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  1. thorgrit

    D&D 5E Advice for a newish 5E gamemaster

    I myself have problems with pure theater-of-the-mind stuff, as I can't concentrate and remember what all is going on, so some sort of visual reference for me is preferred. If you do use a battlemat, then a wet-erase rollable one or a dry-erase laminated foldable one is a good investment. Just...
  2. thorgrit

    D&D 5E Ravenloft NPC reactions to the various PC races

    It'll be interesting how I decide to play this out myself. Unless the book says otherwise, I'll be assuming the more human-looking and common a race, the less likely natives of Barovia will bat an eye, at least in regards to race. Dwarves, elves, halflings, etc will probably be fine, just extra...
  3. thorgrit

    D&D 5E Advice for a newish 5E gamemaster

    1. Being too nice - I'm rather guilty of this myself. I need to restrain myself from being a Monty Haul DM. But doing to try to keep people interested may backfire - if they always win, if there's no penalty or real consequence, they may see *that* as no point to playing the game. If there's a...
  4. thorgrit

    D&D 5E Adapting Old Modules: Question About Level Ranges

    I'd always assumed the level range was how much the characters were expected to level during the adventure, at least on more modern modules. Like something for characters level 5-7, I thought characters were expected to be 5 when they started, and 7 by the time they've finished. Since I often...
  5. thorgrit

    Sean's Picks of the Week (0511-0515) - D&D, Savage Worlds, Cartoon Action Hour, More!

    For those who can't wait for whatever happened to be ironed out, looks like it's a combination of http://seanspickoftheday.com/2015/05/11/codex-celtarium-cc-seans-pick-051115/ and http://seanspickoftheday.com/2015/05/15/catch-up-picks-seans-picks-0512-0515-2015/
  6. thorgrit

    Just 40 Minutes To Go!

    Congratulations! Be sure to put some of it towards regular reliable backups.
  7. thorgrit

    Pathfinder 1E Condensing the skills list

    Not really seeing Fly and Ride being in the same category as Acrobatics and Escape Artist. I'd wonder about bundling these two separately as Maneuver or something. Or treat it like you do UMD, a class with those as class skills can make Agility checks instead of plain Dex checks. Star Wars...
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