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  1. Spell

    2E vs 3E: 8 Years Later. A new perspective?

    ah, the more i read your posts, the more i appreciate where you come from... let's play a game. let's pretend that i point you to this _OFFICIAL_ sjgames page . let's also pretend that you actually follow the link, instead of deciding what makes sense and what doesn't, and scroll down...
  2. Spell

    2E vs 3E: 8 Years Later. A new perspective?

    i wouldn't if i had the chance to stick to my old group... but having to play with people that i absolutely don't know (like i had to, if i wanted to play at all, here or in the u.s.) changed my perspective. :) ps: how do i get in one of your pbp games again? :p and: would i need to study the...
  3. Spell

    2E vs 3E: 8 Years Later. A new perspective?

    uuuhm... me wants! :p
  4. Spell

    2E vs 3E: 8 Years Later. A new perspective?

    Merric, even those time that i disagreed with you i always found your knowledge of the systems, and the history of TSR/ WotC game developments admirable. :) cheers to you! :)
  5. Spell

    2E vs 3E: 8 Years Later. A new perspective?

    the whole confusion comes from the fact that AD&D = D&D now. i think you mean that gygax left d20 D&D (or never touched it) because *today* he prefers rule light systems. what other people might understand is that he left TSR and AD&D (and OD&D) when he was kicked out. don't take it personally...
  6. Spell

    2E vs 3E: 8 Years Later. A new perspective?

    no, i disagree with you here. C&C is certainly rules light. pretty much every roll is resolved by the same mechanic: the DM chooses a number to beat based on many elements *and* his judgement, and then you roll and see whether you suceed or not. easy peasy. :) on the other hand, i totally agree...
  7. Spell

    2E vs 3E: 8 Years Later. A new perspective?

    this reminded me of a quote i read somewhere... i can't remember exactly, but it might have been from the creators' of HERO. basically they said that there is no optional rule for a RP gamer, only rules that will be implemented later in the game play. is that the case for all of you? in my...
  8. Spell

    2E vs 3E: 8 Years Later. A new perspective?

    how condescending of you! you really don't appreciate that what might be a cup of tea for you might be a pain in the neck for the next person, don't you? looking up at tons of modifiers is my idea of killing any fun in a combat IMMEDIATELY. that's what GURPS advanced combat is. having to choose...
  9. Spell

    2E vs 3E: 8 Years Later. A new perspective?

    you got it wrong. it's not the case of them putting out stuff for GURPS 2e or something similar, but, rather, reprinting books just because the existing copies were selling for high prices on ebay (or similar channels). these are two different things. steve jackson is now offering pdfs of GURPS...
  10. Spell

    2E vs 3E: 8 Years Later. A new perspective?

    ok, you win. i am david cook, i wrote 2e and i can't stand 3e, for no other reason that is so much better than anything ever written before or after. feel better now?
  11. Spell

    2E vs 3E: 8 Years Later. A new perspective?

    i've heard about it, but i would like to know how much is this directly related to (A)D&D (as opposed to just be a parody of sorts) before buying it.
  12. Spell

    2E vs 3E: 8 Years Later. A new perspective?

    there sure was, and, to be honest, it's obvious that way. D&D or AD&D have never been "total roleplyaing, no combat game" the way that, say, the old world of darkness games were (well... some of them, maybe! hunter and werewolf were certainly displaying a lot of muscle, too). in that sense, the...
  13. Spell

    2E vs 3E: 8 Years Later. A new perspective?

    i think that they wouldn't want to know, given that tis' more valuable, in the long run, to develop a new system and support that. they can still rake money with the "return to..." series, to "revive" the famous products or adventures in the current edition. having said that, i like the idea of...
  14. Spell

    2E vs 3E: 8 Years Later. A new perspective?

    i don't see it being profitable for the copyright owners, sorry. let me explain. wizards is coming out with 4e. if they kept supporting 3.x, they would lose part of their workforce to support a "dead" game. this would also have the effect of making the transition between older and new edition...
  15. Spell

    2E vs 3E: 8 Years Later. A new perspective?

    i think he means D&D as 3e, not AD&D.
  16. Spell

    2E vs 3E: 8 Years Later. A new perspective?

    well, i don't find it that strange. those system that are out there that are rules heavy (to please that kind of market), but that can be "ruled down" to please those that want a more freeform experience, that are realistic or cinematic, that are completely modular, those system are NOT...
  17. Spell

    2E vs 3E: 8 Years Later. A new perspective?

    ?????!!!!!!! have you ever tried and run a GURPS advanced combat with all the rules in? or do you think that, as long as the rules follow one set of logical assummptions (e.g. rolling high = good) it doesn't matter how many of them are out there?
  18. Spell

    2E vs 3E: 8 Years Later. A new perspective?

    my main issue with NWP is that unless you spend a slot on one, you are not supposed to know anything about the subject. that doesn't always make sense, unfortunately. for example, i might not be a farmer, but it would be reasonable that i would know something about farming, in a medieval game...
  19. Spell

    2E vs 3E: 8 Years Later. A new perspective?

    no. it's a rules medium game. BECM is light. and OD&D is even lighter. only if you like specific formulas tied to the rule system. personally, i can't remember one time in which my "formulas" made much sense, rule wise. i always tried to capture the "mumbo jumbo" part of magic, rather than make...
  20. Spell

    2E vs 3E: 8 Years Later. A new perspective?

    ah, i see you are full of indignation, too! :p not necessarily. you can have rules heavy systems (GURPS is the example i know best) that are desgined to be modular. this doesn't just mean that you can run a fantasy adventure with cyberpunk PCs, but also that you can pretty much throw away the...
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