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  1. The Shaman

    NPCs you'd like to play as PCs.

    "Shouldn't" I understand, but "can't?" Bollocks. While it may not work for you, it works just fine for others. Running a trusted confidante and ally is part of running the whole world.
  2. The Shaman

    Plot transparency

    "You must spread some Experience Points around . . ." :p
  3. The Shaman

    NPCs you'd like to play as PCs.

    Arnaud de Ferusac, King's Musketeer. I'm terrible at voices, just really wretched, but the first time I spoke as Ferusac, I nailed him - his gravelly rasp, his slight drawl, his world-weariness. Even more amazing to me, I can do him consistently. Ferusac flows from me. The adventurers have...
  4. The Shaman

    PolyCon 2011 - California RPG convention!

    Now I'd like to see a con at the Madonna Inn, myself.
  5. The Shaman

    Ideas for introducing setting material through play (and making it fun)

    Crime and Punishment: The adventurers witness a violation of a local law and are called upon to testify during the trial. Who is responsible for adjudicating the law? What is the process for conducting a trial? What is considered evidence? What are the range of penalties, civil or criminal...
  6. The Shaman

    Should this be fixed

    I like your referee already. Hell no. Adventurers reap what they sow. The dwarf owes the rest of the party restitution, not the referee.
  7. The Shaman

    I was weak

    I. Want.
  8. The Shaman

    How to create house rules

    I've been trying to figure out how to use LEGO buildable dice in our game, but now all I can think about is a Twister poncho hit location chart.
  9. The Shaman

    PC mortality and revival

    Easy/easy is Paranoia. Not sure about the rest.
  10. The Shaman

    What makes a better setting?

    Most of the time I use the most detailed setting ever devised for a roleplaying game. For pretty much everything else I prefer a basic setting with plenty of room to add my own stuff and a detailed map.
  11. The Shaman

    PC mortality and revival

    None of these are "better" than the other - they're just different from one another, and I could see any or all of them working in a game. It's simply a matter of preference. With respect to the games I play most often, depending on the system it may be easy or hard for a PC to die, but in all...
  12. The Shaman

    Scenario starting points and PC's position in the gameworld

    *waves hand overhead* Yup, right here. I like games where the adventurers' success is reflected in more than the plusses on their weapons or the spells in their spellbooks. I think the 'building a stronghold' aspect of roleplaying games - putting down roots, building social status, et cetera...
  13. The Shaman

    The Mystery of The Goosehammer

    Time to saddle up the donkeyhorse and pay a visit to the Goosehammer!
  14. The Shaman

    Gondors - What's the difference?

    And up next: Gerunds - what's the difference? I mean, do verbs really make appropriate nouns, or what?
  15. The Shaman

    Moving the game along

    I've found that just rolling the encounter die as the adventurers are talking helps to focus the conversation, even if an encounter does come up.
  16. The Shaman

    "Organic" Adventure Design

    I don't write adventures per se. I create a bunch of npcs and organizations with goals they're pursuing - some are overt, others covert. I roll up random encounters, many of which involve named npcs - through interaction with the npcs the adventurers may become involved with the npcs' goals...
  17. The Shaman

    How do you remember to rp your character and not you?

    "A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines. With consistency a great soul has simply nothing to do. He may as well concern himself with his shadow on the wall. Speak what you think now in hard words, and to-morrow speak what...
  18. The Shaman

    How do you remember to rp your character and not you?

    I remember that my character is a sneaky thief, or a noble knight, or a steely-eyed gunfighter, or a drunken swashbuckler, or a starship pilot, and I am not, and react accordingly. The character is who he is in play, not what's written on his character sheet, so whatever the player does is the...
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