Search results

  1. V

    Looking for a good Sci-fi setting

    For setting (not rules) check out Jovian Chronicles. The setting is limited to a single solar system no-FTL tech. History is around Earth first expanding to settle the solar system, having a hard crash due to a war leaving the colonies to fend for themselves, and then Earth trying to...
  2. V

    D&D 5E A more dynamic skill system?

    One system that does something a bit different on skills than most systems is Godbound. The author gives away the core book for free on DriveThruRPG and the skill rules are about half a page. Here is the basics. Each character gets 3 facts. One on their background. One on their profession...
  3. V

    D&D 5E House rule for Victorian era aesthetic - no armor

    The rule tweaks could be ok. For some reason what came to mind when reading the title was some of Kazimierz Żegleń work around silk body armor from the early 1900's. Plenty of lore around silk stopping blades as well in earlier dates. A simple 1:1 change between medium and heavy armors with...
  4. V

    D&D General Should a low level character know to burn a troll?

    I play with a table of players with ages ranging between their 30's and 50's each with decades of rpg expereince. They all have characters whom have dealt with trolls. The group even has a long standing legend around some Ravenloft werewoles that could only be hurt with gold weapons. Once in...
  5. V

    Thinking about an advancement system

    The original Twilight 2000 had something very similar to what BRP uses. It's been a really long time since I played that system so the details are foggy. I recall putting a mark by skills when I failed. Then at a GM determined time (after the adventure) any skill had some sort of roll to see...
  6. V

    Et tu d20?

    The last two games my dice have found a new low. Generally in the groups I game with I have a reputation for rolling poorly more often than typical. Posting this as misery loves company and I'd like to hear some others tales of their dice abandoning them. In last weeks game we were playing...
  7. V

    Brainstorming: Lord of the...WTF?!?!

    Some random thought on this.... The one ring .... is the Ozone Hole. 80's is when this was news. So the mission is to remove the hole. Takes care of the "just fly over there to solve" it issue as well. Who are the orcs? Well all of the big hair girls with CFC filled Aqua Net hairdos who...
  8. V

    Players building v players exploring a campaign

    Both. In only the earliest games I played was it ever completely GM created. These were little more than when it was a map and a few pregenerated characters. Once players started making their own character it became a shared story with the bar on what the GM vs. players owned changing. I...
  9. V

    (LOTR) I don't normally ask for system recommendations, but when I do, it certainly doesn't involve Dos Equis

    So many good replies here hard to add anything of value not already said. I myself use Savage Worlds and FATE as my go to systems for games I run. I have to agree with one of the above posters that Burning Wheel sounds like a dead ringer for what you want to do, but I completely get the...
  10. V

    There.... And back again(??)

    A variation on the purposed "d) Cut to the Awesome:" option would be to give the players some agency and have them make an interlude of some sort to describe the return journey. Throw out an Indian Jones type flight map as they return and have each player tell the tale of what happened in that...
  11. V

    Initiative: Evolutions in design

    Another initiative system worth adding to the discussion is from Clockwork Dominion. I have never used this before myself so I likely will not get the details correct. There are free quick start rules if anyone wants to read up on it. Each player is dealt 4 cards. They discard one and keep...
  12. V

    Question About New GM Mistakes

    If your players are new to Fate as well expect them to struggle with it even more. It took my 20+ year role playing veterans several sessions before they got comfortable with the idea. It was around 6 or 7 sessions before they started asking for compels. The game really does shine once they...
  13. V

    Fate Questions

    Welcome to FATE! It's a bit of a journey coming from D&D as it isn't a wargame. My own experience is I didn't really start to get the system until I ran something away from my comfort zone of "typical fantasy". It isn't that FATE cannot run fantasy, but that my gamer/GM reflexes were all...
  14. V

    Your most anticipated games of 2016?

    Clockwork Dominion's Curiosity Closet (I think the title is tentative) Mindjammer's Kickstarter books (several new books to expand on the core book) Savage Rifts
  15. V

    Which published Fate gam is most like Star Wars?.

    As mentioned above SotC has the same pulpy flavor that matches SW. For example the stuns for Intimidation have Aura of Menace, Fear and then Master of Fear. Sounds like stuns for a dark force user to me. Reskin the tech to space and you would be good to go for a low level force game. If you...
  16. V

    Which published Fate gam is most like Star Wars?.

    Agree there is no great fit. I'll echo Umbran's suggestion of SotC as a decent starting place. I'll add to the list BirchNewman-StarblazerAdventures & NewtonBirch-LegendsOfAnglerre. You'll have to look those up on eBay or find an old copy sitting in a shop somewhere as they are no longer in...
  17. V

    Little help?

    I'll start with music as there are lots of options. Some of my go-to locations are http://tabletopaudio.com/ http://ocremix.org/ http://www.enworld.org/forum/showthread.php?174448-Game-Related-Music-Threads-and-Links As for art plenty of stuff around on the web to use as long as you are not...
  18. V

    Help with FATE player that likes to make alternate characters

    The concern raised here my limited experience with FATE says this will not likely be an issue at the table. First, the player will need to spend their high concept on the personality split and use those precious FATE chips to change personalities. From my design point of view the ability to...
  19. V

    Help with FATE player that likes to make alternate characters

    I've been trying to get him to DM for years. I think he would enjoy it and the stories he comes up with would be amazing. Been toying with an idea to let him run with an idea on a character that died a bit too quickly in a D&D campaign where the character had a split personality. In FATE we...
  20. V

    Help with FATE player that likes to make alternate characters

    Thanks for the suggestions. I'll take a look at Atomic Robo. Johnny Pickles. That gave me a laugh. V
Top