already. Sent from my SM-G920P using Tapatalk
  2. Primitive Screwhead

    WOIN-d20 Conversion Guide (Monsters)

    Don't pay any mind my formatting here.. a couple 'quick conversions' using the guidelines.. Living Darkness {Eberron setting} *edit: capped defenses at MDP * 4 Living Darkness Large sentient Spirit (Living Spell) (6d6) STR 9 (3d6) AGI 16 (5d6) END 9 (3d6) INT 9 (3d6)...
  3. Primitive Screwhead

    Can you help playtest a short fantasy/horror WOIN adventure?

    Glass Eye has the right of it. The error first pops up on page 11.
  4. Primitive Screwhead

    Can you help playtest a short fantasy/horror WOIN adventure?

    Minor problem with the haunting.. the pdf is missing a font which messes up a couple of lines. Read through last night and the story reads solid.
  5. Primitive Screwhead

    Can you help playtest a short fantasy/horror WOIN adventure?

    I might be able to adapt this into my game as soon as the group finishes off the cultists group they encountered last session. I have already mentioned a ruins ahead of them on the map... just no nearby lake... Will let you know my thoughts on both read-through and if my group ends up going...
  6. Primitive Screwhead

    80 pregenerated spells

    THanks, busy prepping monsters and villagers, but will look at this soon!
  7. Primitive Screwhead

    D&D 5E Add some Dread to your Curse of Strahd Campaign with Depths of Dread!

    Interesting. I grabbed a copy, and ended up getting a couple other Ravenloft related pdfs, including 'Heroes of the Mist' which includes a lot of good material, including a variant Dread mechanic that is a bit more fleshed out... but even that I felt was a bit,,, um, off. The challenge I have...
  8. Primitive Screwhead

    D&D 5E Add some Dread to your Curse of Strahd Campaign with Depths of Dread!

    Haven't downloaded {not wanting to set up yet another account}, but wanted to ask how your mechanic for 'Dread' differs from the 2e implementation of power checks and the terror track?
  9. Primitive Screwhead

    WOIN-d20 Conversion Guide (Monsters)

    And magic missile is a strong spell to start with. Try fireball... EDIT: The biggest cost difference comes in the range/area of effect portion.. and to make it worse spell development in 3x is influenced by the 'intended level'. Some effects are higher level {or lower} simply to give the...
  10. Primitive Screwhead

    WOIN-d20 Conversion Guide (Monsters)

    Getting closer! I will dig into this more later and do some more conversion work, but just a quick thought that popped in. Heavy creatures should get a boost to their Carry. Magic. An option would be to convert select spells on the list to exploits usable x times a day. MP cost for 3x spells...
  11. Primitive Screwhead

    D&D 5E 6-8 encounters/day - how common is this?

    This. The encounter per day guideline should shape adventure design, not force the play at the table. As to the OP, my tendency is 3 to 5 encounters in an adventuring day with the potential for more based on the players choices. I once had a 13-encounter 'day' because the players triggered...
  12. Primitive Screwhead

    WOIN-d20 Conversion Guide (Monsters)

    4e stats are pretty equivalent, minus the whole Minion/Monster/Elite/Solo breakout. Well, for example lets look at the 3.5 Treant and the WOIN Ent with the conversion process. WOIN Ent STR 30 (7d6) AGI 2 (1d6) END 30 (7d6) INT 4 (2d6) LOG 6 (3d6) WIL 30 (7d6) CHA 4 (2d6) LUC 0 (0d6) REP...
  13. Primitive Screwhead

    WOIN-d20 Conversion Guide (Monsters)

    Okay, ran into my first conversion challenge question... related to 4e specifically but also an issue with D20 > WOIN in general. The problem revolves around the attack bonus. In D20 the characters level is the primary driver behind ability to hit while in WOIN the characters level/grade is a...
  14. Primitive Screwhead

    WOIN-d20 Conversion Guide (Monsters)

    I have yet to see a conversion from one system to another that was anywhere near perfect! Ideally we would have a searchable non-copyright-infringing database of monsters converted to WOIN..in Fantasy Grounds of course!
  15. Primitive Screwhead

    Creating Magic Items

    Caveat; I am using my knowledge of EoM and the material on the WOIN website.. so I might be off... Key point is that the Enduring Object enhancement is not 'permanency'. The spell you described would create a set of High Quality boots that would, for the first minute of existence, provide a...
  16. Primitive Screwhead

    WOIN-d20 Conversion Guide (Monsters)

    I think caster level = magic is a pretty close enough conversion. As you mentioned in an earlier thread, most magic using monsters should be build with exploits as opposed to actual spell casting... mainly for ease of handling them. I will look over/use the conversion guide some this week and...
  17. Primitive Screwhead

    New: Confusion over PSI vs power points

    Considered bringing in Chi for another players martial focused character... ;) But he went normal unarmed combat ala Mongo {replete with a bull}
  18. Primitive Screwhead

    New: Confusion over PSI vs power points

    makes sense. My new game is set in Eberron and one of my players is a Khalastar.. so bringing PSI into OLD.
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