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  1. Pheonix0114

    D&D 4E 4e Gestalt

    You actually end up with 3 bonus encounter powers and 2 bonus daily powers, but the floating idea would work if you didn't want to hand out as many powers. My goal was for characters to be able to get most of the highlight powers of each class without having to sit and stress as much between...
  2. Pheonix0114

    D&D 4E 4e Gestalt

    So far the action point per encounter works really well, letting them use most, if not all, of their encounter powers in a standard encounter, and with fights getting progressively longer as they continue to gain power I don't expect that to really change.
  3. Pheonix0114

    D&D 4E 4e Gestalt

    That sounds like a good idea, would pump up the damage of the characters, if I end up finding them out of shape on damage I'll try implementing that.
  4. Pheonix0114

    D&D 4E 4e Gestalt

    I haven't been able to get alot of testing in yet, but 2 characters built this way were able to take on encounters with an XP budget of 4 players as long as the encounter wasn't designed too tactically. The per encounter action point really helps things out.
  5. Pheonix0114

    D&D 4E 4e Gestalt

    Thanks I created it over holiday, one of my players spent the break with me and wanted to play, so I came up with a system that allowed it and then, with the infamous DMPC, she and I set out on a quest. The balance is still odd, but you get used to it as a dm.
  6. Pheonix0114

    D&D 4E 4e Gestalt

    Hi, I know this is my first post and this may be kinda rude, and that there are other rules on this site for Gestalt Characters in 4e, but I made my own set of rules that I think make more sense. I included and attachment for anyone who wants to download the rule and browse there, but I will try...
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