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    The Gatekeeper: A Psionic Defender

    Change log Change log 5/18/2011 Level 1 Pressure Vault Aura - Removed Aura and Lightning keywords - Close burst 1 - Effect changed to "enemies in burst spend 1 more square of movement per square moved, and are marked until the end of you next turn. Arcing lock - removed free action caveat -...
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    The Gatekeeper: A Psionic Defender

    Alrighty. Pressure Volt Aura: While it's a not slow effect, it does hinder movement; it reduces most to half speed. What do you suggest for changes? The new defenders all have auras. It could be changed to a marking mechanic that does "Target must spend 1 additional square per square moved and...
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    The Gatekeeper: A Psionic Defender

    Alright, to preface this class; I wanted to make a ranged defender. It's not exactly a ranged defender, but I think it works, sort of... So most of my issues come from it's a little unfocused power set. I'd like suggestions to focus them more; or at least make it where it's still effective...
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    Rule of Three: 05/16/2011

    It's annoying that they killed racial feats; to me they were the only real way to keep your race a significant factor in your character as you leveled. Personally, I was happy with the way they did Bloodlines: You took the feat, got an extra encounter; and the ability to choose more feats to...
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    Assassin Sub-Class: Arbiter

    Changelog 4/20/11 Updated Feather of Night to minor action, deals 1[W] damage and -2 penalty to attacks until beginning of next turn. Updated Shadow Dart with caveat: If hidden or invisible, target is dealt damage equal to number of adjacent creatures to it. Update Shadow Lash to -2 penalty to...
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    Assassin Sub-Class: Arbiter

    First off, Thanks. Notes: Sight Unseen - I kinda wanted a default at-will that at least gives the Arbiter the ability to invisible or hidden against any enemy they choose. But, you're right; the the fact that it's a ranged attack makes it grant OA. Hmmm... How about Close Burst 5, target one...
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    Assassin Sub-Class: Arbiter

    As the title says, I wrote a sub-class for the Asssassin, as I thought that Executioner was cool, but wasn't all shadows and scary bits enough. This is originally meant to be closer to an original class, for my campaign setting; but it has enough parallels to both Assassin and Executioner that...
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    Feat Taxes, or, It's That Time of the Week Again

    The 55% is an assumption made by the game, that on average; meaning that players with average stats, with buffs, penalties and odd assortment of numbers will always hit at that rate. The game math itself is saying this; you can mess with the numbers all you want, but that's the game math. You...
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    Races in a new Campaign Setting

    I my campaign (setting), I pretty much threw out the PHB races, except Humans. I don't even have an elf analogue. But it's also sort of sci-fi, so a lot of the races are based on constructs. I do have what it seems Shifter and Dragonborn analogues, but it's difficult to take some ideas and not...
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    Avatar: The Last Airbender - Bending styles as classes?

    It's not quite pigeonholing, it's given a definite purpose to the class as opposed to just having a class named "XBender" with it having multiple roles and purposes. If you really want the benders to be role independent, then make it a Multi-class like spelled scarred, so that you can have...
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    Avatar: The Last Airbender - Bending styles as classes?

    At a point, I was working some Bending Classes; and I've come to the conclusion that it really should be 4 classes. As for the Issue of Roles: I've given some thought to that, and while the show makes it quite clear that no one character is given a distinct role (then again, seriously, in what...
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    Give me the idea, I build the race

    Well, they're technically from star wars; but the whole point of the race is that they are blind. But not without some other form of vision of course. Think more along the lines of Dare Devil or Bat Sonar; versus the whole "Seeing through the 'Force' (from Star Wars)". How do you go about making...
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    Give me the idea, I build the race

    Miraluka; I really want to know how that would work. Since they're technically blind, save for that whole seeing through the Force. How would you treat them?
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    Avatar: The Last Airbender - Bending styles as classes?

    Someone mentioned that idea that it should be a Multi-class, and I readily agree, that it would be great for the benders... I'm not sure exactly how much of a multi-class it should be, maybe along the lines of Spell Scarred? Also, for 3.5 versions of Avatar Classes, my favorite has always been...
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