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  1. feartheminotaur

    D&D 5E Can you twin spells like spiritual weapon, telekinesis, etc?

    Twinned is weird because the "can only target one creature" isn't consistent with the way the PHB outlines spells (a "target" line would have been helpful in this regard). The text isn't always clear (enough) sometimes on the order of operations, spiritual weapon is a great example - does it...
  2. feartheminotaur

    D&D 5E Interesting 1st level adventure ideas

    I played in one on Roll20 last week that was pretty fun: A party of adventurers was hired by a mage's guild to travel to a forgotten temple on a hidden lake, deep in the jungle and secure an artifact there. The party needed hirelings to help with the pack animals, forage, etc. The hirelings...
  3. feartheminotaur

    D&D 5E I need to increase my strength with a wish, what should i say?

    "I wish for a million hit points and unlimited Charisma!" Seriously though, I sympathize with both sides. For the DM: As mentioned, twisting a wish has a long and storied tradition dating back to...well, a long time. Longer than any of us have been around. Plus, the wording of the spell...
  4. feartheminotaur

    D&D 5E Your favorite campaign you've never run

    I personally thought the 4E Dark Sun was the best version of it so far. The setting and rule-set really meshed. If I ever play/DM a 4e game again, that'll probably be my choice too.
  5. feartheminotaur

    D&D 5E Your favorite campaign you've never run

    I always wished I had run any of the Castle Greyhawk adventures. My DM and her husband claim the jokey one is their favorite adventure.
  6. feartheminotaur

    D&D 5E Novice Dm help

    A party of 4th level PCs would be about 400-450 XP each (between Hard and Deadly - about where a boss fight should be), so about 1800 for 4 PCs, which is CR 5. Fiends like a Barbed Devil or Barlgura would fit, as would a Cambion (which is kind of a cool choice). If you want a lower CR baddie...
  7. feartheminotaur

    D&D 5E So... what happened during the playtests?

    Absolutely this. One of the guys in my group is building his own low magic 5e system and he incorporated several of the things he liked in the playtest that didn't get ported over. My favorite is he retained "forbidden lore" as a knowledge skill.
  8. feartheminotaur

    D&D 5E Advanced Grimlocks for 5e?

    It looks like the fire ate my post, so maybe too late, but here's how I do it: Normal grimlocks are 1/4 CR. Decide what you want the advanced ones to be, CR-wise. A 'hard' encounter for 4 3rd level PCs would be 900 XP, so a CR1 Chief (200XP) and 5 Grimlocks (250XP) would be a 'Hard...
  9. feartheminotaur

    D&D 5E Tabletop Rules and Guidelines

    I'm not going to say whether your rules are good or bad; if they work at your table, great. Mine are different, but then, so is my table. I do sympathize with some of the issues you have/had that lead to a couple of them. Players who simply roll and demand resolution based on the roll...
  10. feartheminotaur

    D&D 5E Tabletop Rules and Guidelines

    Hmm...there's no "Booo! Hissss!" button, I'll go with "Laugh" - but that's merely a chuckle mister/ma'am!
  11. feartheminotaur

    D&D 5E Booming or Greenflame?

    True, the save can be an issue (which is why it's better on an Eldritch Knight w/ Eldritch Strike). I just really like lightning lure because it has an effect that isn't replicated anywhere else as opposed to just damage. Anecdote: I'm currently playing a Ftr1/Bar2/War7 that has both booming...
  12. feartheminotaur

    D&D 5E Booming or Greenflame?

    I play a lot of bladelocks, over half the 5e characters I've made, and I've love the SCAG cantrips. With this in mind, may I suggest... maybe neither? Booming blade is good damage that scales well, and it helpful because it's a penalty for targets moving from your melee reach, but it's just a...
  13. feartheminotaur

    D&D 5E some tweets

    It depends on the spell that has 'willing' in the text for me: invisibility or barkskin? Sure knock someone out, turn them invisible, give them a buff, it's just a surface illusion or change. Like drawing on a passed out dorm mate. But dimension door? Astral projection or dream? A little...
  14. feartheminotaur

    D&D 3E/3.5 Thoughts of a 3E/4E powergamer on starting to play 5E

    I'm not sure what you mean - that 'a lot' of DMs running 5e tell you to play a wizard or only allow a wizard? Since I've never actually seen or heard of anything like that, I'm going to guess you mean you're told to play a wizard when you describe your character? If so, yeah, I'd walk too -...
  15. feartheminotaur

    D&D 5E Motivation for a tribal group

    When I'm looking to define a 'culture' for a group (tribe, kingdom, whatever), I use the Civilization leadership traits (particularly IV, since it's my fave). Of course you can create your own - Arcane, Monotheistic, Warlike, Xenophobic, etc. I assign (often randomly) each group two...
  16. feartheminotaur

    D&D 5E Pesky odd stat and decision paralysis.

    Mobile is nice - especially the extra 10 feet of movement on a wood elf (45 feet!) - and I've made a few PCs with it. But I've found the Dash action requirement (as opposed to just moving) to gain the ignore difficult terrain benefit is kinda hard to use unless you're a rogue, you are involved...
  17. feartheminotaur

    D&D 5E I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    There is nothing you can do to make a 'bad' character. So much so, I was going to suggest creating an elaborate set of random tables for race, class, feats, weapons, etc. and roll on those, but the other suggestions so far work too.
  18. feartheminotaur

    D&D 5E Dungeon Difficulty: post your dungeon stats

    I'm doing a hexcrawl for 4-6 PCs level 7-9 (I did the calculations based on five 8th level PCs). There are 4 "plot" encounters worth 10k each (Copper Dragon, Rakshasa Warlord, Archdruid, Evil Mage). There are 5 "location" encounters worth 10k each (Abandoned Wizards Tower, Forest Ruins, Evil...
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