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  1. Jürgen Hubert

    Doomed Slayers - A campaign framework justifying roving bands of adventurers

    I didn't want to make that mandatory as this would limit some character concepts, though some regions do practice that.
  2. Jürgen Hubert

    Doomed Slayers - A campaign framework justifying roving bands of adventurers

    I think I am beginning to see how such "social class" sourcebooks could work. I'd probably follow the general outline of Doomed Slayers - the first part of such a sourcebook would cover the life, behavior, and strictures of a particular social class in general as well as how they could get...
  3. Jürgen Hubert

    Doomed Slayers - A campaign framework justifying roving bands of adventurers

    That would probably best fit into regional/nation sourcebooks. Which definitely are an option that's on the table... I'm just not sure with which region to start. Which region sounds the most interesting to people here? EDIT: Thinking about your words a bit more, it may be rather difficult...
  4. Jürgen Hubert

    Doomed Slayers - A campaign framework justifying roving bands of adventurers

    I am contemplating supplements that present this world in further detail (and indeed, I love setting detail - as Urbis shows). However, I felt that expanding the world writeup even further would have taken the focus away from the Slayers, and I wanted them to be at the center of this product...
  5. Jürgen Hubert

    Doomed Slayers - A campaign framework justifying roving bands of adventurers

    So, did anyone here have a chance to read it all the way through yet? And if so, what are your thoughts on it?
  6. Jürgen Hubert

    Doomed Slayers - A campaign framework justifying roving bands of adventurers

    Doomed Slayers has reached the Nr. 10 spot among the "hottest Small Press Items" at DriveThruRPG! Thanks, everyone!
  7. Jürgen Hubert

    Doomed Slayers - A campaign framework justifying roving bands of adventurers

    Well, to be fair, some of them are the equivalent of SEAL Team Six. Plenty more are ordinary Joes who picked up a sword to Avenge Their Fathers or something. Most of them don't last long... which is why they are called Doomed Slayers. ;) Slayers can retire to a cushy government job like...
  8. Jürgen Hubert

    List of non-official D&D style worlds

    I know that I submitted Urbis, but I wouldn't call it "dark"...
  9. Jürgen Hubert

    Doomed Slayers - A campaign framework justifying roving bands of adventurers

    That's a fundamentally reactive, defensive approach towards dealing with monsters. Slayers are largely about being on the offense - they are supposed to actively search out monsters, not wait until they come nearby. How long can it work if the Slayers manage to keep a certain province clean of...
  10. Jürgen Hubert

    Doomed Slayers - A campaign framework justifying roving bands of adventurers

    Yeah, there is that, too if you go with the assumption of D&D/d20. Technically, they probably could - but most cities (barring something like Ptolus) won't offer as much opportunity to get experience in monster-hunting as roaming the lands will, so Slayers who stay within a single city won't...
  11. Jürgen Hubert

    Doomed Slayers - A campaign framework justifying roving bands of adventurers

    Yup. I didn't want to make the rules for Slayers to be covering every possibility because no rule system or code of conduct can do that in the real world - and keeping things loosely provides more possibilities for opportunities, as each Slayer may have a different interpretation of what being a...
  12. Jürgen Hubert

    Doomed Slayers - A campaign framework justifying roving bands of adventurers

    The product page is up again, and this time I did successfully download it. Anyone else who had this problem please try again and tell me if it worked.
  13. Jürgen Hubert

    Doomed Slayers - A campaign framework justifying roving bands of adventurers

    Well, "lack of monsters plaguing the local community" is a good indicator. Well, he still has to earn a living. Slayers don't get a stipend for doing their job. And as for "respect"... well, Slayers aren't really adored. They are dangerous people doing dangerous jobs and have a reputation for...
  14. Jürgen Hubert

    Doomed Slayers - A campaign framework justifying roving bands of adventurers

    I just got an email from DriveThruRPG, saying that they are working on this problem. Hopefully they will solve it soon...
  15. Jürgen Hubert

    Doomed Slayers - A campaign framework justifying roving bands of adventurers

    I still have the bug. Very strange indeed. Anyway, I hope you enjoy it!
  16. Jürgen Hubert

    Doomed Slayers - A campaign framework justifying roving bands of adventurers

    Well, they don't know what's behind them yet... ;) Unfortunately, the problem still exists that the download links for this product are buggy - the PDF is only 8.4 kB in size and blank. The publisher knows about this, but the problem seems to be on DriveThruRPG's end. I will tell you as...
  17. Jürgen Hubert

    Doomed Slayers - A campaign framework justifying roving bands of adventurers

    Monsters come in a staggering variety of types, and militia are mostly trained for territorial defense and local threats. If a region has had goblin problems for years, then the militia is likely quite capable of dealing with them - but what if a vampire shows up? Or a werewolf? Suddenly their...
  18. Jürgen Hubert

    Doomed Slayers - A campaign framework justifying roving bands of adventurers

    Apparently there is a temporary bug which causes the download link at DriveThruRPG to only download an empty 8.4 kB PDF - despite it working properly earlier (I've checked). I've notified the publisher about this, and hopefully it will be fixed soon. Who here has downloaded it successfully, and...
  19. Jürgen Hubert

    Doomed Slayers - A campaign framework justifying roving bands of adventurers

    Well, I got a layouted version last Friday from the publisher for double-checking, so hopefully publication will be very near indeed...
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