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  1. Arc

    Buying magic items.

    Nifty. These would be incredibly useful. I hope my DM doesn't see them though :)
  2. Arc

    Arcane Archer question

    I was very fond of a Sor/Fighter arcane archer. Took about equal levels of fighter and arcane archer, definitely put out some damage. Don't neglect melee, because if your DM drops you in a tight area, or starts 'porting or Dimension dooring baddies in, you'll be up a creek w/o a paddle if you...
  3. Arc

    feats from Equilibrium, please evaluate

    The movie was great, and these feats seem to work well. The Intuitive feat really seems to be a good general one, and reproduces an ability (sensing secret doors) that doesn't really have a current in game mechanic to create (besides being an elf). Good job overall.
  4. Arc

    An attempt to make the Mystic Theurge have a point

    The variant core class version you present seems balanced, but if a character simply always choses arcane (or divine) they're effectively a core class with a few extra levels tossed in for fun. The low skill points are a hindrence, but compared to a straight up wizard, this class has a fairly...
  5. Arc

    action points?

    I've used the Spycraft Action Die system, but I don't know about the d20 Modern action point system. In case you're unfamiliar, Spycraft action points basically work like this: Characters get 3 action dice per session. For levels 1-5, action dice are d4s. For levels 6-10, action dice are d6s...
  6. Arc

    Help my players hate me! (My players stay out.)

    If you want to be really nasty, have the spider just steal equipment during the night. It's not as deadly as assasinations (but it won't make your players feel cheated), and it tends to be just aggrevating enough to be bearable. Remember to have them get the loot back when they finally off him...
  7. Arc

    Help me build Zatoichi

    If you can, pick up a copy of Oriental Adventures. The Iaijatsu Duel rules in it sound like what you're looking for, and the new Samurai core class is all about katana wielding. A new feat, Karmic Strike, allows you to counterattack your opponents if you take -4 to AC, and there are a couple of...
  8. Arc

    Best.Character.Name.Evar!!!!!!!!111!!

    New fav NPC name: Notmilo Sovich. A Serbian general that the party assasinated in a Spycraft game. Took the party a good 2 hours to catch onto the name (I always refered to him as General Sovich, or Notmilo, and they thought it was ethnic)
  9. Arc

    Help my terrorize a player

    Watch out, because if the player is also a ratbastard, you could be getting in a whole lot of trouble. Having a personal enemy or vendetta can be a great excuse for an off plot rampage, and it might be hard to start the party back on track if they're facing death threats from a side source. Say...
  10. Arc

    Death of a Character

    And you finished me well, Thal. I'm the mage who _should_ have killed Thalias (if the DM hadn't been merciful), but Thalias brought about my demise in a very nice way. The great thing about a lawful evil society, I found out, is that the court system can be used to great effect. I've technically...
  11. Arc

    extra attacks from init instead of BAB?

    Yeah, Spycraft has some really beautiful rules for non-standard stuff. I find the chase rules (gorgeous) can be adapted for mounted chases, and many of the feats (improvised weaponry, for example), can be easily transfered over to regular dnd. It's a great system, in my opinion miles above d20...
  12. Arc

    Adjusting the size bonus for small characters

    The biggest problems with small folk are the carrying capacities, and the unarmed damage. A small character can dish and take just as well as anyone else, but they simply can't carry as much (which is confusing, i mean, they could have the exact same strength, but only carry half as much?)...
  13. Arc

    Hydralisk as animal - first monster, comments welcome

    You forgot the ECL spook. I thought you were planning on playing one ;) CR seems a little low though. Fast Healing 5 is really, really powerful, the saves are pretty good, and the damage on the bone spears is fairly good. Not that that's wrong for Hydralisk, just a bit powerful for cr 2. If I...
  14. Arc

    D&D is best when the magic is high, fast and furious!

    This is a subject I disagree with: One of the most memorable moments from an OA campaign was when our party (recently from Faerun) encountered a very honorable, high level samurai that was to guide us to a main city. While introducing himself, and mentioning the name of his clan, our party...
  15. Arc

    D&D is best when the magic is high, fast and furious!

    This is a subject I disagree with: One of the most memorable moments from an OA campaign was when our party (recently from Faerun) encountered a very honorable, high level samurai that was to guide us to a main city. While introducing himself, and mentioning the name of his clan, our party...
  16. Arc

    Recreating Eddings' Church Knights using the Book of the Righteous

    That suggestion may work, but it will seriously hamper the character's development. Mixing wizard and fighter just doesn't seem right. Rather, a cleric style caster with a very limited spell list might be better. The order would be chosen when cleric levels are begun (your introduction to the...
  17. Arc

    PrC: Uncanny Gambler

    Evasion at level 2 for a PrC with very low prereqs seems a bit overpowered. Adding Uncanny Dodge at level 3 makes this class quite front loaded. A few characters might take it out to 8th level for the Imp. Evasion, and fewer still to get Uncanny Foresight. Also, the Luck 1/day at first level is...
  18. Arc

    Spell Chains

    Spatzimous: Very nice idea, but as a min/maxer, there's a _very_ obvious hole in pretty much any skill check based magic system. It's called (bonus)^2 x 20 gp for any skill affecting magic item. I suppose a DM could outlaw such items, but if a caster spent a couple thousand to cast a few levels...
  19. Arc

    Ki Feats?

    Beyond monks has some very similar feats, and there might be some overlap. The rules presented there are fairly balanced, so you might want to look at them as a guide for how good/bad stunning attack based feats should be. With +wis mod for wis mod rounds, you could see some very, very broken...
  20. Arc

    Recreating Eddings' Church Knights using the Book of the Righteous

    I've been considering an Eddings themed campaign for some time, and the church knights really present a problem. For the most part, they have very different specializations, which makes it very hard to balance them all equally. It's assumed that the Pandions have the most arcane magic, and the...
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