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  1. Joshy

    D&D 5E Mage the General Caster and Spells

    I feel that it is a lot like the weapons. All are usable but some are just outright better. I use to see way to many rapiers in my initial games. Medium armor is used way less often compared to the other options, especially after the first few levels. Some skills and tools are chosen way more...
  2. Joshy

    D&D 5E Mage the General Caster and Spells

    I have most of the Mage class written. I just started it because a few people wanted a caster that would replace all the other full casters.
  3. Joshy

    D&D 5E Mage the General Caster and Spells

    That's the first thought to come to mind when I thought of an unrestricted spell list.
  4. Joshy

    D&D 5E Mage the General Caster and Spells

    Sorry I have been gone a couple days. I mostly have the list done now they just need a bit of tweaking.' My idea is that at level one of the mage class you select two spell lists. You may prepare your spells from the chosen lists and can change them out daily. I prefer the spells to be of the...
  5. Joshy

    D&D 5E Eight Abilities (Str-Con, Dex-Ath, Int-Per, Cha-Wis)

    Acuity was for arcane spells dc and to-hit because it allowed the caster to think faster, basically anyways. It was also one of the options for initiative. Memory was akin to knowledge but also prepared spells. Also flat memory checks to recall important in game information or to spot...
  6. Joshy

    D&D 5E Mage the General Caster and Spells

    I just checked it out and I like it. But I wouldn't mind a universal list for the spells all three share. How did you make those drop down spoilers?
  7. Joshy

    D&D 5E Mage the General Caster and Spells

    I agree with everything and was just going to limit the healing to both divine and primal. But I have started just putting each spell in its own role category just to start and see what it is like and so far I like it. By picking two or three roles it seems like it will work well. You can build...
  8. Joshy

    D&D 5E Mage the General Caster and Spells

    That's why I was thinking of spell categories. When you select the class you can choose from set spell lists. If we split them up with arcane, divine, ect then they will get the general list automatically and a spell list of thier choosing. If instead we go with catagoising the spell lists by...
  9. Joshy

    D&D 5E Mage the General Caster and Spells

    Recently I have seen a few post about merging some of the caster classes and I originally didn't really like the idea. But I am interested in giving it a try. I know at least one of my players that would be interested. The biggest problem I am seeing is the class spell lists. I'm thinking of...
  10. Joshy

    D&D 5E Eight Abilities (Str-Con, Dex-Ath, Int-Per, Cha-Wis)

    Adding Agility to the base six has worked well for me in past. Agility takes over AC and initiative from Dexterity and it modifies base movement speed. My favorite for any game has been: Physique Strength Constitution Deft Dexterity Agility Mind Memory Acuity Soul Intuition/Instinct...
  11. Joshy

    D&D 5E Bards Should Be Half-Casters in 5.5e/6e

    No it would be pretty easy just make general talents or something. Things that can be taken with prerequisites that can complete builds. Ranger does not need Str to go melee. But I like the idea that every class has a single important stat and then you choose two more that suit your build...
  12. Joshy

    D&D General my version of the six stats (sorry if I use much of Internet space )

    I have tried adding Agility to the base 6. It took AC and Initiative from dexterity and it also adjusted movement speed.
  13. Joshy

    D&D 5E Bards Should Be Half-Casters in 5.5e/6e

    I completely agree with the thought of making each stat hold more weight. I like the idea that each character could maybe specialise in around three stats. But I think making a feature worse by forcing it to use multiple stats is the wrong way to go. Instead give the players a strong reason to...
  14. Joshy

    D&D 5E Bards Should Be Half-Casters in 5.5e/6e

    You could make it tied to subclass on classes that get them at 1st level. You could make a feat to switch the dedicated stat. You could make everything more mad, but why would you want to? I don't see how making a caster need multiple stats for the same feature is any different than making...
  15. Joshy

    D&D 5E Bards Should Be Half-Casters in 5.5e/6e

    If you wanted to force them to specialise you could just do it with proficiency.
  16. Joshy

    D&D 5E Bards Should Be Half-Casters in 5.5e/6e

    Personally I want three full casters one for each Int, Wis, and Cha. I just can't decide their roles. If I can think of a third I would combine sorcerer and wizard into one. Cleric and druid in another, maybe add warlock here or break it into feats. Make the Wildshape ability into a subclass.
  17. Joshy

    D&D 5E Bards Should Be Half-Casters in 5.5e/6e

    I like the idea of having there core features be jack of all trades but the subclass be what they master.
  18. Joshy

    D&D 5E Familiars, what for?

    Yeah it mainly depends on your world settings. It would seem off in certain locations and the familiar might not even match the area. My fantasy worlds are usually closer to medieval settings so there is a huge amount wildlife. I mainly have it like this because of the stories my great...
  19. Joshy

    D&D 5E Bards Should Be Half-Casters in 5.5e/6e

    ... I thought that was wizard spell but I could see it. One Man Band ability nice class feature name.
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