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    Things that don't translate to the table top

    Yeah interesting point. I think they can translate... sometimes! Depends on how you want to do it. I have certainly played a few adventures back in my 2nd Ed AD&D days, when the DM had a trap mechanism with a certain mechanism to undo it, and if it didn't work quite right then a golem would come...
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    Please help me stat a weapon........ it's FUN!!! :-)

    Yes that's true. It could make for an interesting character as he flings all sorts of random missiles at people - gas, sleep, magical, piercing...whatever really. It would be a bit of an interesting twist on the old sapper concept!
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    Sean's Picks of the Week (0316-0320) - Shotguns v. Cthulhu, Pathfinder, Dungeon World, +More!

    Looks good - I'd love to read that collection of Lovecraftian short stories.
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    D&D 5E Are DMs getting lazy?

    I don't know to be honest - haven't seen those comments around the place. But it is possible that some newer DMs haven't learnt the fine art of creating their own adventures - there isn't exactly a book on it (or is there? If so, I should read it!). I create all my own adventures, sandbox and...
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    Please help me stat a weapon........ it's FUN!!! :-)

    Hahaha, yeah a football comes to mind. It would be great for surprise! For me, I would have players roll a check to see if they can surprise the opponent (roll using Cha + Stealth - so for D20 based games, add your Cha bonus instead of Dex to Stealth), or roll Cha + Bluff for D20 games. Either...
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    FAITH, the sci-fi RPG, an RPG that replaces dice with cards. Game overview

    Congratulations on making it to 41,000 pounds! That's an epic achievement. Perhaps you could do some forum posts here on what you did that was so successful? That would be pretty awesome :)
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    Please help me stat a weapon........ it's FUN!!! :-)

    Yeah definitely a thrown weapon I'd say. Why not say that it has range increments of 10ft? I'm not sure if 5E still does rang increments... Ooh, another idea is that you could say its range increment is 2ft per point of Strength of the wielder. Damage would seem to be pretty low... like 3 or 4...
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