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  1. Primitive Screwhead

    Random thoughts

    So, lots of threads on the state of the game business and thoughts on all sorts of things. I haven't caught them all.. but the ones I did made me dream up what I would try if I had the power to do so. First: the primary problems facing the gaming business as I understand them are: - higher...
  2. Primitive Screwhead

    Are minions dangerous enough?

    I also use the 5 + 1/2 hp threshold and it has worked very well. And, IIRC the recent errata have 5 minons equaling a standard monster.
  3. Primitive Screwhead

    Need help w/Evil Throne room-INPUT!

    Evil evil? Like have the players pissed at you for years evil? Try this. Normal throne room with lots of cool treasure and coin. Most magic being slightly lower level than the players would expect. Liberal use of false auras to make the place look better than it is. At the base of the throne...
  4. Primitive Screwhead

    Making guns palatable in high fantasy [Design Theory]

    I think the easiest way to model that progression of ease of use is to treat a gun like a crossbow {both Heavy and Light versions} that has its range increments extended for each increase in technology {blunderbuss, smoothbore, flintlock, rifled, modern} Then toss in the special rule about...
  5. Primitive Screwhead

    All Fours: the Rule of Fours? the Game of Fours?

    IME, games that use a common pool for combat and non-combat polarize the playstyles. In order to be good at non-combat, you have to be less good at combat. And vice versa. Since combat can get your character killed and non-combat just changes how the game proceeds {and maybe how much combat...
  6. Primitive Screwhead

    WotBS WotBS: Inherent Bonuses?

    I second that opinion. I just switched over to inherent bonuses after seeing the disparity caused by new pcs coming in kitted out. Its much better now. Sent from my SPH-M900 using Tapatalk
  7. Primitive Screwhead

    All Fours: the Rule of Fours? the Game of Fours?

    Not too confusing.. altho the one question I have is how to bridge between skills and 'feats' {the ability to do something cool with a skill} One idea is to have 'feats' be the skill points. So you gain the feat 'weapon training Long Sword' which gives you 1 skill point in 'swing long sword'...
  8. Primitive Screwhead

    No More 15-Minute Adventuring Day: Campsites

    Maybe I used the wrong term there. Spells in fiction are often powerful exertions of arcane/divine over the normal rules of the world. The author times the use of spells appropriate to the plot line and the results are rarely occurring, mythic events. In RPGs, the timing of the use of the...
  9. Primitive Screwhead

    All Fours: the Rule of Fours? the Game of Fours?

    [delurk] :) Hassassin has it right.. too many different rules and exceptions. What I meant by learning curve is primarily on the current editions rule-set in which you can't just plunk a new player down with a human fighter and say 'act like conan'. You have to explain to hits, skills, feats...
  10. Primitive Screwhead

    All Fours: the Rule of Fours? the Game of Fours?

    First off, I have really enjoyed this thread... However I think I misread the OP and was tracking on something completely different. .. so you can ignore the rest of this post explaining my misunderstanding if you want. {neatly sblocked for your ease of ignoring :) } I was thinking along...
  11. Primitive Screwhead

    No More 15-Minute Adventuring Day: Campsites

    Therein lies the challenge of playing a support role.. and Mage should (IMHO) be a support role character. Like Gandalf, he is there to pull the 'OMG, we mortals couldn't do that!' instead of 'magic is the only way to win battles'. A couple thoughts on Gandalf and the other iconic Mage in...
  12. Primitive Screwhead

    No More 15-Minute Adventuring Day: Campsites

    True, but unless you have a DM that is open about enjoying running CP2020 or Paranoia and has no issue with the have the campaign end in a TPK if the party bites off more than they can chew through bad choices... then the lack of 'raise dead' doesn't matter. I have played in games where the PCs...
  13. Primitive Screwhead

    No More 15-Minute Adventuring Day: Campsites

    I already use the 'at will/scene/act' methodology, often granting an extended rest as they move from one act to another, even in the same adventuring day. I have also ran 1 encounter days, all the way up to 14 in one day. I think the key to the 15-minute problem is the perception on the...
  14. Primitive Screwhead

    Monster Stand-Ins vs. other products

    I prefer the stability of plastic over cardboard, and think that the stand option #2 is the way to go {X-style bases}, mainly as that stores better flat. My major concern with miniatures and 'pawns' is the lack of large numbers of similar critters. I am currently running the War of the Burning...
  15. Primitive Screwhead

    No More 15-Minute Adventuring Day: Campsites

    Reactive dungeons for the win. It could be s simple as the monsters go on alert and repopulate the areas the pcs cleared out. Sent from my SPH-M900 using Tapatalk
  16. Primitive Screwhead

    Hack and Slash: Generic Powers for Martial Characters

    Haven't had time to read this over yet, but I think you just solved alot of my NPC/companion/etc.. troubles!
  17. Primitive Screwhead

    All Fours: the Rule of Fours? the Game of Fours?

    Two quick thoughts: Defenses... why not do four, tied to each stat: Fortitude from Strength AC from Dex Will from Presence and Magic Defense from Int... which automatically means Mages are better at shrugging off spells than other classes, clerics are better at avoiding domination, rogues...
  18. Primitive Screwhead

    I6: Ravenloft

    jamesmanhattan, can you post that somewhere that doesn't involve joining the meet-up group? or email it :)
  19. Primitive Screwhead

    All Fours: the Rule of Fours? the Game of Fours?

    I like this discussion and all the great thought that has gone into it. I have some random thoughts that might have been covered above... my apologies. Take what you like and ditch the rest :) I am going to put this in a sblock just to keep from gunking up the thread: Basic thoughts...
  20. Primitive Screwhead

    4e: Improving the Line at Otharil Vale (spoilers)

    Truename.. are you going to play all the way through the campaign arc or are you stopping short of the end? I ask because if you break out squads and platoons at 11th level, you will have a very hard time running the high level modules. I just started using squads and platoons at 20th level...
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