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  1. Ravenheart87

    Review of Dungeon Crawl Classics RPG by Goodman Games

    Changes that first come to my mind: More stuff: 0 level professions, levels, spells, monsters, patrons, art. Lots of inspiring and useful writing, tables, appendices were added. No seperate XP charts for classes, calculating XP was simplified. There's a lower chance that failure in spell...
  2. Ravenheart87

    Review of Dungeon Crawl Classics RPG by Goodman Games

    A game is more than just a collection of rules. The writer himself emphasizes customization and house ruling, the game is full of tools to customizes various elements of the game, there's even a seperate appendix about rules complexity, so while it's not part of the game mechanics, it's an...
  3. Ravenheart87

    Review of Dungeon Crawl Classics RPG by Goodman Games

    House rule it if you don't like it. It's not that hard. I'm going to play a bit by the book for now, but I have planes for seperating race and class, and adding some new classes to the game. Not a big deal.
  4. Ravenheart87

    Review of Dungeon Crawl Classics RPG by Goodman Games

    Not available on their website? It's one of the first items you see when you check their online shop. It's also available in Paizo's store.
  5. Ravenheart87

    Review of Dungeon Crawl Classics RPG by Goodman Games

    Well said. Honestly, I would've been disappointed if DCC RPG was just another fantasy rpg or D&D clone. We already have enough generic fantasy rpgs. The crazy stuff of DCC appeal to me, but I also liked many gonzo elements of Arduin and old Judges Guild products (yeah, those had some too).
  6. Ravenheart87

    Review of Dungeon Crawl Classics RPG by Goodman Games

    Actually, the paladin is there: it's the high level lawful warrior's name. Chaotic clerics can possibly turn paladins.
  7. Ravenheart87

    Review of Dungeon Crawl Classics RPG by Goodman Games

    Like it or not, those are features and not bugs. Funny dice are in, because they're cool, plus they make some game mechanics more interesting. The arbitrary rules are usually there to help in capturing the feel of the classic sword fantasy literature mentioned in Appendix N.
  8. Ravenheart87

    Review of Dungeon Crawl Classics RPG by Goodman Games

    Yes it does. There are already 3pps working on DCC supplements and adventures. The first 3pp adventure (Perils of the Sunken City) is already available in pdf format.
  9. Ravenheart87

    Review of Dungeon Crawl Classics RPG by Goodman Games

    A brilliant and fun game, full of cool stuff. Even if you won't play DCC RPG, it's nice to have it - you can steal a lot for your own D&D/d20 campaign and it's an entertaining read with lots of good advice for DMs.
  10. Ravenheart87

    One thing playtest feedback is showing about "simulation" is.....

    D&D is not about simulation and never was. The combat is abstract and epic - the latter is the reason why the rounds were one minute long in OD&D and AD&D. If I want more realistic (but still playable) combat, I play HackMaster. D&D for me is about kick ass sword & sorcery action and derring-do.
  11. Ravenheart87

    D&D 5E Played our first D&D Next Session - Questions and Impression

    Thera are no OAs in the current playtest rules yet. They might appear later. IIRC it was mentioned on a semester or an interview, that it's possible you're going to need a feat to for that.
  12. Ravenheart87

    Save or suck Medusa petrification

    No, but it seems some people can't see that, because they are busy being disappointed by the fact, that their poor Mary Sue characters might be threatened in the dark dungeon by challenges they can't overcome only with tactical movement and optimized damage output. Kids, the Caves of Chaos isn't...
  13. Ravenheart87

    D&D 5E Played our first D&D Next Session - Questions and Impression

    Thanks for the recap! Sounds fun, can't wait to run the playtest adventure. Alas it's not going to happen this wekkend.
  14. Ravenheart87

    Save or suck Medusa petrification

    My thoughts exactly. Avoiding the SoD is part of the challenge and thinking outside the box. Plus an adventurer should know (or learn) when to fight, when to avoid an encounter and when to flee. You don't have to fight every monster in your way - it's a waste of time and resources.
  15. Ravenheart87

    Save or suck Medusa petrification

    Are people really that afraid of facing challenging enemies? It's not a goblin that you're going to face in every corner. It's a medusa, a rare and deadly monster. She's not supposed to be player friendly. You can be careful or bold and face the consequences - or you can use your mind and come...
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