Search results

  1. Redbadge

    D&D 5E Flavor and Mechanics: Examining the Rogue

    Ah, you are right. I had notes on it, but missed transferring them over. Cunning Action: Obviously, the mobility I mentioned the rogue having almost entirely comes from this ability. While tumble skills and shifting powers covered this niche in prior editions, Cunning Action is the best version...
  2. Redbadge

    D&D 5E Flavor and Mechanics: Examining the Rogue

    This thread is part one of a potential multi-part series examining the mechanics of each class and how each ability or feature ties into the class’s overall flavor and lore. In instances where features are a little bit weak flavorfully, I’ll suggest an alternative and request that others do the...
  3. Rise of the Runelords 5e.jpg

    Rise of the Runelords 5e.jpg

  4. Redbadge

    D&D 5E Do you like the simplicity of 5E monsters?

    I agree with the sense that the 5e stat blocks are a fine baseline. I often deviate anyways, and "go nuts with special abilities." For example, I'm mocking up a re-run of Burnt Offerings from the Paizo AP Rise of the Runelords, only this time in 5e. Here are the statblocks I have worked up for...
  5. Redbadge

    D&D 5E Is Healing Conjuration or Evocation?

    In 5e Basic, take a look at Heal, Cure Wounds, Healing Word, and Mass Healing Word (Evocation) versus Mass Heal and Mass Cure Wounds (Conjuration). Are these the intended schools, or should this be slated for errata. Just for kicks check out Revivify versus Raise Dead and Resurrection.
  6. Redbadge

    D&D 5E Lots Of Art (and some Warlock stuff)

    As the "encounter-based" class, Warlock's spell slots likely all recharge during a short rest.
  7. Redbadge

    D&D 5E Additive versus subtractive modularity

    Listed in order of severity, I see.
  8. Redbadge

    D&D 5E Are you going to buy 5e?

    Is it a good thing or a bad thing that, based on the common complaints I've encountered across the various rpg forums, I can't tell whether you are more likely to prefer 4e, 3e/Pathfinder, or OSRIC-style, given that I can't recall any specific posts about 5e from you (I often don't remember...
  9. Redbadge

    D&D 5E Starter Set Character Sheet Revealed!

    Fighters have always been able to auto-heal without magic. From the 3e SRD: Healing After taking damage, you can recover hit points through natural healing or through magical healing. In any case, you can’t regain hit points past your full normal hit point total. Natural Healing With...
  10. Redbadge

    D&D 5E Origin New Edition Panel

    I actually do realize this. With Essentials (and some other editions), it was more a matter of marketing, because it had a good amount of backlash/incredulity as some D&D fans saw it as a cash grab that wasn't even an evolution of 4e (though I liked it fine and admire their efforts to bring...
  11. Redbadge

    D&D 5E Origin New Edition Panel

    But they will. The 4e core sold well. The ultimate "problem" for its longevity (not for me, I love 4e) was that it was too different, too much of a departure. As long as "6th edition" is still compatible with 5th, they can perpetuate sales and freshen up the brand without alienating fans who...
  12. Redbadge

    D&D 5E Origin New Edition Panel

    The whole revelation (and a happy one at that) is that WotC seems to have had this epiphany. In fact, someone coming back to D&D today after a 15 year hiatus would likely be able to jump right into a campaign with minimal fuss. Learning the rules for advantage/disadvantage, etc. would be no...
  13. Redbadge

    D&D 5E Origin New Edition Panel

    Which I still don't think tells us much since "PHB 2016" is a future product in the same way that Duels of the Planeswalkers 2015 is a future product (or NBA2K15, for that matter). But perhaps you were already agreeing...?
  14. Redbadge

    D&D 5E Origin New Edition Panel

    That was my point, basically. Magic Core Sets have relatively few changes, with mostly the same cards from prior sets (and AFAIK they do sell somewhat less). However, though experienced players will often buy and/or draft Core Sets it's mostly for new players (which is why the Magic Core Sets...
  15. Redbadge

    D&D 5E Origin New Edition Panel

    Most Magic players spend well over $50 per set. A few drafts will run that. It's not unusual for many players in our store to buy a box of each set (36 packs, about $120 locally). Some (like me) buy cases! (6 boxes)
  16. Redbadge

    D&D 5E Origin New Edition Panel

    I think the the WotC dream scenario would be to transition to an MtG-like model, where D&D "editions" are treated like Magic editions (8th edition, 9th edition, etc.), eventually transitioning to the year model like Magic currently (i.e. Magic 2015). In other words, the core rules are...
  17. Redbadge

    D&D 5E Starter Set: Excerpt 3 (actual)

    If you check the very first (partial) paragraph of the equipment preview, you'll see that holy symbols (and presumably other implements) can now be used to forgo any non-costly material components in a spell.
  18. Redbadge

    D&D 5E Random Starter Set Teaser from Google+

    Barbarians and fighters get a lot of mileage out of the greataxe. Fighters, of course, can get expanded crit range. What is really exciting, though, is the fact that barabarians almost always have advantage on attacks. That will lead to a good number of crits. Given this (and I'll have to run...
  19. Redbadge

    D&D 5E Random Starter Set Teaser from Google+

    Though the table doesn't show it, aren't the critical rules such that a greatsword does an extra 1d6 (plus max) on a crit, while a greataxe does an extra 1d12 (plus max) on a crit.
  20. Redbadge

    D&D 5E Live Dungeons & Dragons Q&A Friday, June 6 Question Thread

    What is the first non-consumable magic item my party can expect to find in the starter set adventure? Does the item evoke any special flavor? How many magic items might they expect to find altogether?
Top