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  1. Islayre d'Argolh

    D&D 5E 3 best adventurers league modules for a Phandalin sandbox

    A quick resurrection spell because i've just realised that the D&D 5 version of the classic D&D 3 module "the Sunless Citadel", both an Adventurers league module and the first chapter of Tales of the Yawning portal, is officialy located in this area if played in the Forgotten Realms ...
  2. Islayre d'Argolh

    D&D 5E Which three topics do you most want to receive official (WotC) treatment?

    Nentir vale Neverwinter campaign setting (to complete the Starter set & the Essentials kit) Manual of the planes (the more on Feywild & Shadowfell the better)
  3. Islayre d'Argolh

    D&D 5E [Let's Read] Five Torches Deep

    So, just to be sure : "Melee and Ranged weapons are separated into Simple and Martial categories, which have larger damage entries depending on how they’re gripped. The base die type for simple weapons are d6, martial d10. Two-handed weapons deal one die type higher for damage, but wielding a...
  4. Islayre d'Argolh

    D&D 5E 3 best adventurers league modules for a Phandalin sandbox

    Thanks :) I already own the PDF but, as i already said, i cannot read so much stuff on screen : i need paper. The original book is now quite expensive and the POD version seems of lesser quality : i'm not interrested in a subpar version of the book. There's a reason why i'm asking about good AL...
  5. Islayre d'Argolh

    D&D 5E 3 best adventurers league modules for a Phandalin sandbox

    Just so we're clear : i do own a tiny selection of good 4th edition stuff (Threats to the Nentir Vale, Hammerfast, Vor Rukoth...) and i have nothing but respect for this edition. But the only official edition of the game that i play is 5E and so, as a minimalist, i don't see myself buying a...
  6. Islayre d'Argolh

    D&D 5E 3 best adventurers league modules for a Phandalin sandbox

    Thanks guys for the suggestions ! :) I know about the Neverwinter campaign setting but i'm very into minimalist gaming (owning only stuff you will use*) and 1/3 of the book is 4th edition crunch (an edition i do not play) : the opposite of minimalism (also, the original book is now very...
  7. Islayre d'Argolh

    D&D 5E 3 best adventurers league modules for a Phandalin sandbox

    Hi guys ! I'm presently working on a Phandalin sandbox, using the Starter set and the Essentials kit (obviously). I want to add a few additionnal quests and ressources (especially monsters) to this already dense mini-setting. Wich (good) adventurers league modules would fit nicely in this area...
  8. Islayre d'Argolh

    What is the essence of D&D

    Isn't Searchers of the Unknown D&D ? No class system, no abilities.
  9. Islayre d'Argolh

    OSR New OSR game free beta test ... MAGES & MONSTERS

    Hi man ! Is it possible to have access to a text version of the game ? Or, at least, of the spells ? I think i will need it for my playtest :-) Thanks !
  10. Islayre d'Argolh

    OSR New OSR game free beta test ... MAGES & MONSTERS

    I will take a close look, don't worry about it and i start my playtest campagn the 7 of january. But to be honest i will probably use some of my own ideas for the playstest. For exemple i will present the fighter class without the 1.2 variants but with 2 flexible set of abilities - when...
  11. Islayre d'Argolh

    OSR New OSR game free beta test ... MAGES & MONSTERS

    Perfect, except Channel Nature is strictly better than Channel Divinity, making the Druid significatively better than the Cleric. I also think that the Priest Variant should not be in the core rules (see below). Perfect but i still prefer Berserker to Barbarian ;-P The 1d6 channel divinity...
  12. Islayre d'Argolh

    OSR New OSR game free beta test ... MAGES & MONSTERS

    If i can keep helping : - Druid : perfect. A quick suggestion : i always liked the 3.5 eberron feat that gives druids the capacity to repel/destroy aberrations. It seems flavorfull enough to me that the druid's channel divinity arm aberrations instead of undeads. -Barbarian/Paladin : perfect...
  13. Islayre d'Argolh

    OSR New OSR game free beta test ... MAGES & MONSTERS

    I completely agreed. I you can propose some additional options by only changing/adding a few words (or by creating a simple hybrid classe like the swordmage), do it in the core rules. If the tweak need more than those few words (or needs some new and complex abilities), keep it for advanced...
  14. Islayre d'Argolh

    OSR New OSR game free beta test ... MAGES & MONSTERS

    IMHO Barbarians, Rangers and Paladins should have been simple Fighter variants. As i said previoulsy building a Ranger could have been as simple as removing some armor proficiencys and adding some class skills, for example (and this variant can also provide good "thug" or "marshall" build, with...
  15. Islayre d'Argolh

    OSR New OSR game free beta test ... MAGES & MONSTERS

    Quick question about the core rules : what do you think about giving to elf and halfling thieves a free skill mastery (on perception and stealth respectively) to compensate their wasted racial skill proficiency ?
  16. Islayre d'Argolh

    OSR New OSR game free beta test ... MAGES & MONSTERS

    To be honest i'm disapointed by the new classes. The strenght of your work on the 5 core classes is the simplicity of it : they are easy to understand and to handle. The new ones are closer to their 3.5/Prpg counterpart, with more abilities. In my opinion every new classe should be as simple...
  17. Islayre d'Argolh

    OSR New OSR game free beta test ... MAGES & MONSTERS

    You did an amazing job on this Mages & Monsters. I'm gonna playtest it with my crew as soon as we'll be able to : this is, by far, my favorite itteration of the 3.x set of rules. What is your schedule for the plublic playtest and the expanded rules ? Cheers.
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