Let's see...drow, kender, tinker gnomes, green orcs, and lawful 'jack booted thug' paladins or other 'heroes of the people'. Player wise? Optimizers who don't like role playing, canon lawyers.
Eberron, so we don't have to kit bash it, then Planescape, then Spelljammer and then Dark Sun.
Maybe something new after that but I think this might be the edition that doesn't give us a new setting.
Drow, because overdone and it also kind of overlaps with what I'm doing with elves anyway, and gnomes, which while I like them, I don't need two small races in the game. GIven that I've already got a place for halflings in game, gnomes get the chop.
Watching other people play an RPG is among the most tedious things I can envision. At best it's going to make me want to play in that game, and that's pretty unlikely (but it's been known to happen). Unless it's a game I'm invested in to some degree it's just not that interesting.
So far so good - unless the DMG secretly turns into a rare polished dragon turd sixteen days after acquisition this is easiily my favorite modern incarnation of D&D.
It doesn't replace OD&D or AD&D for me, but right now it's about neck and neck with AD&D for my second favorite incarnation of...
Brilliant thread notion!
Yeah we've had pretty rough year so in all likelihood I'll be running my 5e game through the new year before I can scrape the dosh together. Made moreso by the fact that I still need to pick up a MM.
On the plus side, it's cool to be able to run a game successfully...
5 out of 5 rating for Calidar, In Stranger Skies
Bruce Heard's spiritual successor to the Mystara setting and associated line. Gives an overview of the setting which is a solar system of several (inhabited) planets, with increasing detail on the mainworld of the game and an area in particular...
There was a thread on here, that I cannot find for some reason, around the 4e release where some secret genius suggested they were monotremes. Such has been the case in my games ever since. :)
Yes and yes - in fact, it's become something of an expectation if I start a new D&D game that the moment the characters travel anywhere, it will be raining profusely and they'll be camping in mud. :)
Not true but close enough.
1. BECMI
2. OD&D with all the supplements
3. Classic Traveller
4. DCC RPG
5. Gamma world (1st/2nd or 4th)
6. 1e Stormbringer
7. Mage the Ascension (Revised)
8. BRP (my preferred generic system but Savage Worlds comes a close second)
9. AD&D (1e)
10. Hard to say - a toss up between...
Such is what I've been hoping for but wasn't sure if the entries being previewed were representative. Environmental effects for legendary critters also sounds really interesting and right up my alley.
How detailed are the lair descriptions? I'm reminded of what Frog God Games did when they...
Whereas I have never and likely will never consult a monsters by CR table, so this is a non-issue for me.
That said, can any one give an idea how most monsters are presented as far as their ecology and such? My favorite monster manual was the hardbound Monsterous Manual for 2e so any steps in...
And apparently I'm (for a change) the first responder.
In addition to what I listed, I do like the cant, and the philosophers with clubs, and Sigil (as well as multiple contrasting planes as you put it) but none of them are something I feel are needed Every Time. And sometimes those can be...